No, I don't mean either of them. As I said manually work at this current status the game is a workload no one is willing to take.
And is is obviously that you can only shrink a image to some degree, before we could switch back to 8bit pixel art.
What I mean is to automaticly comb through all over 16000 images and indexing between "I-frames" and "P-frames" as every video codec do it. (
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So you diff between two similar images and insted of e.g. have 10 "I-images" have 1 "I-image" and 9 "P-image". Could be automated, I'm certained here, but as stated a pre sorting would be needed othwise you compare every image to all the others ones...
Also I don't mean sprite, I mean layers (
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