Deleted member 1571716

Conversation Conqueror
Aug 7, 2019
6,352
10,170
You probably think that you are the most intelligent super smart being in the entire universe (which I am certain almost no one agrees:ROFLMAO:) but before you could even offer any kind of service, would you mind first disclose your qualifications like the award-winning games, movies, scripts, screenplays, novels, books, arts, literatures or others that you have produced? Your prospect employer/hirer would love that kind of information, but I would also like to know just so that I know what to avoid.
I think he wrote 'Two Testes No Dong' and the most famous 'Mr. Tiny PP'. :ROFLMAO:
 

IceL33

Newbie
Feb 20, 2019
31
29
Ummmm did this game change writers in this update??? Theres a huuuuge drop in quality is this the start of milking?? Not one character we've built up from the first few updates got any screentime except Paz.(And im not even gonna get into the fact all the fam looked better pre-timeskip) And MC spends his time not connecting with his family he just met again but instead is spending his time telling some rando he just met his life story..... ok

Rest of the update was flashback filler with side characters introduced that no one cares about and the worldbuilding is random as all fuck whats up with this?? Japan really? So we're a white cop and his latina partner goin off LAPD style on random Japanese citizens in Osaka? All immersion has been broken and idk if the renders and presentation can save this
 

Kinch310

Newbie
Dec 17, 2021
45
133
You probably think that you are the most intelligent super smart being in the entire universe (which I am certain almost no one agrees:ROFLMAO:) but before you could even offer any kind of service, would you mind first disclose your qualifications like the award-winning games, movies, scripts, screenplays, novels, books, arts, literatures or others that you have produced? Your prospect employer/hirer would love that kind of information, but I would also like to know just so that I know what to avoid.

Lol, I'm not going to dox myself. But I do write and edit professionally. If you want to die on this hill, be my guest. I was a huge fan of the prologue; I believe if it was abandoned at that point, then it would have been one of the best games on the site. As I re-read my last post, I will concede that I sounded like a complete cunt. Long day. I'll leave my post up, however, because I stand behind the content of what I said... even if the tone is pompous.

In my professional writing and editing, I rarely get to do anything as creative as that which I offered to do above. Having said that, I think anyone with a coherent and native grasp of English could probably improve upon what was written. And to steal one of your points from you to make my own, it's a lot easier to REwrite something than to write something from scratch. The ideas are all there, it's just an execution issue.

I'm not a keyboard warrior, and I fully concede to having sounded like a douche. But I was being sincere. And I don't think I was wrong. There is a huge drop off in quality, probably the worst I have ever seen in a game update. I can't even think of a good counterexample. Can you? Maybe the project isn't reeling. Maybe it's a flukey thing. Or maybe my tastes are just pretentious and the author/dev is no longer interested in keeping someone like me engaged. Maybe... But I think it's more likely that someone important left the project and the dev is doing their best as a nonnative speaker and inexperienced writer to pick up the slack.
 

JohnF95zone

Engaged Member
Oct 31, 2017
2,016
3,530
Lol, I'm not going to dox myself. But I do write and edit professionally. If you want to die on this hill, be my guest. I was a huge fan of the prologue; I believe if it was abandoned at that point, then it would have been one of the best games on the site. As I re-read my last post, I will concede that I sounded like a complete cunt. Long day. I'll leave my post up, however, because I stand behind the content of what I said... even if the tone is pompous.

In my professional writing and editing, I rarely get to do anything as creative as that which I offered to do above. Having said that, I think anyone with a coherent and native grasp of English could probably improve upon what was written. And to steal one of your points from you to make my own, it's a lot easier to REwrite something than to write something from scratch. The ideas are all there, it's just an execution issue.

I'm not a keyboard warrior, and I fully concede to having sounded like a douche. But I was being sincere. And I don't think I was wrong. There is a huge drop off in quality, probably the worst I have ever seen in a game update. I can't even think of a good counterexample. Can you? Maybe the project isn't reeling. Maybe it's a flukey thing. Or maybe my tastes are just pretentious and the author/dev is no longer interested in keeping someone like me engaged. Maybe... But I think it's more likely that someone important left the project and the dev is doing their best as a nonnative speaker and inexperienced writer to pick up the slack.
Fair enough :D. I've only played up to mid of Chapter 1, had not experienced such a sharp (contrast) decline in quality (both writing or game content) yet, I'll find out soon enough:HideThePain:. Anyway, it is just generally a good idea to have some kind of established 'expertise' in an area where we would like to offer some type of service for a fee or even pro bono, but I do understand the need of being anonymous. In that case, just contact the developer (or the team) with relevant information. It is just a 'red flag' (to me) so to speak when someone anonymous (or stranger) made a (sort of) bold claim about something, which I generally try to stay away from:ROFLMAO:. Cheers.
 
