This build features a new enemy, a new naughty tile for the lava floor, and 3 new cinematics.
The new overseer enemy will charm the player after the cinematic, but unlike the bus characters it has no interest in the player's allies.
Since it's also a ranged fighter it will just shoot the moment it spots an enemy, it feels kinda lame that it can end a run the same turn the player opens a door.
But it was too late to start messing with the AI without having enough time to test it properly, so I'll make some changes to it for next month's build.
I'm also not entirely sold on the pink color scheme, so like the entire alien floor it is subject to change.
The original plan I had for the alien floor didn't really work out and I've felt a bit directionless whenever I have had time to work on it.
Now there's a new plan, and I'll get some work done on it in January.
The preview for v0.6 ea4 should be up on the 1st of January, but it may be delayed a day or two.
Thank you all so much for your support, and happy holidays!
Full list of changes below:
New Stuff:
- New alien overseer enemy.
- New fire orb masturbation tile for the lava floor.
- New goblin bed missionary cinematic.
- Added a new max fps setting.
Changes:
- Incubus and Succubus cinematic fluids changed to match their weapons.
- Improvements made to the naughty fluid shader to reduce flickering.
- Added spellbook option to player inspection menu.
- Minor tweaks and fixes to the following cinematics:
- Minotaur bath ride.
- Nightmare x Goblin.
- Nightmare x Kobold.
- Nightmare x Frank.
- Added a much larger environment backdrop for lava floor cinematics.
Bugfixes:
- Minotaur's sausage no longer clips through players belly in the bath cinematic (Thanks to IcyNinji for the bug report).
- Fixed the hyperactive camera in the minotaur bath cinematic (Thanks to Kerenga for the bug report).
- Changed how the corrupted overlay is added to character models to fix issues with it on the hunter model (Thanks to Byran for the bug report).
- Fixed an issue that caused longer sounds to be cut off when playing more than 10 sounds in a short timespan (Thanks to bluehumandevil for the bug report).
- Randomized cinematic sounds now avoid repeating the previously played sound unless the new "allowRepeats" value is set to "true". (Thanks to bluehumandevil for the bug reports).
- Fixed kobold bed cinematic ignoring debug flag (Thanks to bluehumandevil for the bug report).
- Fixed miscellaneous spelling mistakes and tweaked some text.
- Fixed an issue with animation skeletons not resetting properly when starting a cinematic.
- This was causing the nightmares butt to be oddly pointy in the frank cinematic.
Download Links (All of them Gofile because, well I like it I guess?)
VULKAN:
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Linux:
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