Great Game, finished 27.1 now.
For the game - the pictures look usually nice, but in paris in the hotel, everything looks awful.
Like here - you can count the pixels on Yuki:
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- I would liked to have some minigames or something in. Right now the game is just "open quest button - see what i have todo for quest x - close it, go there, talk - open quest button". There is not much gamePLAY here, its more a interactive storybook.
For the Playthrough itself, there would be few things that make it easier:
- Be able to "pin" a quest, so it shows up somewhere without having to click on the quest button everytime
- The animation for a new day should be able to be skipped or speed-up. sometimes i had only one quest and needed to wait until a specific day, and just to see the next day animation 6 times in a row is meh
- Goes into the same as above, but add some "sleep until weekend" or something? Or Sunday morning, since thats the dev most used time on the beach
- Status-Points dont really matter after the first few scenes? Like in the start of the game, i had to check how to raise some points in order to unlock some scenes. but after that, i never had to check or care about any points anymore at all
- An option to hide the name of quests or something. Like it destorys the complete idea of having to discord something when the quest states "threesome with xx and xx" (most of the quest names are good and dont spoil anything, but ther are some that just do)
- about quests that can be done after other quests are done - but them at the bottom and mark them red or something, and automaticly make the look normal once we complete the quest that it needs. just having a "you need to complete quest xx first" is kinda impossible to know if i did it or not
For the Story:
- i really like the story. I hope the dev hurry up with getting rid of Nadia, i really cant stand her. Its just too much bs with her
- i would generally like to see more parts of the girls training their skills. cant believe they are in a world with powers and not a single one is trying to get their power stronger (except sarah a bit at the end, but we never see anything of that). Like would it not make Sonya super ultra happy if she can just repair everything for everyone, and make them happy? Or even the MC itself "oh i can shoot stuff from the void? lemme never even try to use that again or think about it". Since we are so determined to protect the island, it would only make sense to search the cat and/or try our power more.
- why do we (mc) actually trust our uncle (dicktator)? I mean he didnt really help in anything or told us anything. He is always just there to kinda say "sorry cant help, but i trust you".
- shouldn't our income go down when nadia takes over? Like all the girls say that we dont have many guests anymore, so our income should be lower too
- in terms of money - where does it come from..? Is it coming from Guests that our Uncle brings to the Hotel every few days? If yes, arent that a bit too many ppl that would "not talk about the island"?
- in the point of talking about the island - why are we so afraid about it? The Story stated multiple times, noone can find the Island except Uncle and Leah, and now Nadia with the Compass
- about the compass from Nadia. There are somehow so many things wrong with it
=> Does she actually need the compass to find the island? Cant believe that Leah, a Position lower in the Military, would know how to get to it, but not Nadia itself
=> If we go with she doesnt need it, but build it to somehow trick the enemies - why would she build a real one. She could just build some fake compass, find the Island without it and not having to worry about anything
=> If not and she had to build a real one - why would she not just simply destroy it once on the Island. Keeping it around (doesnt matter how well protected it would be) is a super high security risk. And always talking how the Island is their Top-Most-Thing, it doesnt make sense to have it keep it around
- Last thing about Jeanne - how would Leah, Uncle and Nadia miss her being on the Island as she is the Intruder, while in other scenes they remember a super ultra powerful french enemy assasin by nearly one tell the color of the eyes. And why didnt we talk to Leah when we though she was an introder? In any case, Leah would only had to look at her to remember her?
All in all - i know its a story with plotholes, and stuff happens that way because of the story. I like the game, hope it keeps up