ments

Member
Jan 19, 2018
134
425
This game desperately needs an invincible mode.
You can use console and just buff up your shield and drink bunch of health potions to increase health limit. To get rid of necessity for food, equip calories ring to get satiety from h-acts, or succubus blessing that won't let your satiety go down the moment heroine is pumped with 200 bits of yogurt. To increase juice hold limit for belly, just grind H-acts and remove cream filling by using special abilities
If you don't want to grind - here is my save with ~900 belly size
Save location is: \Users\YourName\AppData\Roaming\Godot\app_userdata\HardStuck\Saves
For faster folder navigation press winkey + r and type in %appdata% hard.png +
 
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Heedoth

Member
Jan 11, 2019
155
320
Its ya boi, download link mc gee







v0.4 early access 4

Just now

This month was a bit of a doozy, but it was also nice to finish so many backlogged animations in one go. Because of the changes to the hunger mechanics and corruption spawns this build will require new save files.
There are 4 new animations in this build:
  • Solo masturbation.
  • Summoned tentacle doggy.
  • Goblin recruitment.
  • Fishman spitroast (no screenshot (too blurry)).
The hunger mechanic is now completely gone. And has been replaced with a new system that spawns corrupted enemies every 50 turns after a hidden turn counter reaches zero. Every floor has its own counter.
Each event will spawn stronger and stronger corrupted enemies, they will never spawn on neutral floors.
The first spawning event will spawn a single enemy, the next 2, then maxing out at 3 per spawning event.
There should be enough time to completely explore a floor and then some, before triggering the first corrupted spawn.
The calories bar has been very creatively renamed to mana. Mana is gained by hitting enemies with physical attacks, the same way NPCs gain their mana.
The turn counters for all the floors are kept when looping, and the player now gets to keep all items and stats from the previous run.
The saint statues now require an offering of 100 bits in exchange for their blessings. But are also repeatable at an exponential cost.
Call of Cun'thulu will now summon temporary tentacles that do not follow the player around, and each blessing will increase the amount of tentacles spawned.
Each Sedusa blessing increases the lewd meter max value by 50, but the lewd meter max value no longer increases over time.
The auto explore/stairs pathing inputs are now single click and will continue until the player encounters an enemy, the task has been completed or the player enters another input. The inputs can still be held down to have them work how they did before.
The cinematic freecam inputs are now remappable. If you are already using a custom keymap then they will need to be mapped in order to work.
There is also a new orbit mode camera for all the one handed gamers (thanks to TheAncientOne for the suggestion). To activate it use the toggle freecam input to cycle between disabled > flymode > orbitmode. The orbit camera is a bit of a work in progress, so it might start off with a wonky angle/target position. By default the target position is moved using the movement keys while holding down shift.
DX12 support has now been completely removed from the Vulkan build. I also replaced fmod with a new custom solution that ended up being a better workflow for me anyways.
Also it turns out the annoying network access popup was not from DX12 as i had expected, but actually from fmod.
Hopefully with DX12 removed from the vulkan build and fmod removed from all builds, this fixes some of the issues people were having with launching the game.
I've also made some changes to how the dungeon tiles are loaded, I think it might reduce the shader recompilation that happens when changing settings like anti aliasing. It definitely seemed like it from some quick testing.
The preview for early access 5 will be up on the 1st of June.
Thank you all so much for your support.

Full list of changes below:
New stuff:
  • New goblin recruitment cinematic.
  • New fishman threesome cinematic.
  • New solo masturbation cinematic.
  • New Cun'thulu tentacle doggy cinematic.
  • Added new system for spawning in corrupted "elite" enemies.
  • Added a new cinematic sound system.
  • New orbit mode camera for cinematics.
Changes:
  • Saint statues now require bits to activate.
  • Call of Cunthulu spell and summoned tentacle reworked.
  • Sedusa statue reward changed to lewd meter max increased by 50.
  • Removed ring of calories.
  • The wait here command will now reset when resurrecting allies (thanks to Kerenga for the bug report).
  • Removed fmod integration and moved cinematics that used it over to the new solution.
  • Removed hunger mechanic.
  • Sandwiches have been removed from the loot pool.
  • Improvements made to how the game loads dungeon tiles.
  • Enemy AI will now only update when within a certain range of the player. This reduces stuttering on larger floors.
  • Removed lewd meter max gains over time.
  • Removed lewd meter max gains from recruitments.
  • New graphics for the dungeon gas tiles.
  • Goblins have remodeled sausages.
  • Auto path/explore now halts when encountering enemy unless button is held.
  • Auto path to stairs and auto explore will now halt if attempting to move into lava or active fire traps.
  • Added exposed panties to the commando outfit (thanks to 3eeDeeWhoo for the reminder).
  • Cinematic camera inputs have been added to input remapping.
  • Aphrodisiac gas no longer charms npcs, the charm effect has been moved to the aphrodisiac vial explosion event.
  • Added new "Take ring" option to character inspector when inspecting allies with rings.
  • Player stats and inventory is no longer reset when looping, but neither are the per floor corruption counters.
Bugfixes:
  • Dropping a weapon in a holy font now properly updates players idle animation.
  • Character inspector no longer reveals name of obfuscated rings.
  • The game now properly loads volume settings on startup.
  • Reworked some of the initialization logic for incubus/succubus avatars.
  • Fixed some unhandled errors when loading avatars for cinematics.
  • Fixed some unhandled errors that occurred when throwing poison vials into fire.
 

Pamlau

Newbie
Dec 27, 2017
79
75
double dipping with an improved ver since the freecam borders got annoying - expanded the freecam limits by a lot (should generally have no problems going where you want around the scene now) and enabled freecam in defeat scenes
any plans on updating the mod? For some reason the game goes to a black screen after the Godot image when initiating the game newest version
 

spicysauce220

Member
Sep 28, 2017
152
54
is there a way to turn on ghost mode in the gallery and not turn the incubus into a ghost? As seen here:
 
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4.70 star(s) 78 Votes