Dingles_Dorkly
Member
- Jul 19, 2017
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I wish there was someone out there who could rip Chloe's model from the game and import it to Virt A Mate.
Guess nobody noticed I asked this question yet, just to clarify, do I need to get it in someway or is not in the current version of the game?Anyone knows how to get the commando outfit?
(edit cus im an idiot and just quoted) Believe floppy said it was a mistake and Commando ended up getting hit with the same requirements as the living armour set but with no in game way to achieve. think it was fixed with the hotfix???Guess nobody noticed I asked this question yet, just to clarify, do I need to get it in someway or is not in the current version of the game?
When was the hot fix? So I might try to download it ad see if it works.(edit cus im an idiot and just quoted) Believe floppy said it was a mistake and Commando ended up getting hit with the same requirements as the living armour set but with no in game way to achieve. think it was fixed with the hotfix???
You can get it onWhen was the hot fix? So I might try to download it ad see if it works.
Don't get smarmy with me, I know exactly what I linked and why; the Microsoft Learn article is important, read it.Funny for you to say that when you can't even read your own links. I see you are smart so you can easily understand what I've marked for you.
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Now that we understand the basic terminology of the topic, we can read on:Microsoft documentation said:Hardware feature levels are not the same as API versions. For example, there is a D3D11.3 API, but there is no 11_3 hardware feature level. Feature levels are defined in the D3D_FEATURE_LEVEL enum.
There are three distinct numbering systems:
- Direct3D versions use a period; for example, Direct3D 12.0.
- Shader models use a period; for example, shader model 5.1.
- Feature levels use an underscore; for example, feature level 12_0.
If your graphics card supports D3D feature level 11_0 and shader model 5.1, your graphics card supports the DirectX 12 API.Microsoft documentation said:All Direct3D 12 drivers will be Feature Level 11_0 or better.
[...]
Some compatibility depends on what hardware you are running on: Shader model 5.1 is only supported on hardware that supports the DirectX 12 API, regardless of the feature level that's being used. DirectX 11 hardware only supports up to shader model 5.0. The DirectX 12 API only goes down to feature level 11_0.
You are totally right, smarty pants - your card supports DX 12 API. But API is not a hardware support - this is what you for some reason can't understand. Your card supports only FL 11 and SM 5.1, while any relatively modern card has FL 12 and SM 6.0. So simply accept it - your hardware is outdated and unless you are a top tier Patreon supporter I doubt dev will spend time adding support for 10+ years old thing.If your graphics card supports D3D feature level 11_0 and shader model 5.1, your graphics card supports the DirectX 12 API.
what do I install ?Just so everyone know: Inventory key is X or Backspace by default. Testing area is removed from New Game and New Game Hardcore, it can only appear in New Game Debug!
Otherwise it would seem like new version make some drastic changes in game modes. Debug is the old layout with spawner. Layout is changed in New Game and New Game Hardcore.
Old save transfer is a bit useless now since you need to start in Debug mode for easy scene unlocks with spawner. If you want an OP build from the start of 0.5 EA3 you can grab my save file here.Mimick threesome is locked, Nightmare oral andNightmare x goblin/kobold/frank locked and Magic Armor scene is locked... unless you use auto scene unlocker from the mod below.
Edit: Updated a save with Nightmare Oral scene, gameplay-wise it cause a possession mechanic (aphrodisiac effect applies sometimes) with Player skin change for the length of the run.
Threesome mimicks is easier to trigger in Castle area.
Updated High Framerate mod for version 0.5 EA3:
- High framerate animations in gameplay and cutscenes
- Fixes for breast physics with increased framerate/tweaks for breast physics (no mass scaling, added rotation scaling factor)
- No colliders and camera bounds in scenes
- Gallery and Outfit (Commando and Magic Armor) unlocker (A bit more useful now, because of new gameplay mode management in 0.5 EA3)
Mod Installation: drop and replace HardStuck.dll in game's data folder (data_HardStuck_windows_x86_64).
Save Location: C:\Users\YOURUSERNAME\AppData\Roaming\Godot\app_userdata\HardStuck\Saves
New scenes with HFR mod active:
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modding, for now just to add audio to cinematics. works by pressing F3 in the main menu and generating a template, a guide is provided in the newly created mods folder.What does it add ??