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4.80 star(s) 35 Votes
Mar 18, 2023
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Another 2 weeks have passed, and with that, another bi-weekly update has arrived. Hope ya'll weren't expecting a build, cause you might have to wait a bit longer if you were. Anyways, onto the post:

"Had some epiphanies this week. One that is really helpful with how I want the game to progress. I'm going to try and go for a day-to-day way of gameplay. You can still do whatever you want and stuff, the overall idea of the game is still there. But depending on what you did that day will affect the next. This way will really help build the roadmap on how I want the game to progress, rather than aimlessly doing developments in random areas. Still a lot of work, but it helps narrow focus. The other epiphany is, full transparency, booze has been getting in the way of progress way too often. Days of drinking and days of hangovers have been piling up way too high lately. Mainly with me getting stunted with the game cause I didn't know where to go from the next step. So, that's going to stop. Getting back to the days of focus.

Other than that, progress has been "ok." Started the 3rd option of banging Poppy with the Anal option yesterday. The other past weeks have been doing more animating and tinkering with how she eats the soup and finishes eating the soup. With this new day-to-day idea, I'm starting getting excited about progress again.

View attachment 4993282
With all of that off my chest, I think it's gonna start hitting the ground running again with progress. If some of ya'll aren't happy with how I've been developing/progressing lately, I understand, I wouldn't be too happy either. But, I still greatly appreciate your support and patience with me and this project. It's still moving, just needed some reflecting. I hope ya'll are staying safe and healthy out there. I'm going to do my best to not disappoint with future updates. Thank you. If you want to join the Discord server or you have joined and need a role, go ahead and send me a DM anywhere."

Of course, we also have the bi-weekly progress report text file that came along with the post, so here's that as well:

"June 16th
-
Animated and implemented Poppy table soup idle
Can eat soup with Poppy
Started Poppy eating soup the correct way animation
===
June 20th
-
Finished Poppy bite take animation
Fixed bugs and tweaks
===
June 21st
-
Finished Poppy eat loop animation
Toggle actions/secondary grab animations with middle mouse-click
===
June 24th
-
More UI work done
Holy bug fixes
Poppy Face Blush when she's close to climax
===
June 25th
-
Improved Poppy floor soup get up transition animation
Poppy will finish soup and put it in sink animation and logic done
Poppy cycle animation done
Poppy goes to another spot by the fire after eating animation/logic done
===
June 26th
-
Ottoman Poppy Idle animation
Fixed Poppy head look-at
Added more dialogue
===
June 28th
-
Started/implemented/animated the transition to Butt stuff
Also big eureka moments"
but when will he add SOUNDDD GUHHH
 
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olie

Newbie
Feb 23, 2022
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'Nother bi-weekly post got released a couple of hours ago, we may have hope soon for a playable build. Anyways, here it is:

" A pretty good couple weeks of progress. Been keeping myself on a short-leash. Mainly it's been a bunch of butt stuff and finding some big bugs that seem to have been hidden. Like slamming into her missionary then going into auto-mode immediately. Breaks a lot of stuff. Just don't do that and you're good with the current build ya'll have. Once I get the butt stuff to a good spot, I'll be sending a new build down the chain. Still quite a bit of grabby bits for this position.

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I'm also gonna post a link to the current supporter build ya'll already have. The link got buried a bit so I figured I'd be posting the most recent build in these updates just in case. Other than that, things are pretty good. I hope everyone is staying safe and healthy still. Your support is, still to this day, very much appreciated. If you want to join the Discord server or you have joined and need a role, go ahead and send me a DM anywhere. Ya'll stay awesome.

(They linked the current build here, though since it's already on the main page I'll just leave it out til we get a new build)

Notes:

-ESC closes the game, P brings up the menu for options.
-Answer the door for Poppy when you want and do not, repeat, DO NOT pick any other option other than "For a price..". If you DO pick another option than that, you'll need to delete your save file and go again. The only ways right now to do that is: Press "P" and go to Delete Saved Game or C:\Users\[username]\Appdata\Local\GYYO_TheGame\Saved\ then delete the file in that."

We also have the bi-weekly report, so here's that as well:

"
June 30th
-
Animated and implemented anal resistant animations
===
July 1st
-
Animated and implemented anal resistant idles
Animated butt slaps (tried implementing, but was harder than I thought)
===
July 3rd
-
Fixed butthole clipping
Adjusted butt slap (still problematic)
Animated and implemented butt sex manual, auto and idle
Animated and implemented rough butt sex
Implemented animation notifies
===
July 7th
-
Animated and implemented butt slam animations
Fast wet sounds fixed for butt
Butt slaps still tinkered with (again, still problematic)
Animated another rough butt fuck animation (will do something with it)
Big bug fixes
Animated and implemented rough butt fuck action animation
===
July 8th
-
Bro, this butt slap thing is not going well. Such an easy concept, but holy fuck is it giving me problems
Grab HUD now shows what you're able to grab
Meter and timing tweaking
Big bug fix with collisions and position changes
Animated and implemented arm grab transition
Animated and implemented arm grab manual banging
===
July 10th
-
Animated and implemented arm grab auto banging
Animated and implemented arm grab idle
Animated and implemented arm grab rough banging
Fixed arm grab audio
Animated and implemented wrist grab action transition
Animated and implemented wrist grab manual banging
Animated and implemented wrist grab auto banging
===
July 12th
-
Animated and implemented wrist grab idle
Animated and implemented wrist grab rough banging
Position alignments
Animated and implemented ear grab transition
Animated and implemented ear grab manual banging
===
"
So, sounds like hopefully we should be getting something within the next 2 weeks. As always, I'll keep you posted, and if you see they posted something and I haven't noticed, just reply asking for it and I'll eventually get to it (I'm very lazy)
 

Stoneby

Newbie
Oct 14, 2022
16
135
151
He needs to add Midna to this game, give Midna her own game, or make a short film of Midna, like he did for the yordles, or all three. just sayin
Maybe it’s worth starting with a skin? Just slap a Midna skin on the yordles model. Cheap and cheerful. At worst, making a mod like that shouldn’t be too hard.
 

johnrule342

Newbie
Sep 17, 2024
37
54
53
He needs to add Midna to this game, give Midna her own game, or make a short film of Midna, like he did for the yordles, or all three. just sayin
Midna being a secret character in a distant future or a solo game in a future project would be great
if i recall he has a model for midna and did some animations with her a long time ago
 

Not Included

Member
Oct 9, 2024
422
325
141
The game needs more action. At the beginning, Poppy starts running around the house, shouting "if you catch me, you'll feck me". If you don't catch her within 10 circles, Poppy disappears and Pudge appears, who starts chasing you, shouting "if I catch you, I'll feck you". In my opinion, this is a good idea for the beginning of the game :LUL:
 

FrankWestPhoJrn

Active Member
May 7, 2023
537
229
127
Midna being a secret character in a distant future or a solo game in a future project would be great
if i recall he has a model for midna and did some animations with her a long time ago
Ya, he did, that's why I'm saying all this. I mean, he worked with her before, he has a model, it's in his wheelhouse, I want it super bad and I'm probably not the only one, what more do you need, right?
 

johnrule342

Newbie
Sep 17, 2024
37
54
53
The game needs more action. At the beginning, Poppy starts running around the house, shouting "if you catch me, you'll feck me". If you don't catch her within 10 circles, Poppy disappears and Pudge appears, who starts chasing you, shouting "if I catch you, I'll feck you". In my opinion, this is a good idea for the beginning of the game :LUL:
CINEMA
 
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4.80 star(s) 35 Votes