- Nov 3, 2019
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Also let's be honest no porn game developer works 40 hours a week on his game.
As cynical as is sounds imho developers works best when "patreon as full-time job" is just carrot hanging in front of them.
But then again, I bet you that most people in the entertainment industry don't work a traditional 9-to-5 routine either.
Like most sport athletes. They only "work" a few hours a week playing their sport, and none in off-season. You may argue that they work more than a few hours because they train for their sport; yet again, I can argue that Runey probably does alot of things that sparks imagination to "train" for producing the storyline of the game, that doesn't necessarily correlate to literal game-coding.
Or like Stephen King or J K Rowling. Do you really think they structure and work on their books 40 hours a week, 52 weeks a year? Creativity doesn't work like that. They probably work insane hours some weeks, hardly any other weeks, and somewhere in the between most other weeks.
A 40 hour week regime is only for the corporate world. IMHO a corporate work schedule has no business in the creative realm, because spontaneity, creativity, and imagination cannot be bounded to a strict regiment.