Awesome work so far, especially for an initial release. Looking forward to future patches and an eventual Steam release (it certainly has the potential for it, at least).
A bit of general gameplay feedback:
1. I really like the true roguelike structure you have going and the wild swings in RNG that it can produce. The game will sometimes be unfair, and that's okay. The randomness is part of the enjoyment the same way gambling can be. But that might not be a common sentiment and you may want to add difficulty settings or individual gameplay sliders. I totally respect if someone wants an easier experience (especially in an erotic game).
2. Clothing should probably be more fragile if it's supposed to have multiple levels of destruction. I just completed two full runs and never saw more than a single break. This might be a good option for a gameplay slider, so players who want a "nude mode" can have clothing that breaks almost instantly if they so choose.
3. Some sort of option to inspect your character and see a description of buffs and debuffs would be nice. Some of them like "Wet" and "Shocked" are not obvious. It would also give a good excuse to zoom in on the lovely MC and admire her curves.
4. It'd be great if we had an option to manually advance sex scenes with a keypress. Some of the sex scenes jump to climax a bit too quickly at times. The Tentacular Realm especially seems like the MC might be spending some quality time there, especially if it's permanently affecting her constitution.
My personal erotic preferences wishlist:
1. The addition of "brute" style enemies with big muscles and big packages. Orcs, barbarians, werewolves, minotaurs and the like. The enemies included so far are great and make sense for a beginner adventurer, but descending into the deeper levels should include bigger dangers. Both bigger and "bigger".
2. Situations where you can pay with your body. I like that there isn't any violent rape in the game, and the MC is choosing to use sex to succeed in the dungeon. That could logically extend to the occasional shop or NPC who's willing to barter some bedroom time in exchange for that fancy shield. You could hook it into the roguelike randomness too, where you don't know just how randy the NPC is before agreeing to sex. Maybe they'll fuck once, or twice, or thrice, or maybe it'll be an "all-nighter" and the MC is guaranteed to wake up with a 99% full Cum bar.
3. Similar to 2, but performing actions that you know will inevitably result in sex at an unknown later time. Things like wearing equipment that randomly causes the Aphrodesiac effect, or a literal "deal with a devil" who will collect on the bargain whenever he so chooses. Ties into the whole random risk/reward structure of roguelikes.
4. Some risk of impregnation. Maybe I'm weird in that I don't really have a thing for pregnant bellies, but I love the idea of a risk of getting knocked up. Especially when the lady chooses to use sex as a tool despite being concerned about the risk. The random nature of roguelikes seems like a great opportunity to include this.
If ever there was a place to use a gameplay slider, this would be it. Some people want a 0% chance, some people want 100%, and personally I like it when the chance is very low, around 2-3%. It's not enough to really dissuade using sex, but high enough that you'll probably see it eventually in games where sex is common. Personally I'd be fine if the only real effect was a brief "epilogue" or splash image on the Game Over screen.
Anyway, best of luck with the game! Doing great so far and looking forward to more in the future.