The_Knut

Active Member
Jul 16, 2021
592
641
218
Wish that there was a character orbit camera option as alternative, just make it snap to the middle of the character and move with the mouse, with scroll for zoom in/out and q/e to rotate, should be even more intuitive when watching different scenes. Dont know how difficult it would be to do that so maybe it would be necessary for the dev to add this.

Example (from Blender):

ezgif-8cc7383c2e70eb.gif
 
Dec 5, 2023
189
147
112
I recall a Dev said that animations are capped at 16 fps. Don't quote me on this, though.
I tried this game on my old computer and the animations were slower than on the other with a better GPU.
There could also be differences between the different graphics DX12 or Vulcan.
Also zooming in and out affects the frame rate of the characters idle animations, how the boobs jiggle and etc.
The CPU on either of the computers seem to be bothered.
I can try some more, but as far as my experience go the GPU affects the FPS.
 

Heedoth

Member
Jan 11, 2019
159
343
181
OP updated a preview!.... Now we wait for a hero
"I need a hero"



v0.4 early access 4 preview



This months build will feature a few gameplay changes, the biggest one being the removal of hunger as a mechanic. To replace the sense of urgency it brought I'll be experimenting with spawning harder versions of the enemies if the player stays on a floor for too long (like the "evil link" looking goblin in image 1).
There will also be some changes to the saint statues, as well as reworked rewards. The statues should be an alternate way to spend bits, be repeatable and give rewards that can scale better with each offering of bits. The plan for the cun'thulu spell is to make it a stronger, temporary and limit it to an area around the player (see image 2). And then for the sedusa statue to boost the players cum meter.
This is perhaps a bit too ambitious, but I'm aiming for 4 animations completed this month.
The fishman threesome that won last months poll, the new summoned tentacle, goblin recruitment and solo masturbate.
I'll prioritize getting the fishman threesome and goblin recruitment animations done first, and then other two might be partially implemented if I run out of time.
I've been getting reports of the game not running at all for some players lately. And from what I can tell the issue started happening around the time I added the fmod integration to the game. I'm not 100% sure it's related, but there was also an issue posted on their github that mentioned something similar. So I've decided remove the plugin and make some improvements to my old audio workflow.
As always the build should be up on the 20th and the animation poll for next month will be up sometime between the 10th and 15th.

Image titled "Corrupted"
1746191198021.png
"Tentaculated"
1746191216800.png
"Fishsticks" (lul)
1746191229643.png
"Tentas"
1746191242476.png
"Gobbler"
1746191263480.png
"Mbait"
1746191272310.png

Gonna be eating good this time if the dev manages it
 

Krongorka

Well-Known Member
Sep 22, 2017
1,241
3,870
397
"the removal of hunger as a mechanic"
Which is a bit of shame, imo.

"if the player stays on a floor for too long"
Hopefully there's a visible timer for that (at least optional). Again, why not use both systems at the same time for a harder challenge? Heck, include both in Hardcore mode.
 

AddisonF4c3

Member
Feb 3, 2023
246
294
186
"I need a hero"



v0.4 early access 4 preview



This months build will feature a few gameplay changes, the biggest one being the removal of hunger as a mechanic. To replace the sense of urgency it brought I'll be experimenting with spawning harder versions of the enemies if the player stays on a floor for too long (like the "evil link" looking goblin in image 1).
There will also be some changes to the saint statues, as well as reworked rewards. The statues should be an alternate way to spend bits, be repeatable and give rewards that can scale better with each offering of bits. The plan for the cun'thulu spell is to make it a stronger, temporary and limit it to an area around the player (see image 2). And then for the sedusa statue to boost the players cum meter.
This is perhaps a bit too ambitious, but I'm aiming for 4 animations completed this month.
The fishman threesome that won last months poll, the new summoned tentacle, goblin recruitment and solo masturbate.
I'll prioritize getting the fishman threesome and goblin recruitment animations done first, and then other two might be partially implemented if I run out of time.
I've been getting reports of the game not running at all for some players lately. And from what I can tell the issue started happening around the time I added the fmod integration to the game. I'm not 100% sure it's related, but there was also an issue posted on their github that mentioned something similar. So I've decided remove the plugin and make some improvements to my old audio workflow.
As always the build should be up on the 20th and the animation poll for next month will be up sometime between the 10th and 15th.

