It's also a useful skill for medical professionals, and legal professionals.
It can also make you difficult to get along with, for a variety of reasons. I've been banned from theory-crafting about movies, books, and TV shows by everyone I know, for example.
Funny, for me, it is what got me onto several game teams... lol
It is all a matter of how you apply it, I guess. XD
People do hate when you manage to spoil the plot, but it is useful when DMing a game, or any number of activities.
Yep, I've been there. I'll often get into a flow from the beginning that won't stop for several hours straight, but sometimes the flow of ideas is faster than my ability to put them on paper and that ends up in a sort of idea traffic jam for me. I end up falling to my occasionally highly indecisive nature.
No doubt, sometimes struggled for days on how to start a scene, since how it starts sets the basis for everything that follows.
Yes, someone else said to not go with her, but that wasn't me. My suggestion has only ever been to have an option where you express disagreement with her plan, there's a little bit of back-and-forth, ultimately the MC realises she's going with or without him, and he goes with her despite his misgivings. The event ends the same way, but the player can feel that they at least got to try and make her see sense.
Yeah, I was pretty sure that was someone else who said that, but it's been a long day... XD
Yeah, I agree, that would have worked just fine, even if it included a -1 love point for not fully supporting her idea, or not getting one you would have otherwise.