2.30 star(s) 8 Votes

nightsight

Well-Known Member
Game Developer
Mar 25, 2019
1,634
464
Not that it doesnt do anything per se, picking clients is meant to allow for the sex scene at night and does give you money when the next day comes, but the sex scenes are currently just a placeholder of one pregnant white-haired girl that can be seen by clicking the sex scene button on the top left hand corner of the girls stats.
yeah =/ which is actually got me so confussed as hell LOL!
 

mustafarr

Newbie
Feb 20, 2018
24
14
Because
i have no idea what im doing and thats okay
Not sure if you had the same problem I was but a lot of people seemed to not be able to do anything like me. The answer is to right click. No games ever have that feature and it seems very weird to hide the entire game behind the fact that you're just supposed to click buttons and see if something happens.

Very cool concept besides that hurdle. Looking forward to see its future!
 

HootieMcBoob

Member
Nov 19, 2018
114
41
This has so much potential. But it annoys the fuck out of me that there is ZERO explanation.

I have encounterend a slew of bugs that nobody has mentioned yet.

- Stopped getting clients
- Trying to move to one of the other sections froze the game.
- You can keep buying DNA research, even if you already have them.
- I suspect the DNA modification is broken for me (look below)
- Pressing the spermcell in the surgery lab shows a bazillion spermcells. what's the meaning of that?
- No explanation what JC1, JC2, JK1 etc mean. I suspect it has to do with age?
- They ALL wear glasses. In thumbnails they aren't shown with it. In the fuckscreen they are.
- Can't move girls to other rooms
- trying to load up the girls with multiple dna mods, but they keep getting removed.
- the order form some the dna mods is wrong
- Missing text for some dna mods.

Things to improve
- a tutorial. Holy fuck how is this not in from the start?
- Either remove or put a clear sign that features are not implemented yet. (i.e. blinds in the room, and Debt)
- Make the Back button more clear
- Make the Back button on the computer screen consistent with the rest. It's weird having a red X, while all the rest is "back".
- Those doorbuttons are too small. Make them bigger.
- When entering the Surgery lab, we get greeted with an egg sample. This is very confusing. You have to go back twice to select your girl. Have the girl screen be standard.
- Recruiting is useless. All it does is adding an extra button. Get rid of it.
- That being said. I haven't found how to remove a girl.

how the hell do you unlock a DNA slot?
NVM Figured it out
Care to share it with us...?

I keep reading that I need to buy it from the lab, and I have to buy the Lime green and Green set to unlock DNA and Drugs. I bought it, still can't unlock those slots.

Just found out what to do. you can buy the other bulbs as well....
 
Last edited:

TheOtherDragonborn

Active Member
Aug 22, 2021
511
460
There is potential here, but I concur on the need for an introduction to the menus and the money system.

Also, I recognize that the single h-scene is currently a placeholder, but that x-ray view needs to be juicier. Right now I just feel painfully embarrased for the MC every time I hit the climax button.
 

zerodead

Engaged Member
Jan 18, 2018
2,211
2,070
I think I'm going to drop this game, it has a good proposal, it takes longer to load things
 

Sassazael

Newbie
Jul 26, 2020
29
18
Positives: Good puns. The Sector with the tentacle monsters is called Yamete IV
Negatives: The UI is confusing as all hell. If you're gonna make this complicated a game, spend a sprint on a tutorial before you publish it to people, even if they know they're getting unfinished content.
 
Jun 18, 2021
32
22
Great game concept and groundwork so far, I am excited to see how it progresses and I've got some feedback to help with immediate accessibility out of the box.

The mouse cursor and other UI elements need better contrast and usability indicators. The mouse gets lost all the time it's pro version "Where's Waldo?" - just make the border brighter and it should have sufficient contrast across all UI and gameplay elements. Usable buttons should also have this border so that the Investigate button doesn't seem to be as inert as the others at first glance - this alone I think will help new players figure out what to do with a little intuitive poking around. Similarly, the Back button doesn't look usable.

There are elements that have some of this already, like the faded-out Shipping at game start and the buttons that change with rollover (and now that I check, I see the same with the Investigate button but not the Back button).

The bottom status panel could use some tooltips or longer descriptions for buttons like the time advance, right now they've kind of poke and reload to see what they do.
 
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JamJarInc

New Member
Oct 10, 2021
12
96
Great game concept and groundwork so far, I am excited to see how it progresses and I've got some feedback to help with immediate accessibility out of the box.

The mouse cursor and other UI elements need better contrast and usability indicators. The mouse gets lost all the time it's pro version "Where's Waldo?" - just make the border brighter and it should have sufficient contrast across all UI and gameplay elements. Usable buttons should also have this border so that the Investigate button doesn't seem to be as inert as the others at first glance - this alone I think will help new players figure out what to do with a little intuitive poking around. Similarly, the Back button doesn't look usable.

There are elements that have some of this already, like the faded-out Shipping at game start and the buttons that change with rollover (and now that I check, I see the same with the Investigate button but not the Back button).

The bottom status panel could use some tooltips or longer descriptions for buttons like the time advance, right now they've kind of poke and reload to see what they do.
Thanks for your advices! Don't hesitate to PM me with your feedback!
 

bro111

Member
Dec 19, 2017
198
187
how difficult will it be to add a game for one of the girls? for example, you can do the same thing, but also work as one of them. Stats too, disobedience at the maximum (we fulfill our own desires)
 

not_a_lewd_guy

New Member
Aug 31, 2018
12
6
Checked it, now i have a few recommendations.

First thing is the game really need some tutorial. This one is based.

Also, it would be nice to see tips when hovering over a particular interface option (the name of the option and the tip with a description, or only a tooltip if its the buttons on a main screen)

As a few folks said, the game has some UI problems.

But we all here for the action. And it's not that I don't like management games, not at all. (please dont fuck this up, please..)

I see potential in your work. Bookmarked it, and will check back later to see how it's going. Good luck, sir.
 
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RoseWulfLea

Member
Jul 1, 2020
418
582
When I looked at the sex scene it already showed the girl as preggers. Also I had to turn a bunch of stuff down on my laprop to run this, the load times are really long otherwise.
 

JSirius

New Member
Jan 10, 2018
2
0
My humble suggestion would be to generate a girl when you spend money on her the first time instead of generating them all at once. Will save RAM for people.
 
2.30 star(s) 8 Votes