EmDotRand
Well-Known Member
- Sep 7, 2020
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Unfortunately there aren't much options for 3d games that aren't complete overkill bloatware (Unreal) or untrustworthy (Unity) or require a ludicrous amount of knowledge to get anything done (Raylib, Bevy, Bitz3d, 2DreamEngine for LOVE). Even if Floppy disk waits for Redot to cease the rebranding updates and start dropping actual features that we've been waiting for Godot to merge for years (SDL input instead of the dogwater in house solution, a physics engine that isn't a buggy mess, a more streamlined workflow of importing 3d meshes, etc), the lack of design phillophy underneath Godot's design will still plague Redot for ages possibly.>using godot after they wentYou must be registered to see the links
Besides all that the only ones dirrectly affected are the people wanting to contribute to the game engine, thus people working on games wil only start caring once those effects start trickling down.