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kameohawk

Active Member
Dec 16, 2017
761
2,321
alright ima call it now lol this game is going to get abandoned in 2 updates
Na, that's unlikely. From looking at the numbers, the dev's actually getting steady progress in terms of patreon numbers. He's actually doing well compared to other most established developers and the stuff he has done, despite it being a bit... peculiar in places, is well done. A few solid updates to help the patron numbers along and he could be earning bank.

Interestingly whilst looking at the lad, it seems he is based in Japan so that would explain the setting. I mean, it doesn't explain the characters but it's not like he's doing it randomly
 

Kinch310

Newbie
Dec 17, 2021
45
133
Fair enough :D. I've only played up to mid of Chapter 1, had not experienced such a sharp (contrast) decline in quality (both writing or game content) yet, I'll find out soon enough:HideThePain:. Anyway, it is just generally a good idea to have some kind of established 'expertise' in an area where we would like to offer some type of service for a fee or even pro bono, but I do understand the need of being anonymous. In that case, just contact the developer (or the team) with relevant information. It is just a 'red flag' (to me) so to speak when someone anonymous (or stranger) made a (sort of) bold claim about something, which I generally try to stay away from:ROFLMAO:. Cheers.
If I weren't busy on other projects (aka a lazy bastard), I would definitely reach out. Brace yourself btw. This goes from being arguably the best game on the site to a complete mess. And it happens like a light switch.
 

dolfe67

Forum Fanatic
Apr 25, 2020
5,600
15,758
The game was always based and contemplated to be made under a perspective of a fictional Japan, as that is the reality that is more familiar to me. Although there are some western references or attitudes to make it more international, it is not at all made as if it were a documentary or a portrait of Japanese society and architecture.
Should say that in the overview or at the start of the game. For instance in the train, a few lines between the MC and his daughter saying they're going back to Tokyo or whatever.
 
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Dogorti

Engaged Member
Jan 23, 2021
2,948
11,899
The dev seems to be from japan or at least living there the theme of the setting makes sense, and as for the characters well it doesn't make much sense but if he made them Japanese I think it wasn't going to be a very mainstream game tbf
 

Dogorti

Engaged Member
Jan 23, 2021
2,948
11,899
The dev seems to be from japan or at least living there the theme of the setting makes sense, and as for the characters well it doesn't make much sense but if he made them Japanese I think it wasn't going to be a very mainstream game tbf
i mean the fictional japan thing is something i can buy, something like tokyo/san francisco from big hero 6. it's not a big deal tbh
 

kameohawk

Active Member
Dec 16, 2017
761
2,321
Yeah, it sounds like sloppy damage control to say that thing people are criticizing was always meant to be that way.
It makes sense that, that's the odd thing. From what I've seen on his patreon, he's from Japan so it is understandable he'd stick to what he is familiar with....... but why go to all the hassle of learning renpy and DAZ and everything else to make a game you're hoping will mean you can quit your job to work on full time and then populate it with characters who very obviously aren't from where you're setting the game. It's like setting a game in Siberia and filling it with BAME characters. Not to see there aren't people in Siberia from different parts of the world, but the percentage will be so low to make it look like there's a very specific reason for it. Especially since the location doesn't play any part in the story. The Dev could have set the game on the island of Namesarehard on the Content Idontgiveafuck and literally everything else would have been fine. White dude as a policeman in a city with a Japanese sounding name with Japanese gangsters? Sure why not. But by drawing attention to a specific place the player would understand, it's left them thinking what the rationale for it is, and it makes people think it's absurd as a result. And I don't mean "absurd, but it's a porn game so allowances need to be made" way. I'm talking absurd in the "huh John Wayne is playing Ghengis Khan" kind of way.
 
