McCaffeteria

New Member
Dec 21, 2023
1
0
10
Is it not possible to summon two ghosts with the blessed summoning book? I'm just running in circles on the starting floor, summoning 2 monsters over and over again and I'm getting 99% fish and kobolds. Ive seen a goblin pair once I think, and I've gotten slimes once or twicce, but im litteraly like 50 attempts or more and I've yet to see a ghost. I also have yet to see 2 ghosts come out of a grave in several versions now.

I don't know how to get the double ghost memory. I'm starting to think that getting a charm wand, looping until I find a map with a grave 1 floor away from the exorcism ghost, and then charming the one ghost to the next floor might be the only way to do it (and I'm not even sure if that floor transition will even work). I'd appreciate some advice if there is something I'm missing.
 

hpgol

Newbie
Jun 12, 2022
96
130
148
Is it not possible to summon two ghosts with the blessed summoning book? I'm just running in circles on the starting floor, summoning 2 monsters over and over again and I'm getting 99% fish and kobolds. Ive seen a goblin pair once I think, and I've gotten slimes once or twicce, but im litteraly like 50 attempts or more and I've yet to see a ghost. I also have yet to see 2 ghosts come out of a grave in several versions now.

I don't know how to get the double ghost memory. I'm starting to think that getting a charm wand, looping until I find a map with a grave 1 floor away from the exorcism ghost, and then charming the one ghost to the next floor might be the only way to do it (and I'm not even sure if that floor transition will even work). I'd appreciate some advice if there is something I'm missing.
If you see a blessing altar, toss in the book. The blessed tome will spawn two summons
 
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Stan2673497

New Member
Mar 1, 2020
1
0
49
Is it not possible to summon two ghosts with the blessed summoning book? I'm just running in circles on the starting floor, summoning 2 monsters over and over again and I'm getting 99% fish and kobolds. Ive seen a goblin pair once I think, and I've gotten slimes once or twicce, but im litteraly like 50 attempts or more and I've yet to see a ghost. I also have yet to see 2 ghosts come out of a grave in several versions now.

I don't know how to get the double ghost memory. I'm starting to think that getting a charm wand, looping until I find a map with a grave 1 floor away from the exorcism ghost, and then charming the one ghost to the next floor might be the only way to do it (and I'm not even sure if that floor transition will even work). I'd appreciate some advice if there is something I'm missing.
The book's level determines what creatures you summon. I don't know what the skull would be, but I'm guessing it's pretty close to the upgrade level you're currently on. Upgrade it again and then try.
An easier way to charm is to get a charm ring and upgrade it a lot at the minotaur. Each stage gives +20 turns to charm. so if you level it up to +4, it'll charm enemies for 100 turns, +9 will be 200 turns.
 

GM_Bertus

Member
Apr 26, 2018
169
177
155
Wasn't supposed to be a new enemy and cinematic? It doesn't even appear in the gallery.
Also appaently the vault in the castle area breaks the game by blocking the camera but you can still move with wasd
 
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The_Knut

Active Member
Jul 16, 2021
596
654
218
Better wait for a fix, tried playing with a new save and lost it after opening a door and finding no room on the other side, then having the camera stop following the character and loading the save to see if it fixed something.
 

Uaredead

Member
Jan 20, 2023
205
135
109
yo guys, the game keeps crashing after the ejaculation scene, idk why, any solutions?

edit: ok nvm it was because of the version
 

Sierna

Newbie
Jan 19, 2022
25
7
103
is this game good?
Yeah it's pretty good i highly recommend it also there is this guy who drops an improvement mod whenever a new version releases, it makes all the animations more smooth with higher fps so if you want a better experience wait for this guy to release the updated mod he usually delivers after a day or two
 

VaeVictus

Member
Aug 7, 2017
221
413
265
THIS IS THE HOTFIX VERSION, likely to fix the majority of the problems you guys are having (As of Nov. 21, seems more up-to-date than the thread front page links) Also, I uploaded only the DX12 version because, ehh, reasons I guess...



Edit (hotfix 1):

For some reason Godot's resources lost a bunch of model references, like the vault doors and exit floor models, which causes the game to break. I fixed the references and went through the rest of them but couldn't find any other that were broken, but just in case I added some more safety nets to the code loading the models. Thanks to Myahmary, Byran and Azzy for the bug reports.

Full list of changes below:

New stuff:

  • New alien floor added.
  • New Hunter enemy.
  • New Hunter doggystyle cinematic.
  • New egg mechanic.
  • New cowgirl path added to Minotaur bath cinematic.
  • New "separateTimer" variable added to cinematic audio modding triggers (thanks to bluehumandevil for the suggestion).
  • Added a new debug hud to cinematics when the memory menu debug flag is set to true.
  • Added an option to toggle cinematic prompts to the settings menu (thanks to Kerenga for the suggestion).
  • Added an option to recharge all tomes and wands to the debug menu (thanks to Byran for the suggestion).
Changes:

  • Reworked the cinematic modding instructions to better explain the different variables.
  • Scrolls of enhancement and the blacksmith no longer reveal the level of unidentified items (thanks to Byran for the reminder).
  • Some minor changes made to the end of the boobjob branch of Minotaur bath cinematic.
Bugfixes:

  • The Magic Armor enemy no longer has cum when inspected (thanks to Byran for the bug report).
  • Carpet in castle cinematic stage has been lowered to prevent clipping issues (thanks to Byran for the bug report).
  • Fixed a bunch of clothing not being removed properly during cinematics (thanks to Byran for the bug reports).
  • The nightmare effect notifications now change if the player is already charmed (thanks to Byran for the bug report).
 
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