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Endri

Member
Jan 2, 2018
107
42
Hmm, unfortunately I've not heard of this bug until now. Can you give me a bit more information like which platform you are playing on. Are you playing with active translations? Do all the other buttons still work?
Nothing else works besides a very laggy ESC that allows me to with lag save the game and then load that save to make it skip that text to move forward and am playing on windows 10 PC, playing it in english that its already in and have not change it. Has happen to me while talking to characters and doing the camara posing with Sonja as well. Thought it was a glich but has notice it pop up quite a lot, so dont know what it is why I posted it here.
 

hachigames

Well-Known Member
Game Developer
Apr 22, 2020
1,096
3,836
Nothing else works besides a very laggy ESC that allows me to with lag save the game and then load that save to make it skip that text to move forward and am playing on windows 10 PC, playing it in english that its already in and have not change it. Has happen to me while talking to characters and doing the camara posing with Sonja as well. Thought it was a glich but has notice it pop up quite a lot, so dont know what it is why I posted it here.
Thanks for the info. I have to find a way to replicate it to figure out what's going on. If you like, you could send me your log file (it's overwritten every time you start the game, so you will have to do it right after the game glitches).

You can find it here: C:\Users\<username>\AppData\LocalLow\HachiGames\HailDicktator\Player.log
 
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StyleHG

Member
Mar 12, 2021
469
233
Once you have done all 5 quests to reveal all hints, you will get a 'skip' button. Doing the quests is required.
i have a question
can it be that I missed something?
because many of the scenes in the gallery are theoretically missing
For example, only the numbers 1 and 5 are available and the rest is missing or the numbering is a bit unfortunate?
 

hachigames

Well-Known Member
Game Developer
Apr 22, 2020
1,096
3,836
i have a question
can it be that I missed something?
because many of the scenes in the gallery are theoretically missing
For example, only the numbers 1 and 5 are available and the rest is missing or the numbering is a bit unfortunate?
Essentially, the gallery items are automatically named after the quest name and the number of stars. Some of the scenes in the middle are sometimes scenes that don't have any renders, or stuff like "buy x from hazel", so they aren't included in the gallery. Only the scenes that don't have a quest attached to them (e.g. chained scenes) are manually named.
 

StyleHG

Member
Mar 12, 2021
469
233
Essentially, the gallery items are automatically named after the quest name and the number of stars. Some of the scenes in the middle are sometimes scenes that don't have any renders, or stuff like "buy x from hazel", so they aren't included in the gallery. Only the scenes that don't have a quest attached to them (e.g. chained scenes) are manually named.
i cant missed
I've done all of the quests

in the screenshoot 3
workout 1 and workout 5
no 2, 3, 4 not existent is correct?
 
Sep 17, 2018
72
301
What a f garbage this is... oh, wait! Mb there IS something worthwhile in this game. Can we, at some point of the game, put Leah against the wall and f gun her down, like REAL "DICKTATOR" (or at least as sane human being withou spermotoxicosis) and not as some wimpy-ass henpecked hypocrite that MC is? Btw, what about 'not taking any shit from his bosses' at the start of the game, UH? If I temeber correctly that was THE cause of repeated firings from his old jobs. Where the F is that mythical backbone of his, uh?
God, I'm so f pissed at this garbage of writing right now. uggggh, waste of time.
 

Eazeh2

Newbie
Oct 2, 2020
15
26
My thoughts, re: Nadia and antagonists.
Presently (as of v0.23.2 for future reference), she doesn't feel like an effective or significant character. That's a statement with a bit to unpack, and I have trouble explaining things sometimes so I'll start with an analogy to Far Cry 3. Like Jeanne and Nadia, there are two antagonists in FC3: the mercenary boss of the first island, Vaas Montenegro; and his boss on the second island, Hoyt Volker (whose name I had to look up on the wiki). Vaas shows up in the opening cutscene, he's immediately established as completely insane, a total asshole, and all-round evil. Yet players love him, they (used to) quote his definition of insanity line more often than anything else in the game. It's very easy to love to hate Vaas, he's charismatic and entertaining even when he's killing your friends and kidnapping the survivors. He's the entire reason for every problem you face in the first half of the game, everything bad that happens to Jason is directly or indirectly his fault. Hoyt is Vaas' boss, with better armed mercenaries and a bigger island, but no-one cares about him, even though technically everything Vaas did was on Hoyt's orders. Hoyt fails in two ways; firstly he has very little personality, especially compared to Vaas. Secondly, he's ineffective as a villain. By ineffective, I mean he could be written out of the story in a sentence without changing it much. "Instead of killing Vaas, Jason wounds him and leaves him for dead, Vaas gets airlifted to a hospital on the southern island and vows revenge, giving him another reason to kill Jason and Jason a reason to head south." That's it, done. Nothing else about the plot requires changing (as far as I can remember) to remove Hoyt.

