- Jul 24, 2017
- 524
- 796
I wonder if you could instead have an event that triggers once a floor is filled up- then all the doors get decorated. Then, moving forward, you only have the one model and don't need to do 16 different renders for each scene depending on who has moved in. Or set a hypothetical door-decor™ event as your next big-plot event, so you don't have to work on past renders.Yes, I would love to do that! But unfortunately customization like that would be extremely hard. I would have to make so many instances of doors and such for each event. The sprites and "map" of the first floor wouldn't be hard at all. But in actual events that take place in the first and second floors would need to have a ton of customization, which couldn't be done within a reasonable amount of time.
I get that it may be a PITA, but I wanted to bounce the idea. Thanks for your work!