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Abhai

Devoted Member
Sep 12, 2018
9,482
38,678
you can also make it a a bit opposite: "any other place according to HS/HS2".
jap.jpg
not playing those games much, so forgive me if im wrong, yet i would assume their threads are flooded with similar "omg, this isnt proper look for non-japanese characters..wtf are you doing dev" complains.

those games are meant for fun, as a fantasy, otherwise 99% of those games would make no sense at all being overly fictional and non-realistic. yet, again, i hardly see anyone complaining there.

just enjoy the ride, if it isnt to your liking, well, plenty of other "more realistic" games/setups should be there, surely.
 
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dolfe67

Forum Fanatic
Apr 25, 2020
5,600
15,758
Yeah, it sounds like sloppy damage control to say that thing people are criticizing was always meant to be that way.
No I believe it. Just it's not well introduced, it should be specified at the start of the game (still weird but at least it's not a big surprise in chapter 2). Or better yet, make up your own world and don't base it on the real one (fictional city names, no references to real world, etc.)
 

JohnF95zone

Engaged Member
Oct 31, 2017
2,016
3,530
I am wondering how many DAZ/Blender/MAYA (or any other 3D rendering softwares) assets that (correctly and realistically) depicts people from various ethnic groups or countries, environment (like streets, buildings, architecture) from various countries or places? How much do they cost? Availability as in how many choices (or variations) are there etc.? :unsure: How are they compared to the common or stock assets (that widely available at very affordable price or perhaps free) that are mostly used (over and over again) in so many games? Imagine that, if an artist can tweak any stock model to make it look like whatever ethnic group or race (for example turn it into an alien, furry, orcs, 'Smeagol'-like, Asian, African etc.), how much work required and times will that process take:unsure:? (Multiply that with the total number of characters in the game and I guess it will take maybe a year at least for a solo developer?) Perhaps there aren't that many Japanese male model or most of them look like Hideo Kojima? Perhaps the developer has few favorites and/or already procured/obtained (male and female) models but they aren't Japanese (or Asian-looking) but he/she really wants to work and use them in a game? Do you want (or need) to know all of that or do you instead would like just to play and enjoy the hard labor of love that someone is willing to share in the first place?

I never see any unique or even landmark buildings like for example the New York Empire State building, the San Francisco Golden Gate bridge, the Eiffel Tower in Paris, the Great Wall of China, the Louvre Museum in Paris etc. depicted in any games that I ever played (and I played a lot). I am not saying that they don't exist but it is 'Loch Ness monster' rare to me. I have seen the same environment assets over and over again though (with little tweaks here and there) and the same models are being used over and over again that almost feels like there is at least one character in a game that I also see in another game (maybe tweak the hair or something). It is more prominent with Honey Select-based renders that even the panties are the same (lack of good choice perhaps:unsure:?), especially if it is stock HS without (or very little) mods used.

Having said that, let say that even if someone managed to get all the correct models and environments that depicts the place or setting in line with his/her vision. Would it make sense to do that when the demographic of the player base are not of that place:unsure:? In order words, would it made sense to make an all out Japan themed game when none (or very little) of the players are Japanese in the first place, who can barely relate (or associate) themselves with the characters (especially) and the environments? Even if you claim that you would love to play as Japanese in a Japan based game but you are just one person, the majority non-Japanese players might not like it at all.

One more thing, to what extent does this Japanese-theme game should be? For me personally, it should go all out Japanese so even the dialogue and voice acting should be in Japanese also, would you like that? But of course you wouldn't like it, even if it doesn't make sense at all that all the Japanese characters in Japan speaks fluent English and not Japanese. I don't know how many times I loathe watching movies where alien beings or whatever characters from even the remote places on earth speaks English, when clearly they have their own languages, or the fact that all the alien encounters or conflicts only happened in America (as if it is the only place in the whole universe that human live in). But no one seems to complaint about that. Most of these "it does not make sense" arguments and all the "bullshit immersion" are solely based on ones own biases and preferences.

Obviously there are more to game development but I just could not cover (and speculate) them all especially since I am not a game developer myself:p but I do have an interest of the process, so I learn a bit or two here and there.

