so far the game looks pretty solid.
my only complaint is that if you want to properly fight stuff you are kind of forced into one build:
-mana ring is busted and nothing else comes close...
-shock enchant proccing mana ring is busted and nothing else comes close, burn doesn't stack, vampiric heals too little.
this goes away if rings didn't need you to get laid to proc their effect.
because rings in theory have strong effects. but you at most can goof around 3 times before maxing out the cum-cap.
so the one ring that lets you drain the meter, while also letting you perma heal, and cast cunt'hulu nonstop becomes the best item in the game.
the cum cap is just an annoyance rather than a resource to manage, since you will spam masturbation after 3 hits without any consideration... just screw one enemy, fill your mana 10+ per hit, or +30 if you have shock and it bounces... it also works with ranged weapon throws...
my suggestions so it doesn't become a slog to run anything else (which in turn makes running the game multiple times less repetitive):
-let cum drain passively... you're dripping... let it go down, at least to 50% of the max.
-let cum drain on the bath
-let mana build passively and at a fast rate from the start while in combat. gaining 1 per attack as a baseline while gatekeeping speels at 25 cost makes the mana ring a braindead choice. if you build 5 from the start you can at least justify something else
-with more mana overflow, let some enemies drain mana as well.
-rather than spam masturbation every 25 mana (which is one hit with a +mana ring) add "masturbation session" which drains as much cum as you have mana.
buff other rings/enchants to allow diversity of resources
-health regen ring should always work if you have more than 50% cum-> now the ring can sustain you rather than having to spam first aid.
-STR ring sucks because weapon damage sucks since even with +10 levels they barely get any better. let it add flat damage.
-charm ring sucks because you don't get free hits vs enemies anyway since they wake up and attack in the same action. at best is a paralysis on aoe, which you don't need if you can spam cunt'hulu with mana ring. let the charm ring make charmed monster attack enemy monsters.
-let burn enchant stack... 2-4-6-8-etc...
-vampiric drains too little, so it either drains on hit for the same amounts, or it heals for a way bigger amount on kill.
Weapons are all kinda samey, and upgrading them is barely relevant, you're better off putting all the levels into the mana ring and a healing tome, and losing a shield for the barely stronger 2handed weapons is not good.
weapon suggestions:
-sledgehammers: knock back chance increased with strength (makes the str ring more appealing)
-claws:... two hits... (makes burning stacking appealing)
-dagger: when thrown deals bouncing dmg once (to make them at least different to the swords, makes blessing them a priority)
-swords: higher base AC to make them the defensive choice
upgrades:
-increase the str requirement of the hammer but give it more dmg, lesser +to hit than other weapon upgrades
-increase the AC gained from the sword
-bigger increase of the +hit to daggers and claws
Spells:
-cumball: high mana cost, it shoots an aoe cumball, drains the meter, deals dmg. to let the mana ring have some fun if everything else gets mega buffed.
appearance:
-almost all the hairstyles are griefing... goth and cowgirl are the only 2 acceptable ones xD.