You're more than welcome to ask questions. The Garden will be an early source of active income, then become passive income once Jin is taken off drugs. Jin's story is tied to the garden as it gives a recovering drug addict a hobby. Some crops are planned to be consumable, such as a lust plant that increases lust to whoever you give it to, but this may be something I release in v0.19 due to it already going beyond the original scope of the garden. I've had these stories in mind for years but could not develop them due to the freelancer spending years developing and redeveloping the code. So because everything is now available to me, I've doubled Jin's story content! However it's still very buggy and doesn't work as intended yet, so we're working overtime together to get it doneWhich makes the garden game seems kinda strange to me IMO. I guess we'll see what it adds to the story but right now it seems really out of place.
I want to focus on making story content since it's what I enjoy doing most, so I pay freelancers in my community to help with things I cannot do, such as coding the computer and a making new 3D models such a plants and jewelry. Saves me as lot of time to focus on story.
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