Image titled "Corrupted"
View attachment 4799242
"Tentaculated"
View attachment 4799243
"Fishsticks" (lul)
View attachment 4799244
"Tentas"
View attachment 4799245
"Gobbler"
View attachment 4799246
"Mbait"
View attachment 4799247

Gonna be eating good this time if the dev manages it
"gobbler" giving bones tales survivor guilt energy if anyone knows that one
 

wahnsinn

Member
Aug 23, 2017
131
133
181
@ dev why prevent the command key from being remapped?

@ mods it's actually called "HardStuck" (no space), important distinction for those searching.
 

AEkisuuu

Member
May 19, 2022
163
144
143
lil mod to disable the annoying colliders in freecam

replace hardstuck.dll in data_hardstuck folder (create a backup of the original just in case - everything worked fine for me but just as a precaution)
Thank you for this...
 

HikkiG

Active Member
Dec 12, 2020
917
1,158
308
"the removal of hunger as a mechanic"
Which is a bit of shame, imo.

"if the player stays on a floor for too long"
Hopefully there's a visible timer for that (at least optional). Again, why not use both systems at the same time for a harder challenge? Heck, include both in Hardcore mode.
Man, I am going to miss it too. I'd prefered to keep it and have the timer mechanic, especially since there's a bread on every floor anyway so it's not like you'll starve if you play normally.
 

Axis3123

Active Member
Apr 1, 2020
955
793
267
Man, I am going to miss it too. I'd prefered to keep it and have the timer mechanic, especially since there's a bread on every floor anyway so it's not like you'll starve if you play normally.
Personally, I don't mind the change as much. All it did, in my eyes, is hogging inventory space and having to deal with something that didn't benefit you in the long run. If all the mechanic did was to inconvenience the player or make the game harder if left unattended rather than reward them for maintaining it above, say, a threshold, then it wasn't a groundbreaking mechanic to begin with. Having said that, making it a modifier rather than removing it completely is a bummer, just for the added gameplay change it could affect.
 
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zmatrt

Newbie
Jan 12, 2022
67
92
142
Man, I am going to miss it too. I'd prefered to keep it and have the timer mechanic, especially since there's a bread on every floor anyway so it's not like you'll starve if you play normally.
I'm going to miss it too, but the game got too easy at the moment. There's not enough pressure put on the player via exploiting the Shops, Currency & Equipment Selling. At this point the Hunger mechanic became more of an annoyance rather than something meaningful to keep track of, Sedusa's Blessing virtually disabled the mechanic even if there's no big boost in cum bonuses outside the recruitments without Scrolls of Tentaculation/Old Statue.

Thank fuck that's going away. Waaaay too much RNG reliance for that mechanic.
How? There's two shops with cheap soda and more than enough loot to sell and boost STR and keep yourself fed even without relying on Sandwich drops.

Anyway,
I'm more annoyed by the inconsistent themes now. Switching the cum bonus from Cthulhu to Sedusa looks like a haphazard decision rather than a well thought out choice made to solve this issue.

At least we get a rework on the stupid tentacle summon. I prefer it to be a spell over an area of effect rather than a full pet to keep track of too. Let's see if it turns out well though.
 
Last edited:
Jul 8, 2024
140
123
95
Gentlemen, you're being too harsh.
It's Alpha.
At _this_ project stage, when no loud promises were made _yet_, it's fine.
Not every game should be a Skyrim (w/ porn mods) clone with perma Survival mode enabled.
Although the idea of managing hunger meter by managing cum meter was brave and interesting... I'm sure we'll see more interesting stuff instead!
 

Krongorka

Well-Known Member
Sep 22, 2017
1,241
3,870
397
Gentlemen, you're being too harsh.
It's Alpha.
At _this_ project stage, when no loud promises were made _yet_, it's fine.
Not every game should be a Skyrim (w/ porn mods) clone with perma Survival mode enabled.
Although the idea of managing hunger meter by managing cum meter was brave and interesting... I'm sure we'll see more interesting stuff instead!
On one hand I agree. One gripe I had with the hunger mechanic is that it did stop making sense if you had Sedusa blessing and cranked up Cum Meter > 200. And then you found more Sandwiches you had no use for them, couldn't even sell them for extra money (why?).
*Sedusa blessing in the current state is easily exploitable and makes player pretty much unstoppable with high regeneration capability. I have a feeling that's not how it was intended by a dev, but who knows? It's just my opinion, but in comparison other blessing (tentacles) is worse.*

On the other hand hunger mechanic kinda worked without any exploits in place.

I also fully understand it's Alpha, but I've seen a lot of games changing their mechanics/vision for the worse in their early dev-stages. I hope this one will have a smooth update roadmap.
 
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