torresm
Active Member
- Apr 5, 2020
- 943
- 2,071
Your PC on your room, same menu you used to order a new hard drive for Kali once.how do i order supplies for nia?
Your PC on your room, same menu you used to order a new hard drive for Kali once.how do i order supplies for nia?
I had that strange situation where I wanted to continue the story of character A (i think i was Lin) but for that, i needed to have enough friendship with character B (i think it was the Android) but to have enough friendship with character B i needed enough friendship with character C. That can be a little bit annoying. My suggestion would be that you can buy every week a gift for a character and increase the friendship that wayOh I'm sorry, I guess I missed all of that!
ah thanksYour PC on your room, same menu you used to order a new hard drive for Kali once.
I like your choice of background image.Don't have the precisice number around, but the bar generate a lot of income and that fully passive. The whole comercials gives you usually 100-200$ alone (well I will make notes and update this post).
But the baseline is, the bar is, at the moment, the only thing you need to buy once and then it generate money. So that means, you can fully update the bar (including sport and training) and then have photoshoots the whole day.
Also the photoshoots doesn't cost nothing, it cost time.
E/
So, progress report of a fully upgraded bar:
390 + 250 + 100 + 75 + 10 - 20 = 805
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Friendship means relationship level, not affection. You have to go through a storyline with that character.I had that strange situation where I wanted to continue the story of character A (i think i was Lin) but for that, i needed to have enough friendship with character B (i think it was the Android) but to have enough friendship with character B i needed enough friendship with character C. That can be a little bit annoying. My suggestion would be that you can buy every week a gift for a character and increase the friendship that way
Then it must have been the affection. I could not continue the story of the character Lin because of reasons obove. I think it happend before Lin wanted to visit the High Elf QueenFriendship means relationship level, not affection. You have to go through a storyline with that character.
Not sure how that would work out, because you sometimes learn important things about other characters during events.I had that strange situation where I wanted to continue the story of character A (i think i was Lin) but for that, i needed to have enough friendship with character B (i think it was the Android) but to have enough friendship with character B i needed enough friendship with character C. That can be a little bit annoying. My suggestion would be that you can buy every week a gift for a character and increase the friendship that way
Relationship points (Friendship) is the counter of story events, so that wouldn't work at all.I had that strange situation where I wanted to continue the story of character A (i think i was Lin) but for that, i needed to have enough friendship with character B (i think it was the Android) but to have enough friendship with character B i needed enough friendship with character C. That can be a little bit annoying. My suggestion would be that you can buy every week a gift for a character and increase the friendship that way
That's a feature I personally wouldn't want to use. But I am always in favor of giving players more options when possible, and I've seen plenty of people who seem like they do just want to skip some character's events, so that might be an alright way to let them kind of 'ignore' a character they're not interested in. Only problem I see then is that you might get some people complaining about story elements not making sense without paying attention to the fact that they've been skipping half of the cast's events.But I am also considering adding a skip button to every story event.
That is true, there will more than likely be people who complain about not knowing details that were in events that they chose to skip.Only problem I see then is that you might get some people complaining about story elements not making sense without paying attention to the fact that they've been skipping half of the cast's events.
It will make a mess in the program and gameplay. Some events have important decisions in them like starting a new storyline with a side girl, spending or receiving money, increasing or decreasing affection levels. And if someone wants just repeatable sex events - its easier to get a save game where everything is unlocked and upgraded.But I am also considering adding a skip button to every story event.
Why not unlock this feature with a code? I know it is more convoluted than simply put an option in the parameters to enable it. I don't know how hard it is to change the code, but you could change it every vertion and give it to every player when they reach an update end of content. So every one would have to play the whole game at least once to enable it. It would prevent people complaining like Vignari is pointing out. It would also sort of reward players for reaching the end. And player opting to use this function would be making a more tought out decision since it involeves more imput and thought process than simply clicking a button.But I am also considering adding a skip button to every story event.
If that event raises an important stat, then skipping it can lead to a character not having enough points to help trigger an event with another character.Why not unlock this feature with a code? I know it is more convoluted than simply put an option in the parameters to enable it. I don't know how hard it is to change the code, but you could change it every vertion and give it to every player when they reach an update end of content. So every one would have to play the whole game at least once to enable it. It would prevent people complaining like Vignari is pointing out. It would also sort of reward players for reaching the end. And player opting to use this function would be making a more tought out decision since it involeves more imput and thought process than simply clicking a button.
The code could also be readyly availabble for supporter.
I much prefer an option to skip an event than one to jump to a specific relationship level. less risk of bricking a save.
thanks for the work! waiting for update.Relationship points (Friendship) is the counter of story events, so that wouldn't work at all.
The solution I came up with are Objectives, which are goals to reach every week. Doing so may unlock extra content. This isn't a requirement, but if you're playing correctly, you will finish the objects each week naturally. This will be stuff like "Get Kali to Relationship X" "Get Lin to Relationship X" It sort of guides you in a way that should prevent issues like that from occurring. But it does require that you play in the way I intend for the player to play, which may not be how you want to play. I can understand wanting to focus on a character, it's something I want to let players do, but in the end, I think every main character should be progressed together as much as possible.
But I am also considering adding a skip button to every story event.
Not if he only has acces to the function after having played all the events. And since the code would always shift new players wouldn't have acces to it.If that event raises an important stat, then skipping it can lead to a character not having enough points to help trigger an event with another character.
If skipping that scene raises the stat anyway, that much of it could work, but it could still leave a player lacking in information that might be needed elsewhere.
I think the issue, is that they flat out want to add a feature to allow people to skip events on the first play through.Not if he only has acces to the function after having played all the events. And since the code would always shift new players wouldn't have acces to it.
You could also make it so the codes are always active but alow you to skip only up to the point in the story where you got it.
For me, the real boon for that would be when I load an older save for something, like going to look at the slave route saves, or trying to look for some bit of trivia, and some event triggers, because you woke up, or walked into the lobby.That's a feature I personally wouldn't want to use. But I am always in favor of giving players more options when possible, and I've seen plenty of people who seem like they do just want to skip some character's events, so that might be an alright way to let them kind of 'ignore' a character they're not interested in. Only problem I see then is that you might get some people complaining about story elements not making sense without paying attention to the fact that they've been skipping half of the cast's events.
No it wouldn't. Those issues can be easily fixed. And yes, it would be easier for that reason. But the point of a skip button is to skip the story of character you don't like.It will make a mess in the program and gameplay. Some events have important decisions in them like starting a new storyline with a side girl, spending or receiving money, increasing or decreasing affection levels. And if someone wants just repeatable sex events - its easier to get a save game where everything is unlocked and upgraded.
I will be honest, while I would not mind that feature for replay stuff, if I had that from the start, I would have skipped Ashley's story, and never forgiven her for her early on yandariness. Might not care about finding Ren either, and that would be a real tragedy.No it wouldn't. Those issues can be easily fixed. And yes, it would be easier for that reason. But the point of a skip button is to skip the story of character you don't like.
Right, it would be a free code or option that unlocks the ability to skip.I will be honest, while I would not mind that feature for replay stuff, if I had that from the start, I would have skipped Ashley's story, and never forgiven her for her early on yandariness. Might not care about finding Ren either, and that would be a real tragedy.![]()