4.80 star(s) 35 Votes

olie

Newbie
Feb 23, 2022
63
199
132
Another 2 weeks have passed, and with that, another bi-weekly update has arrived. Hope ya'll weren't expecting a build, cause you might have to wait a bit longer if you were. Anyways, onto the post:

"Had some epiphanies this week. One that is really helpful with how I want the game to progress. I'm going to try and go for a day-to-day way of gameplay. You can still do whatever you want and stuff, the overall idea of the game is still there. But depending on what you did that day will affect the next. This way will really help build the roadmap on how I want the game to progress, rather than aimlessly doing developments in random areas. Still a lot of work, but it helps narrow focus. The other epiphany is, full transparency, booze has been getting in the way of progress way too often. Days of drinking and days of hangovers have been piling up way too high lately. Mainly with me getting stunted with the game cause I didn't know where to go from the next step. So, that's going to stop. Getting back to the days of focus.

Other than that, progress has been "ok." Started the 3rd option of banging Poppy with the Anal option yesterday. The other past weeks have been doing more animating and tinkering with how she eats the soup and finishes eating the soup. With this new day-to-day idea, I'm starting getting excited about progress again.

1751216936094.gif
With all of that off my chest, I think it's gonna start hitting the ground running again with progress. If some of ya'll aren't happy with how I've been developing/progressing lately, I understand, I wouldn't be too happy either. But, I still greatly appreciate your support and patience with me and this project. It's still moving, just needed some reflecting. I hope ya'll are staying safe and healthy out there. I'm going to do my best to not disappoint with future updates. Thank you. If you want to join the Discord server or you have joined and need a role, go ahead and send me a DM anywhere."

Of course, we also have the bi-weekly progress report text file that came along with the post, so here's that as well:

"June 16th
-
Animated and implemented Poppy table soup idle
Can eat soup with Poppy
Started Poppy eating soup the correct way animation
===
June 20th
-
Finished Poppy bite take animation
Fixed bugs and tweaks
===
June 21st
-
Finished Poppy eat loop animation
Toggle actions/secondary grab animations with middle mouse-click
===
June 24th
-
More UI work done
Holy bug fixes
Poppy Face Blush when she's close to climax
===
June 25th
-
Improved Poppy floor soup get up transition animation
Poppy will finish soup and put it in sink animation and logic done
Poppy cycle animation done
Poppy goes to another spot by the fire after eating animation/logic done
===
June 26th
-
Ottoman Poppy Idle animation
Fixed Poppy head look-at
Added more dialogue
===
June 28th
-
Started/implemented/animated the transition to Butt stuff
Also big eureka moments"
 

Pheonix92

Member
Feb 5, 2024
498
1,146
229
Another 2 weeks have passed, and with that, another bi-weekly update has arrived. Hope ya'll weren't expecting a build, cause you might have to wait a bit longer if you were. Anyways, onto the post:

"Had some epiphanies this week. One that is really helpful with how I want the game to progress. I'm going to try and go for a day-to-day way of gameplay. You can still do whatever you want and stuff, the overall idea of the game is still there. But depending on what you did that day will affect the next. This way will really help build the roadmap on how I want the game to progress, rather than aimlessly doing developments in random areas. Still a lot of work, but it helps narrow focus. The other epiphany is, full transparency, booze has been getting in the way of progress way too often. Days of drinking and days of hangovers have been piling up way too high lately. Mainly with me getting stunted with the game cause I didn't know where to go from the next step. So, that's going to stop. Getting back to the days of focus.

Other than that, progress has been "ok." Started the 3rd option of banging Poppy with the Anal option yesterday. The other past weeks have been doing more animating and tinkering with how she eats the soup and finishes eating the soup. With this new day-to-day idea, I'm starting getting excited about progress again.