Nadia suffers from a similar issue. Given Jeanne's past events flip-flopping between she's innocent, wait no she's suspicious as hell, wait no she's just naiive and foreign, wait no she's clearly evil ... it is no stretch of imagination to assume she would have done the things that she did regardless of Nadia's interference.

A brief tangent, to explain. Fiction is often simple, reality is seldom so. The unpredictability of reality often makes for poor storytelling, as we like to be able to try predict what will happen next, and delight in being surprised or vindicated. We don't care as much about being right or wrong, only that the story had enough of a clear narrative thread that we could try get ahead of it rather than simply follow. This is why the best detective novels give you hints throughout, and only tie them together at the end in a way that makes you go "oh duh, that was obvious".

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To sum up, it's hard to like Nadia (or enjoy her presence/love-to-hate her), because she feels one-dimensional, she hasn't really affected the story in a meaningful way, and she's lessened the importance of/cheapened the impact of a major character's (Jeanne's) story while doing so. In case it's not clear, I'm not saying I dislike the character. I am, for want of a better phrase, playing devil's advocate. I'm trying to point out why others might dislike the character, while making it clear that I feel there are ways to solve those issues, and that I believe hachi probably already has plans for how that will go. I expect that, due to the nature of serial updates, some of the consequences I mentioned will be catching up with Nadia soon, and just weren't included in this update because it's impossible to one-man that much development in such a short time.
Remember: Sarah also seemed pretty one-dimensional when she first arrived, and in her case IIRC it wasn't even slightly mollified until the next patch, when we learned just how important it was to her that she be important.
 

hachigames

Well-Known Member
Game Developer
Apr 22, 2020
1,096
3,836
My thoughts, re: Nadia and antagonists.
Presently (as of v0.23.2 for future reference), she doesn't feel like an effective or significant character. That's a statement with a bit to unpack, and I have trouble explaining things sometimes so I'll start with an analogy to Far Cry 3. Like Jeanne and Nadia, there are two antagonists in FC3: the mercenary boss of the first island, Vaas Montenegro; and his boss on the second island, Hoyt Volker (whose name I had to look up on the wiki). Vaas shows up in the opening cutscene, he's immediately established as completely insane, a total asshole, and all-round evil. Yet players love him, they (used to) quote his definition of insanity line more often than anything else in the game. It's very easy to love to hate Vaas, he's charismatic and entertaining even when he's killing your friends and kidnapping the survivors. He's the entire reason for every problem you face in the first half of the game, everything bad that happens to Jason is directly or indirectly his fault. Hoyt is Vaas' boss, with better armed mercenaries and a bigger island, but no-one cares about him, even though technically everything Vaas did was on Hoyt's orders. Hoyt fails in two ways; firstly he has very little personality, especially compared to Vaas. Secondly, he's ineffective as a villain. By ineffective, I mean he could be written out of the story in a sentence without changing it much. "Instead of killing Vaas, Jason wounds him and leaves him for dead, Vaas gets airlifted to a hospital on the southern island and vows revenge, giving him another reason to kill Jason and Jason a reason to head south." That's it, done. Nothing else about the plot requires changing (as far as I can remember) to remove Hoyt.

Nadia suffers from a similar issue. Given Jeanne's past events flip-flopping between she's innocent, wait no she's suspicious as hell, wait no she's just naiive and foreign, wait no she's clearly evil ... it is no stretch of imagination to assume she would have done the things that she did regardless of Nadia's interference.

A brief tangent, to explain. Fiction is often simple, reality is seldom so. The unpredictability of reality often makes for poor storytelling, as we like to be able to try predict what will happen next, and delight in being surprised or vindicated. We don't care as much about being right or wrong, only that the story had enough of a clear narrative thread that we could try get ahead of it rather than simply follow. This is why the best detective novels give you hints throughout, and only tie them together at the end in a way that makes you go "oh duh, that was obvious".