I would say that it was an err on the game developer previously (was clarified recently which received mixed responses) not to be upfront with the location setting, but it is an honest mistake. Rarely any game ever mentioned an exact location, place and time where it took place except for one game (that I am aware of, there are others of course) Inside Jennifer by Inceton Gaming, which specifically mentioned it took place in New York (but even if that is true, I have no way of knowing since I don't live in New York, it might make sense or not to a New Yorker though). Some games mentioned fictional town or universe just so that this is not going to be an issue. Even though from time to time there will be players who questions that because this fictional town or universe apparently is based off reality i.e. the town is eerily similar to this real town or that character is exactly like this famous person or celebrity etc. (no surprise there, no one can really come up on their own, they have to base on something). Most (if not all) games only depict 'slice of life' view of the game settings that is you get to see only portions of the said plcae/location for example its exterior, some internal rooms, a few buildings (not the entire neighborhood, town, district or state) where events took place. The shown locations does not necessarily reflect the entire full location. I remembered being in a foreign country once upon a time years ago and 'stumble' a sight which resembles a lot my home country, maybe I am just homesick but that location really stands out and totally different than the rest of the locations I visited on that foreign country. However, the odds are very low that multiple sights have this 'out-of-place' feelings to them, it is more like 1 in 1000 chance.

All in all, this is just a game depicting fictional characters and places. Although I am aware that there are those who insist that even fictional work of arts must adhere to facts and cannot be made up or mix and match as the creator please but I would say that they are the exceptions. I would like to cultivate an environment where artists can express their freedom to make stuff up, mix and match as they please, where fiction is concerned (and applied). If you want realistic experience and immersion, then just go live a life. Just go to Japan, it is not that hard. Don't be mad if you can't experience Japan in a game because you literally can't and never will, just go to Japan and experience it real life. Don't be mad if the game is not to your complete liking either because *spoiler alert* it was never made specifically for you according to your specifications in the first place. Throwing tantrum expressing the lacks of immersion (according to your standard) and going over all sorts of "what if" scenarios, are not going to make the developer re-made his/her game to suit that intagible immersion standards of yours either. Cheers.
 

Kinch310

Newbie
Dec 17, 2021
45
133
I am wondering how many DAZ/Blender/MAYA (or any other 3D rendering softwares) assets that (correctly and realistically) depicts people from various ethnic groups or countries, environment (like streets, buildings, architecture) from various countries or places? How much do they cost? Availability as in how many choices (or variations) are there etc.? :unsure: How are they compared to the common or stock assets (that widely available at very affordable price or perhaps free) that are mostly used (over and over again) in so many games? Imagine that, if an artist can tweak any stock model to make it look like whatever ethnic group or race (for example turn it into an alien, furry, orcs, 'Smeagol'-like, Asian, African etc.), how much work required and times will that process take:unsure:? (Multiply that with the total number of characters in the game and I guess it will take maybe a year at least for a solo developer?) Perhaps there aren't that many Japanese male model or most of them look like Hideo Kojima? Perhaps the developer has few favorites and/or already procured/obtained (male and female) models but they aren't Japanese (or Asian-looking) but he/she really wants to work and use them in a game? Do you want (or need) to know all of that or do you instead would like just to play and enjoy the hard labor of love that someone is willing to share in the first place?

I never see any unique or even landmark buildings like for example the New York Empire State building, the San Francisco Golden Gate bridge, the Eiffel Tower in Paris, the Great Wall of China, the Louvre Museum in Paris etc. depicted in any games that I ever played (and I played a lot). I am not saying that they don't exist but it is 'Loch Ness monster' rare to me. I have seen the same environment assets over and over again though (with little tweaks here and there) and the same models are being used over and over again that almost feels like there is at least one character in a game that I also see in another game (maybe tweak the hair or something). It is more prominent with Honey Select-based renders that even the panties are the same (lack of good choice perhaps:unsure:?), especially if it is stock HS without (or very little) mods used.

Having said that, let say that even if someone managed to get all the correct models and environments that depicts the place or setting in line with his/her vision. Would it make sense to do that when the demographic of the player base are not of that place:unsure:? In order words, would it made sense to make an all out Japan themed game when none (or very little) of the players are Japanese in the first place, who can barely relate (or associate) themselves with the characters (especially) and the environments? Even if you claim that you would love to play as Japanese in a Japan based game but you are just one person, the majority non-Japanese players might not like it at all.

One more thing, to what extent does this Japanese-theme game should be? For me personally, it should go all out Japanese so even the dialogue and voice acting should be in Japanese also, would you like that? But of course you wouldn't like it, even if it doesn't make sense at all that all the Japanese characters in Japan speaks fluent English and not Japanese. I don't know how many times I loathe watching movies where alien beings or whatever characters from even the remote places on earth speaks English, when clearly they have their own languages, or the fact that all the alien encounters or conflicts only happened in America (as if it is the only place in the whole universe that human live in). But no one seems to complaint about that. Most of these "it does not make sense" arguments and all the "bullshit immersion" are solely based on ones own biases and preferences.