View attachment 4993282
With all of that off my chest, I think it's gonna start hitting the ground running again with progress. If some of ya'll aren't happy with how I've been developing/progressing lately, I understand, I wouldn't be too happy either. But, I still greatly appreciate your support and patience with me and this project. It's still moving, just needed some reflecting. I hope ya'll are staying safe and healthy out there. I'm going to do my best to not disappoint with future updates. Thank you. If you want to join the Discord server or you have joined and need a role, go ahead and send me a DM anywhere."

Of course, we also have the bi-weekly progress report text file that came along with the post, so here's that as well:

"June 16th
-
Animated and implemented Poppy table soup idle
Can eat soup with Poppy
Started Poppy eating soup the correct way animation
===
June 20th
-
Finished Poppy bite take animation
Fixed bugs and tweaks
===
June 21st
-
Finished Poppy eat loop animation
Toggle actions/secondary grab animations with middle mouse-click
===
June 24th
-
More UI work done
Holy bug fixes
Poppy Face Blush when she's close to climax
===
June 25th
-
Improved Poppy floor soup get up transition animation
Poppy will finish soup and put it in sink animation and logic done
Poppy cycle animation done
Poppy goes to another spot by the fire after eating animation/logic done
===
June 26th
-
Ottoman Poppy Idle animation
Fixed Poppy head look-at
Added more dialogue
===
June 28th
-
Started/implemented/animated the transition to Butt stuff
Also big eureka moments"
Sounds amazing, IF IT RELEASES SOME DAY :KEK:
 

Bigladbojo

Newbie
Apr 30, 2022
47
119
77
Another 2 weeks have passed, and with that, another bi-weekly update has arrived. Hope ya'll weren't expecting a build, cause you might have to wait a bit longer if you were. Anyways, onto the post:

"Had some epiphanies this week. One that is really helpful with how I want the game to progress. I'm going to try and go for a day-to-day way of gameplay. You can still do whatever you want and stuff, the overall idea of the game is still there. But depending on what you did that day will affect the next. This way will really help build the roadmap on how I want the game to progress, rather than aimlessly doing developments in random areas. Still a lot of work, but it helps narrow focus. The other epiphany is, full transparency, booze has been getting in the way of progress way too often. Days of drinking and days of hangovers have been piling up way too high lately. Mainly with me getting stunted with the game cause I didn't know where to go from the next step. So, that's going to stop. Getting back to the days of focus.

Other than that, progress has been "ok." Started the 3rd option of banging Poppy with the Anal option yesterday. The other past weeks have been doing more animating and tinkering with how she eats the soup and finishes eating the soup. With this new day-to-day idea, I'm starting getting excited about progress again.

View attachment 4993282
With all of that off my chest, I think it's gonna start hitting the ground running again with progress. If some of ya'll aren't happy with how I've been developing/progressing lately, I understand, I wouldn't be too happy either. But, I still greatly appreciate your support and patience with me and this project. It's still moving, just needed some reflecting. I hope ya'll are staying safe and healthy out there. I'm going to do my best to not disappoint with future updates. Thank you. If you want to join the Discord server or you have joined and need a role, go ahead and send me a DM anywhere."

Of course, we also have the bi-weekly progress report text file that came along with the post, so here's that as well:

"June 16th
-
Animated and implemented Poppy table soup idle
Can eat soup with Poppy
Started Poppy eating soup the correct way animation
===
June 20th
-
Finished Poppy bite take animation
Fixed bugs and tweaks
===
June 21st
-
Finished Poppy eat loop animation
Toggle actions/secondary grab animations with middle mouse-click
===
June 24th
-
More UI work done
Holy bug fixes
Poppy Face Blush when she's close to climax
===
June 25th
-
Improved Poppy floor soup get up transition animation
Poppy will finish soup and put it in sink animation and logic done
Poppy cycle animation done
Poppy goes to another spot by the fire after eating animation/logic done
===
June 26th
-
Ottoman Poppy Idle animation
Fixed Poppy head look-at
Added more dialogue
===
June 28th
-
Started/implemented/animated the transition to Butt stuff
Also big eureka moments"
probably one of the most tansparent devs on this website
 
4.80 star(s) 35 Votes