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New Version, knock yourself out. Too lazy to deal with formatting the images into this text
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The commando outfit was a lot of fun to make, it started as a reference to Predator but with how the hair turned out I think it's looking more like a reference to Metal Gear Solid.
I'm pretty happy with the new viper enemy too, he has the new poopy iron dagger weapon and a venomous bite attack. Which isn't very scary on its own, but he also has a new haste effect that lets him perform two actions per turn so he can be surprisingly deadly.
The brute threesome cinematic was a bit of a headache, I thought I had an awesome rigging hack that allowed both the sausages to fit at the same time. But then when I got the cinematic in game it caused a bunch of other problems, so I had to remake parts of it. I think it turned out alright, but I'll definitely be looking into how I can solve the issue for future cinematics.
The game now produces log files at:
(windows): %appdata%\Godot\app_userdata\HardStuck\logs
(linux): ~/.local/share/godot/app_userdata/HardStuck/logs
These files should contain the same output and error messages that show up when the game is run from the command line. Though if the game crashes instantly the game engine might not be able to dump the error message.
Also I started reworking Chloes combat animations. She now has some unique animations for the following equipment states: Unarmed, Sword, Sword+Shield, Warhammer, Claws.
The preview for early access 4 will be uploaded on the 1st of may.
Thank you all so much for your support.
Full list of changes below.
New stuff:
- New commando outfit.
- New brute threesome cinematic.
- New viper enemy.
- New haste effect (Viper enemy exclusive for now).
- Customize menu eye color option.
- Customize menu tanline options.
- Tall grass will now burn down in reaction to fire spells.
- There is a new item printer in the debug room.
- Chloe combat animations reworked.
- Added a new iron dagger item.
- There is now an input command for opening the spellbook, default keybinding is [c].
- There is now a settings category for volume sliders.
- There is a new setting to stop auto advancing turn when player is incapacitated. (Thanks to dunno_nothing for the idea.)
- The game now creates log files.
Changes:
- The game engine has been upgraded to Godot 4.4.
- Skin color value now follows an inverse squared curve to enable more variation at the upper end of the scale.
- The rebinding menu options have been sorted into category pages.
- Added some fake lighting to overly dark brute cinematics.
- The layour for the first neutral floor has changed, and has a new cinematic stage.
- Avatars equipping and unequipping dual wielding weapons will now have their weapon models properly updated.
- Warhammers, steel claws and the new iron dagger have been added to the loot pool.
- Monsters will now only accept equipment gifts if they can use the type.
- Inspection menu now displays equipment when inspecting allies.
- Removed Godot 4.4 Apple only metalFX render scaling modes from the settings menu.
Bugfixes:
- Mouse input commands now get cancelled if the player ends turn in the same position as they started at, like when endlessly trying to take a bath. (Thanks to Eric and No for the bug reports.)