Krongorka

Active Member
Sep 22, 2017
984
3,039
How difficult would it be to add the option to switch camera angles in this? Ideally I would like to at least swap to female pov.
Some variation edits are available via set up from Assembly file (HardStuck.dll), but a proper scripting/camera control have to be made via internal files. I tried to unpack game files, but seems like it's encrypted.

But most H-events limits free camera movement by a lot (Defeat scenes don't even allow free camera), can be fixed with editing the Assembly file:

HSdefeatFreeCameraUnlocked800.png
 
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iacta

New Member
Feb 28, 2018
10
30
lil mod to disable the annoying colliders in freecam
double dipping with an improved ver since the freecam borders got annoying - expanded the freecam limits by a lot (should generally have no problems going where you want around the scene now) and enabled freecam in defeat scenes
 

The_Knut

Member
Jul 16, 2021
487
492
Wish that there was a character orbit camera option as alternative, just make it snap to the middle of the character and move with the mouse, with scroll for zoom in/out and q/e to rotate, should be even more intuitive when watching different scenes. Dont know how difficult it would be to do that so maybe it would be necessary for the dev to add this.

Example (from Blender):

ezgif-8cc7383c2e70eb.gif
 
Dec 5, 2023
73
57
I recall a Dev said that animations are capped at 16 fps. Don't quote me on this, though.
I tried this game on my old computer and the animations were slower than on the other with a better GPU.
There could also be differences between the different graphics DX12 or Vulcan.
Also zooming in and out affects the frame rate of the characters idle animations, how the boobs jiggle and etc.
The CPU on either of the computers seem to be bothered.
I can try some more, but as far as my experience go the GPU affects the FPS.
 

Heedoth

Member
Jan 11, 2019
153
292
OP updated a preview!.... Now we wait for a hero
"I need a hero"



v0.4 early access 4 preview



This months build will feature a few gameplay changes, the biggest one being the removal of hunger as a mechanic. To replace the sense of urgency it brought I'll be experimenting with spawning harder versions of the enemies if the player stays on a floor for too long (like the "evil link" looking goblin in image 1).
There will also be some changes to the saint statues, as well as reworked rewards. The statues should be an alternate way to spend bits, be repeatable and give rewards that can scale better with each offering of bits. The plan for the cun'thulu spell is to make it a stronger, temporary and limit it to an area around the player (see image 2). And then for the sedusa statue to boost the players cum meter.
This is perhaps a bit too ambitious, but I'm aiming for 4 animations completed this month.
The fishman threesome that won last months poll, the new summoned tentacle, goblin recruitment and solo masturbate.
I'll prioritize getting the fishman threesome and goblin recruitment animations done first, and then other two might be partially implemented if I run out of time.
I've been getting reports of the game not running at all for some players lately. And from what I can tell the issue started happening around the time I added the fmod integration to the game. I'm not 100% sure it's related, but there was also an issue posted on their github that mentioned something similar. So I've decided remove the plugin and make some improvements to my old audio workflow.
As always the build should be up on the 20th and the animation poll for next month will be up sometime between the 10th and 15th.

Image titled "Corrupted"
1746191198021.png
"Tentaculated"
1746191216800.png
"Fishsticks" (lul)
1746191229643.png
"Tentas"
1746191242476.png
"Gobbler"
1746191263480.png
"Mbait"
1746191272310.png

Gonna be eating good this time if the dev manages it
 

Krongorka

Active Member
Sep 22, 2017
984
3,039
"the removal of hunger as a mechanic"
Which is a bit of shame, imo.

"if the player stays on a floor for too long"
Hopefully there's a visible timer for that (at least optional). Again, why not use both systems at the same time for a harder challenge? Heck, include both in Hardcore mode.
 
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