Obviously there are more to game development but I just could not cover (and speculate) them all especially since I am not a game developer myself:p but I do have an interest of the process, so I learn a bit or two here and there.

I would say that it was an err on the game developer previously (was clarified recently which received mixed responses) not to be upfront with the location setting, but it is an honest mistake. Rarely any game ever mentioned an exact location, place and time where it took place except for one game (that I am aware of, there are others of course) Inside Jennifer by Inceton Gaming, which specifically mentioned it took place in New York (but even if that is true, I have no way of knowing since I don't live in New York, it might make sense or not to a New Yorker though). Some games mentioned fictional town or universe just so that this is not going to be an issue. Even though from time to time there will be players who questions that because this fictional town or universe apparently is based off reality i.e. the town is eerily similar to this real town or that character is exactly like this famous person or celebrity etc. (no surprise there, no one can really come up on their own, they have to base on something). Most (if not all) games only depict 'slice of life' view of the game settings that is you get to see only portions of the said plcae/location for example its exterior, some internal rooms, a few buildings (not the entire neighborhood, town, district or state) where events took place. The shown locations does not necessarily reflect the entire full location. I remembered being in a foreign country once upon a time years ago and 'stumble' a sight which resembles a lot my home country, maybe I am just homesick but that location really stands out and totally different than the rest of the locations I visited on that foreign country. However, the odds are very low that multiple sights have this 'out-of-place' feelings to them, it is more like 1 in 1000 chance.

All in all, this is just a game depicting fictional characters and places. Although I am aware that there are those who insist that even fictional work of arts must adhere to facts and cannot be made up or mix and match as the creator please but I would say that they are the exceptions. I would like to cultivate an environment where artists can express their freedom to make stuff up, mix and match as they please, where fiction is concerned (and applied). If you want realistic experience and immersion, then just go live a life. Just go to Japan, it is not that hard. Don't be mad if you can't experience Japan in a game because you literally can't and never will, just go to Japan and experience it real life. Don't be mad if the game is not to your complete liking either because *spoiler alert* it was never made specifically for you according to your specifications in the first place. Throwing tantrum expressing the lacks of immersion (according to your standard) and going over all sorts of "what if" scenarios, are not going to make the developer re-made his/her game to suit that intagible immersion standards of yours either. Cheers.
Some of the most popular and highly rated games on this site involve white characters in Asian settings or purportedly Asian characters in an Asian setting who somehow speak fluent English and use (almost) exclusively American cultural references. Several games do this masterfully and don't take themselves too seriously doing it. Lessons in Love is one example where the cast is supposedly Japanese, but acts like a group of Americans; references are all in English. There are several portions of the story that dance artfully around why this might be the case. And CRITICALLY the story never takes itself seriously in regard to its setting. MOST of the HS using games confront discordance between intended and actual appearances with a sense of playfulness. Waifu Acadamy, Once in a Lifetime, Ripples, etc. So many of the games here do this well.

Nah... To me everything boils down to the writing. The plot clearly lost direction, and the tone/tenor changed. There's just no way I believe the team composition stayed the same. I think they lost their translator. And I think the translator was doing more than (s)he was paid to do. That happens a lot in my field (mostly medical / science writing and editing). I will frequently be asked to "polish" a rough translation, and then just wind up rewriting the entire thing for the sake of coherence, tone, and style in addition to grammar and syntax. I'll try to give you an example. I was once presented with a patient's medical chart that had already been translated by someone without medical training from Romanian to English. My task? Clean it up, see if I could see what the initial doctors most likely meant, and put everything into a format that communicates everything in a way that requires no deciphering on the part of her American medical team. I'm a physician if that wasn't clear. I wound up spending close to 15 hours "translating" 20 pages from shitty non-expert semi-english into coherent medically sensible American English. It was... not what I signed up for. I learned my lesson doing that and never took a job like that again for under double my usual rate.

Sometimes "translating" is just rewriting. And I would be willing to bet a small sum that this is exactly what happened to this project. He or she lost their "translator." It just so happens the translator was basically an unpaid ghostwriter and editor. Whatever that person was being paid, wasn't enough.

I could be way off. But it just has a lot of similarities to some of the work I've done in the past. When I left that medical chart translating project btw, the patients' charts went from the type of quality in the first chapter here to the type of quality in the latest iteration.
 
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