Basically the TrapQuest experience. I was thinking of a few of these things... I'm not sure how many different outfits the author wants to do.
On one hand I like the art and the way they did the protagonist in the sex cutscenes... on the other... the cutscenes are pre-rendered videos I think? Unless I'm mistaken, as opposed to playing a sex scene with the model in-engine each time. I would have preferred the latter since it would open the game up to more modding, but I suspect the author has smaller ambitions for this game. Pre-rendered videos means they have to do a seperate video clip for each variant of a sex scene, which likely reduces the number of possible variants either by limiting outfits and/or limiting enemies.
Huh. That's a fair take. I was rolling with the impression that they were in game rendered. If they
aren't, yeah, that's a small nightmare of differences that would likely consume a massive amount of time. (Which is probably better spent on content and further polishing.)
Weapons, shields and such probably wouldn't be a problem, but things like body manipulations or unique worn accessories would, for sure. Ah well.
Eagerly looking forward to the next version, and will chuck a few bucks over at itch. This looks like a fun, lewd project well worth keeping an eye on for sure.