For such a "simple" game with such a harsh vision distance limitation... why does it run so ... "bad".
Like im on a 5800x3d and a 6700XT, id expect something like this to run on absolute max with hundreds of frames... but no.
Im getting 129-130 fps 1080p with AA off.
Turning `shadow quality` off gets me +20 fps
`Shadow quality - high` +`Character shadows - off` has no effect. 129-130 again.
Maybe there's no culling?
Maybe its the film grain effect?
or maybe its just unreal engine being an absolute GPU hog for no real reason as usual?
Man its strange.
Not gonna lie the notes about the virus-like anti-cheat was funny tho. How does windows itself think something like thats ok?