How do you complain about pacing in a sandbox game?
I love the game, and I respect Runey, but the game definitely has pacing issues.
In my playthrough, I had to grind for almost 100 days to make the story progress.
Maybe I did something wrong, but the grind was real.
I think the problem is how the money and upgrades systems work.
Lin asks us very soon to build the garden, which I did.
But the garden becomes relevant only very far in the story.
Actually, the very first upgrade should be the bar. I know this now.
But I played the game without any knowledge about anything and bought upgrades in a way I thought would make sense.
I am told the bar requires a huge investment=>Wait for the bar to become a requirement
Lin asks me to build the garden=>Build the garden
All rooms are occupied and I'm playing a game called "hotel manager"=>build more rooms to get more tenants
But the way the game is supposed to be played is to build and fully upgrade the bar=>build the dungeon=>build more rooms=>build the sanctuary=>free slaves=>build the garden.
And honestly, at the time, I didn't know the game was that story-focused and didn't know either the tenants were here to stay without any clientele rotation. (and a lot of them would end up not paying rent)
Can we please stop this? I could correct everything you got wrong, like that story also mentioning that elves don't remember everything when they're nearly toddlers... as Lin was when their parents
...
Wait, what? Isn't this a major spoiler? I thought we didn't know what happened to them?