I think that's a fair perspective. I don't want him to be a main character, I want him to be you, "a normal guy". But I understand that you may want to do more than him.One of my biggest issues with this game atm is the MC. The further we move along in the game the more I grow to like him less. My issue with him is that it feels like he just sits there and watches as others actually do things. I don't like the feel of being a passive observer when he should be more interactive in situations. It frustrates me to no end.
For instance: Ruby puts up nudes of girls on the projector at school but the MC doesn't really seem to care or try to stop it in a timely manner.
There were times like that where it felt like his input would have been useful but instead someone else (usually 1 of the girls) talks for him and he never appears to actively try and fix or avoid a fucked up situation while it's occurring. It's an issue for me when I can't tell if he's in a scene or not because his presence half the time feels benign to the point where it appears to me like he's being pulled along and not intrinsical to a situation.
Idk if anyone else has this issue but it's been bugging me a lot as I progress further. It's not always like this but it happens a lot imo. I just think the MC needs to feel more responsive and maybe even more proactive in situations.
In that specific case I felt like people would have wanted it to continue, so I didn't include an option to stop it.
But he is the narrative vehicle that pushes the story forward. If it weren't for him encouraging people to be themselves and supporting their every effort, the main characters could not be heroes. And that's the point of it, I want to show that being supportive is a good and enjoyable thing. Though it isn't for everyone I suppose.