I finally managed to get to the update, and I have to say that with now it seems that you have a very weird way of transitioning. We're talking with the sister in the bathroom about boats and trips that we used to do with the dad, and then without a closure to that conversation we're jumping to a flashback to a college scene, which seemed that will be about the topic we had with the sister before, but then it turns out that's not the case at all. Unless Dex comes back to enact his revenge while we're having a boat trip or hits us with a boat or something. Then after the flashback ends, we're jumping back to the present to a day? later laying next to the pool, seemingly starting a completely a new chain of events.
The flashback was nearly not as bad as the comments suggested, but it suffered from similar oddities as well. The threesome looked good, and sexy, kind of a shame that we couldn't choose who we cumming in, I would've preferred Lola, but that's fine. Then we have the pill choice, which is contradictory, I know from experience that when it comes to an addiction, you either put it down at that moment and never touch it again, the step by step mode is nothing but a stalling tactic that leads to relapse.
We had the fivesome scene, which was also very sex, and the Madison thing, which feels like that happened in that way out of plot convenience. If the MC had time to visit the dorm of those girls, he should've had time for his own girlfriend as well, and that should've been a choice if you want to stay consistent, but of course, that would've needed a bunch of other renders and another script to resolve the Dex situation. It was also weird that he was enjoying the time of his life with those chicks, then he's all mopey about the girl who he hasn't paid any attention.
The Dex plot went fine, up until the conclusion. Feels like that you made it weird again out of plot convenience. The headmaster himself called the cops on him, by that time his fate must have been sealed regarding to the school, and yet he wants to give a one year suspension because someone hit him right before he's taken away for criminal activities. That's just plain stupid by that point, and it leads to an odd choice again, where a, we help our buddy out by strong arming the headmaster, or b, we let him hanging and preaching about taking responsibility when we were pretty much the cause for it. I like the initial idea behind it, the moral choice of using our power to save someone or not, but the circumstances and the execution of the scene makes it falling short ultimately.
Then the aforementioned time jump to the pool, where depending on what we choose at the end, we get two different scenes, but we have the locket if we decided to leave Mike hanging, regardless what we choose about popping pills, which seems more tied to it than what happened with Mike.
I generally still like the game, it still looks good, have an interesting premise, but these little problems amassed - which could've been avoided with only a few adjustments imo - ruins the overall enjoyment when I look at it as a whole.