I don't think you can even compare the two. The updates for this game may be very small but the they are frequent. Icstor spent a whole year without releasing a single update. Also this dev has 500 patrons and Icstor has over 6000.Another Icstor in the making
Hmmm........ you maybe right about that , but in way it is going the same way its just that updates keep on getting smaller. Who knows one day it will be 10 renders after every 2-3 months gapI don't think you can even compare the two. The updates for this game may be very small but the they are frequent. Icstor spent a whole year without releasing a single update. Also this dev has 500 patrons and Icstor has over 6000.
Sorry, but that' s bullshit. I am a sub of this game, and the updates are mostly always the same since the beginning (4 acts/scenes). And he does it constantly every month (except one update where he had to skip one for personal reasons, but announced it beforehand). Yes, the updates are small, but mentioning the fancy word "Icstor" here before (you deleted it now) already tells me you don't even know what that means....Hmmm........ you maybe right about that , but in way it is going the same way its just that updates keep on getting smaller. Who knows one day it will be 10 renders after every 2-3 months gap
Listen kiddo , I get it Icstor might be the wrong dev so let me change into to Danson. Happy! Both of the devs are verty frequent and provide hour long updates that it takes quite a long time too play. I mean games like UOP feels like a joke in front of them. Even I feel like stupid to support dev like DreamNow . You win I lose and maybe I dnt know the difference between slacking and hardwork.Sorry, but that' s bullshit. I am a sub of this game, and the updates are mostly always the same since the beginning (4 acts/scenes). And he does it constantly every month (except one update where he had to skip one for personal reasons, but announced it beforehand). Yes, the updates are small, but mentioning the fancy word "Icstor" here before (you deleted it now) already tells me you don't even know what that means....
Ha, best thing you could have said is kiddo to me, now I feel young again! Thanks!Listen kiddo , I get it Icstor might be the wrong dev so let me change into to Danson. Happy! Both of the devs are verty frequent and provide hour long updates that it takes quite a long time too play. I mean games like UOP feels like a joke in front of them. Even I feel like stupid to support dev like DreamNow . You win I lose and maybe I dnt know the difference between slacking and hardwork
Thanks for the compressed version man. But please use some reliable file hosting site. Mixdrop is one the worst. Throttle speed and fail most of the timeGuilty Pleasure [v0.11] [Compressed]
Original Size Win/Linux: 1.41 GB
Compressed Size Win/Linux: 299 MB:You must be registered to see the links
Compressed Size Mac: 282 MB:You must be registered to see the links
Compressing process reduces image/audio/video quality and can break the game, be aware of that.
You can find this and all my other content here:
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Or you can:
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Just doing my service for the communityHa, best thing you could have said is kiddo to me, now I feel young again! Thanks!
That's exactly what I am saying although not in that subtle way but yeahGonna have to say the main reason I stopped supporting the game was bcuz of the update size. Only if dev takes a little more time and gives a good update , (not even asking for like 1000 renders which is pretty much impossible for him to do in a year or two judging by the current situation ) but around 300 renders and not just 50-60 bits.
Subtle way of saying the update size is micro but yeah I think I will probably skip the game for aAbout the releases: Could the updates be bigger? Probably. In comparison to other games they are small.
The funny thing is, it seems he does quite some renders. I looked into the images folder, and there are about 200 renders for the december update, not even counted the ones for the animations. In sum there are already about 2600 renders for the complete game so far. That's actually not great, but not bad either for 11 updates. But also again: yes, the monthly updates are still small in the playtime.Gonna have to say the main reason I stopped supporting the game was bcuz of the update size. Only if dev takes a little more time and gives a good update , (not even asking for like 1000 renders which is pretty much impossible for him to do in a year or two judging by the current situation ) but around 300 renders and not just 50-60 bits.
mixdrop is bullshit i arrived to 298 MB then failedThanks for the compressed version man. But please use some reliable file hosting site. Mixdrop is one the worst. Throttle speed and fail most of the time
i hate mixdrop man. The slowest one compared to Mega, pixeldran and many others. Just whyGuilty Pleasure [v0.11] [Compressed]
Original Size Win/Linux: 1.41 GB
Compressed Size Win/Linux: 299 MB:You must be registered to see the links
Compressed Size Mac: 282 MB:You must be registered to see the links
Compressing process reduces image/audio/video quality and can break the game, be aware of that.
You can find this and all my other content here:
You must be registered to see the links
Or you can:
You must be registered to see the links
Didn't feel like there were 200 renders at all more like around 100 and I am pretty sure its not just me who feels the same. Be honest how much time it took you play this update as for me 4 min without skipping with shit content.The funny thing is, it seems he does quite some renders. I looked into the images folder, and there are about 200 renders for the december update, not even counted the ones for the animations. In sum there are already about 2600 renders for the complete game so far. That's actually not great, but not bad either for 11 updates. But also again: yes, the monthly updates are still small in the playtime.