Some variation edits are available via set up from Assembly file (HardStuck.dll), but a proper scripting/camera control have to be made via internal files. I tried to unpack game files, but seems like it's encrypted.How difficult would it be to add the option to switch camera angles in this? Ideally I would like to at least swap to female pov.
double dipping with an improved ver since the freecam borders got annoying - expanded the freecam limits by a lot (should generally have no problems going where you want around the scene now) and enabled freecam in defeat sceneslil mod to disable the annoying colliders in freecam
I tried this game on my old computer and the animations were slower than on the other with a better GPU.I recall a Dev said that animations are capped at 16 fps. Don't quote me on this, though.
"I need a hero"OP updated a preview!.... Now we wait for a hero
Thank fuck that's going away. Waaaay too much RNG reliance for that mechanic.removal of hunger as a mechanic.
"gobbler" giving bones tales survivor guilt energy if anyone knows that one"I need a hero"
v0.4 early access 4 preview
This months build will feature a few gameplay changes, the biggest one being the removal of hunger as a mechanic. To replace the sense of urgency it brought I'll be experimenting with spawning harder versions of the enemies if the player stays on a floor for too long (like the "evil link" looking goblin in image 1).
There will also be some changes to the saint statues, as well as reworked rewards. The statues should be an alternate way to spend bits, be repeatable and give rewards that can scale better with each offering of bits. The plan for the cun'thulu spell is to make it a stronger, temporary and limit it to an area around the player (see image 2). And then for the sedusa statue to boost the players cum meter.
This is perhaps a bit too ambitious, but I'm aiming for 4 animations completed this month.
The fishman threesome that won last months poll, the new summoned tentacle, goblin recruitment and solo masturbate.
I'll prioritize getting the fishman threesome and goblin recruitment animations done first, and then other two might be partially implemented if I run out of time.
I've been getting reports of the game not running at all for some players lately. And from what I can tell the issue started happening around the time I added the fmod integration to the game. I'm not 100% sure it's related, but there was also an issue posted on their github that mentioned something similar. So I've decided remove the plugin and make some improvements to my old audio workflow.
As always the build should be up on the 20th and the animation poll for next month will be up sometime between the 10th and 15th.
Image titled "Corrupted"
View attachment 4799242
"Tentaculated"
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"Fishsticks" (lul)
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"Tentas"
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"Gobbler"
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"Mbait"
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Gonna be eating good this time if the dev manages it
Thank you for this...lil mod to disable the annoying colliders in freecam
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replace hardstuck.dll in data_hardstuck folder (create a backup of the original just in case - everything worked fine for me but just as a precaution)
So the hunger bar was replaced by the mana bar, meaning there will be also reworks with wands and spells too?
Man, I am going to miss it too. I'd prefered to keep it and have the timer mechanic, especially since there's a bread on every floor anyway so it's not like you'll starve if you play normally."the removal of hunger as a mechanic"
Which is a bit of shame, imo.
"if the player stays on a floor for too long"
Hopefully there's a visible timer for that (at least optional). Again, why not use both systems at the same time for a harder challenge? Heck, include both in Hardcore mode.
Personally, I don't mind the change as much. All it did, in my eyes, is hogging inventory space and having to deal with something that didn't benefit you in the long run. If all the mechanic did was to inconvenience the player or make the game harder if left unattended rather than reward them for maintaining it above, say, a threshold, then it wasn't a groundbreaking mechanic to begin with. Having said that, making it a modifier rather than removing it completely is a bummer, just for the added gameplay change it could affect.Man, I am going to miss it too. I'd prefered to keep it and have the timer mechanic, especially since there's a bread on every floor anyway so it's not like you'll starve if you play normally.
I'm going to miss it too, but the game got too easy at the moment. There's not enough pressure put on the player via exploiting the Shops, Currency & Equipment Selling. At this point the Hunger mechanic became more of an annoyance rather than something meaningful to keep track of, Sedusa's Blessing virtually disabled the mechanic even if there's no big boost in cum bonuses outside the recruitments without Scrolls of Tentaculation/Old Statue.Man, I am going to miss it too. I'd prefered to keep it and have the timer mechanic, especially since there's a bread on every floor anyway so it's not like you'll starve if you play normally.
How? There's two shops with cheap soda and more than enough loot to sell and boost STR and keep yourself fed even without relying on Sandwich drops.Thank fuck that's going away. Waaaay too much RNG reliance for that mechanic.