You don't have permission to view the spoiler content. Log in or register now.
To sum up, it's hard to like Nadia (or enjoy her presence/love-to-hate her), because she feels one-dimensional, she hasn't really affected the story in a meaningful way, and she's lessened the importance of/cheapened the impact of a major character's (Jeanne's) story while doing so. In case it's not clear, I'm not saying I dislike the character. I am, for want of a better phrase, playing devil's advocate. I'm trying to point out why others might dislike the character, while making it clear that I feel there are ways to solve those issues, and that I believe hachi probably already has plans for how that will go. I expect that, due to the nature of serial updates, some of the consequences I mentioned will be catching up with Nadia soon, and just weren't included in this update because it's impossible to one-man that much development in such a short time.
Remember: Sarah also seemed pretty one-dimensional when she first arrived, and in her case IIRC it wasn't even slightly mollified until the next patch, when we learned just how important it was to her that she be important.
Thank you for the feedback. I completely understand where you're coming from. Because of the extremely limited time we've seen Nadia so far, I agree that for the moment she presented herself as very one dimensional and unlikable.

However, I'll do my very best to give her a lot more depth in the future, just like the other characters. Though, since she is an antagonist, it will take a bit to reveal her true intentions and motivation.

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MrDS44

Newbie
May 11, 2020
36
17
Hello,
it's a very interesting game !

Sometimes a little difficult because some scenes are to be repeated in order to be processed but otherwise it's fun.

Good work !
 
Last edited:

hachigames

Well-Known Member
Game Developer
Apr 22, 2020
1,096
3,836
Hello,
it's a very interesting game !

I'm playing the 0.22.2 Mac OSX version and achieved all these, but still can't have the Sonya's quest "Busted". As a matter of fact it doesn't show on the sheet of quests ? Is it a bug or did I miss something ? I achieved all the punishments of Alice in the kitchen, found the thief Yuki, and so on ....
Hi, if you like I can check for you if you send me your save game (location in the dev notes on this post). I think you have to talk to yuki first (should be a quest), and she tells you about powers (which will then give you the knowledge you need to complete the "busted" quest)
 
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DarkLecher

Newbie
Mar 14, 2019
34
37
Nadia's current position seems extremely contrived. Perhaps it just isn't explained well, but exactly why is the MC such a doormat? Her authority is derived from MC's uncle, and it was withdrawn. Even if Leah lost her spine that doesn't leave Nadia in charge. If the MC finds his balls he can easily assume control. He literally commands the loyalty of everyone, why is anyone even listening to her? Especially when the only thing they know about her is that she attacked/drugged them!

If there's a horde of nameless mooks that actually obeys her, it needs to be shown. She's not even properly in the chain of command right now. Unless and until the guy in charge (uncle) actually says she's in command, why would anyone listen to her in the first place? Leah's got issues, but it makes zero sense for everyone else. If some Vietnam-era general walks up to a secure military facility one day, you think he'd be able to order soldiers around? Did uncle ever actually tell the island she's in charge, and I just forgot the scene? 'cause if said general tells the soldiers on the base "It's all good, Biden put me in charge" the answer's gonna be "It's not that I don't believe you (even though I have no reason to believe you), but until we get word passed down on us through official channels, you need to back off or you're going to get shot."

Reminds me of Lilith naming Ava as her successor, and somehow everybody actually goes along with it. Utterly nonsensical, why would any of the senior officers in the existing command structure take orders from some unproven random girl?
 

faradhii

Active Member
Sep 8, 2019
797
980
First. I trust hachi to continue to make a stellar game that keeps me coming back for more. Second... I have No idea why MC hasn't patted Leah on the head, said "it's ok, I got this" gathered everyone on the island, walked into Leah's office and said "that's not your chair, bitch. Uncle Dick says you have no authority here, so get the FUCK out of Leah's office or we'll make you." Third, again. I'M sure there's more coming to make Nadia more relatable, but I can certainly understand the frustration. Almost any of the girls could take on Nadis easily without knowing if nadia has a power. Hell, Yuki would be DELIGHTED! All that being said, trust in Hachi!!
 

dedios3

Newbie
Jun 26, 2017
25
14
I think I have a bug in the game: When Leah is doing yoga in the pool, and I have to play with the remote control, the game changes from scenes but does not change the count of the excitement, which always remains to zero .... so I always give me the failed mission ... (I do not know if it has something to do but I'm playing the game in Spanish ...) Someone can tell me how to get it or pass a save with the test done to continue with the story. please....
 

Drakan47

Active Member
Dec 17, 2018
686
1,003
I have No idea why MC hasn't patted Leah on the head, said "it's ok, I got this" gathered everyone on the island, walked into Leah's office and said "that's not your chair, bitch. Uncle Dick says you have no authority here, so get the FUCK out of Leah's office or we'll make you."
Um, because Leah specifically asked MC and Uncle Dick not to do that?
 
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