Looking for suggestions and feedback.
I find training pretty fun though
when it comes to the gameplay, training is the n°1 source of entertainment for me and the more extensive and flexible the system is in that regard, the higher the fun. In a previous post I already shared some idea, but those can easily be expanded: since there seems to be aversion toward implementing a slavery system for all girls, a focus on submission would be a blessing. While slaves are forced and coerced into servitude, submissive are actively seeking that and willing to: the more they feel owned, the greater their service and the deeper the connection.
How to translate this into gameplay? well, there are plenty of ways, but I think it would be useful to at least create first some groundwork, such as some generic parameter that helps categorize the "type" of training for each girl (each characters appears to have different issues, and that would make a standardized approach unpractical irl). The first thing that comes to mind is probably separate the programs based on attributes you want the girl to achieve: toughness, endurance, obedience, protocol, sexual prowess, you name it. With a dungeon rich of tools, you could shape each girl into the best version of herself. Every year there could be a competition, similar to the one we already see in the story, but more structured and that offers very high incentives to grind as trainer, that would ultimately determine the Best Trainer in the city/state/world (unique outfits, huge amounts of money, unique tools for the dungeon, access to elite club for recruiting any kind of slave you may desire, etc).
Also, I think that "obedience" should be function of dungeon training, while "submission" should be function of love. That would open up a whole other range of possibilities...
I would ask for opinions on the story, but I think most of you who would reply are already fans of the story and are interested in seeing where it goes next, otherwise you probably wouldn't be here haha. So I'm assuming I've got that nailed down, generally speaking.
I can't deny I am more than impressed, I especially liked the stories of
. I would've liked to see more about the internal turmoil in Maria, as at some point it looked like there was a timeskip that has not allowed me to feel entirely satisfied. She is a complex character to handle, exploring more her emotions will pay later on.
I wish someday all characters will have articulate and emotional stories like the other ones... and I can bring them all to the dungeon for training
thanks and have a great day!