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3.90 star(s) 11 Votes

Demon Jhim

Well-Known Member
Aug 5, 2017
1,995
971
Well.... If only you actually opened your eyes and looked at the top of this page...
Maybe you'd see a link there, you know... just sayin'. :whistle::coffee:
What link I know someone posted it here been searching for it from page 13 onward I know I saw it before.
Edit ; found it.

Edit2: Tried to download it and its has a marks as duplicate I apparently its in my download folder, I really need to clean there folders.
 

Demon Jhim

Well-Known Member
Aug 5, 2017
1,995
971
I think you may be missing runtime packages, you can get them all here:
There is a different one for each olde version of rpgm, but you can just download and install all of them. :whistle::coffee:
Already have those, it say. Dll and it works.
 

Jove76

Member
Mar 13, 2019
296
447
Man I have this craving to play the old version the first one that was deleted due to being too dark or something anyone have that copy it involves actually fighting Samantha to kidnap her, I can't find my old copy.
I thought that just morphed into the current version of interactions. Tonally, it doesn't really feel any different from what I recall. She still gets kidnapped, if you choose to go that route.
 

Demon Jhim

Well-Known Member
Aug 5, 2017
1,995
971
I thought that just morphed into the current version of interactions. Tonally, it doesn't really feel any different from what I recall. She still gets kidnapped, if you choose to go that route.
Well the kidnapping is tone down in the current version, previously its much more aggresive.
 

Jove76

Member
Mar 13, 2019
296
447
Well the kidnapping is tone down in the current version, previously its much more aggresive.
Perhaps. To me, drugging her may be less aggressive, but the more subversive nature actually felt "darker" because it further strips her of agency. At least, that was my feeling way back when the change occurred. I opted to go "light" with that choice, after the change, if memory serves.
 

ker

Newbie
May 8, 2017
43
117
This has already been announced on my old patreon, blog, and the remake thread, but in case anyone here is only here:

Harem Remastered Launched, Demo available!

I had been talking before joining Fylokon Games this year and we’ve been working for the last two months to familiarize ourselves with RPG Maker MZ and KoiKatsu Sunshine, the two programs we’ll be using to create Harem Remastered. We’re comfortable enough with the programs now to release a Proof of Concept (PoC) to show you how we will be improving the admittedly outdated tech used in Harem v2 and create something a tier better than before.

You’ll find our new Patreon and links to the demo download here:

(links on the blog for Patreon reasons)


A few things I think need to be mentioned about the new project:

First, this is far more of a team project than before. For v2, while I certainly had people helping me create the game, every buck stopped with me. Writing, imaging, coding, testing, social media, business, etc. I think just the complexity of that factored into my depression and burnout, being able to just focus on some writing and imaging while relying on others to handle the rest has already made this far less stressful for me.

This project will be funded through Patreon like the last attempt but there’s a few differences I think are important. We’re going to be moving to a pay-on-release instead monthly subscription model. You’ll only be charged when new content is available so hopefully that makes people confident in subscribing. We do intend to release monthly and might switch to that later *if* the community consents.

So what is a release? Currently our minimum standard for a release will be 100 pages of rewritten/new content and the images to support those documents, 1-2 new scenes or significant events, and all commissioned work completed. Those numbers may go up over time but should never be below that. Most of the 1m1 content is already completed and it’s coming in about 120 pages of old and new content, every word of which has been rewritten to keep the content while increasing the breadth and depth of the world.

Current schedule goals: The PoC is 100% done and is available on the Fylokon Games patreon right now. 1m1 should be ready by April 1st and will complete chapter 1 (we might release on the 2nd just to avoid April Fools). Chapter 2 will likely take 3 releases to cover, 2m0 will cover Cindy and Sarah’s capture, world building, maybe a sidequest. 2m1 will cover Terra’s capture and gets into the questing more thoroughly. 2m2 will be focused on base scenes and completing chapter 2.
 

Velsomnia

Well-Known Member
Jul 29, 2017
1,057
815
Im certainly interested in seeing this come back, Harem was one of the very first H games that I ever played and I followed it for years.
 

ker

Newbie
May 8, 2017
43
117
Its only a first version, sounds like the entire game needs to be remade
i agree ... seems there would a little more than just meeting Donna tho :(
The Demo/Proof of concept isn't a full release, it's just a demonstration (demo) of what the remaster will look like using MZ and KKS. Actual releases will be 4-5x as long with *far* more things to do. This came in about 30 pages, the first release is looking like it'll be 120+ pages of reworked content.
 

vitamin433

Active Member
May 11, 2018
945
963
This has already been announced on my old patreon, blog, and the remake thread, but in case anyone here is only here:

Harem Remastered Launched, Demo available!

I had been talking before joining Fylokon Games this year and we’ve been working for the last two months to familiarize ourselves with RPG Maker MZ and KoiKatsu Sunshine, the two programs we’ll be using to create Harem Remastered. We’re comfortable enough with the programs now to release a Proof of Concept (PoC) to show you how we will be improving the admittedly outdated tech used in Harem v2 and create something a tier better than before.

You’ll find our new Patreon and links to the demo download here:

(links on the blog for Patreon reasons)


A few things I think need to be mentioned about the new project:

First, this is far more of a team project than before. For v2, while I certainly had people helping me create the game, every buck stopped with me. Writing, imaging, coding, testing, social media, business, etc. I think just the complexity of that factored into my depression and burnout, being able to just focus on some writing and imaging while relying on others to handle the rest has already made this far less stressful for me.

This project will be funded through Patreon like the last attempt but there’s a few differences I think are important. We’re going to be moving to a pay-on-release instead monthly subscription model. You’ll only be charged when new content is available so hopefully that makes people confident in subscribing. We do intend to release monthly and might switch to that later *if* the community consents.

So what is a release? Currently our minimum standard for a release will be 100 pages of rewritten/new content and the images to support those documents, 1-2 new scenes or significant events, and all commissioned work completed. Those numbers may go up over time but should never be below that. Most of the 1m1 content is already completed and it’s coming in about 120 pages of old and new content, every word of which has been rewritten to keep the content while increasing the breadth and depth of the world.

Current schedule goals: The PoC is 100% done and is available on the Fylokon Games patreon right now. 1m1 should be ready by April 1st and will complete chapter 1 (we might release on the 2nd just to avoid April Fools). Chapter 2 will likely take 3 releases to cover, 2m0 will cover Cindy and Sarah’s capture, world building, maybe a sidequest. 2m1 will cover Terra’s capture and gets into the questing more thoroughly. 2m2 will be focused on base scenes and completing chapter 2.
THE LEGENDS WERE TRUE!! HE DOES EXIST!!!
 
3.90 star(s) 11 Votes