Just a perfect page number to say that this is a great game Waiting for more Autumn content
I was thinking along the lines of something much more lewd.. cuddling and handholding all day. You know, just being together.like her drug reverse rape id do that again withe Lin or the clones.
handholding? god man i know this is lewd game site but limits we cant be doing that hardcore shit here.I was thinking along the lines of something much more lewd.. cuddling and handholding all day. You know, just being together.
Yes, found it extremely weird that she had no idea what the queen magic was and next one she is talking about high elves having fairies and being able to turn invisibleI got further into Sylvia's arc now and there's a pretty hard continuity error. In Lin's arc Sylvia can't explain the "magic" the queen wields, or why it avoids fire. She doesn't know what is touching her when the fairies do the vibrating wing heat thing. But when you take Sylvia out for the date (which you can't do until after the island), she is talking about the fairy-queen hierarchy, the fairies long being used as spies, how invisibility works, and how all the soldiers train with fairies in combat. She was even the one in control of mining the magic crystals.
She would not only have known what the Queen's magic was, she probably would have known more about it than the Queen, via her family records/lore.
Yeah when I saw that I thought we were about to have a confrontation with her after catching her in a lie about not knowing about how the queen uses magic but we just ignored it and continued listening to her history lesson. I think Runey explained it on discord once (I might be misremembering) as her just not realizing the fairies were used by the queen that way. She's aware of the fairies and how they're normally used but the queen using them to pretend she has powers is a unique use for them.I got further into Sylvia's arc now and there's a pretty hard continuity error. In Lin's arc Sylvia can't explain the "magic" the queen wields, or why it avoids fire. She doesn't know what is touching her when the fairies do the vibrating wing heat thing. But when you take Sylvia out for the date (which you can't do until after the island), she is talking about the fairy-queen hierarchy, the fairies long being used as spies, how invisibility works, and how all the soldiers train with fairies in combat. She was even the one in control of mining the magic crystals.
She would not only have known what the Queen's magic was, she probably would have known more about it than the Queen, via her family records/lore.
She explains that their common tactic on the battlefield is to have the invisible fairies make the elven warrior temporarily invisible while fighting alongside them. There's no way she hasn't seen floating knives and other such before, she wouldn't have mistaken that for telekinesis, especially after observing the fire avoidance.Yeah when I saw that I thought we were about to have a confrontation with her after catching her in a lie about not knowing about how the queen uses magic but we just ignored it and continued listening to her history lesson. I think Runey explained it on discord once (I might be misremembering) as her just not realizing the fairies were used by the queen that way. She's aware of the fairies and how they're normally used but the queen using them to pretend she has powers is a unique use for them.
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To each their own, but I think a lot of people don't see the situation from Vanessa's side during the first interactions. Kali is the daughter of the richest man in the world, who also happens to own the most slaves out of anyone on the planet. Kali's boyfriend is also a slaver. If you met these types of people in real life, you would probably think they're horrible people until you got to know them. Vanessa is also an abolitionist, so she has a bigger bone to pick with slavers.Don't normally join forums, but have to say, this is probably my favorite game in the genre right now. Been waiting a while for the chance to rescue Ms. Ren and help Juliet out. They've both been treated really miserably outside of the PCs sphere of influence. Also, having now met the Vanessa character, absolutely anything I can do to make her life more miserable is the path I'm going down. She makes early days Felicity look positively charming and non-judgmental.
Don't take it so seriously. This game isn't 100% realistic. You got a bonk to the head and recovered.Question about the elf abduction scene. When I tried to refuse to help (I can't suspend disbelief enough to believe that I'd instantly decide to spend more than my business is worth to try to help out people who almost murdered me in an attempt to extort me, no matter how pretty they might be. Baseball bat to the head is not a subduing attack, that's lethal. I was also a little surprised that Lin performs the rescue rather than Doll with her rifle and security camera sight.) basically the script just ignored the choice, there wasn't any additional attempt to apologize or try to convince, and it just assumed that I'd said yes instead. Why make it a choice?
I got further into Sylvia's arc now and there's a pretty hard continuity error. In Lin's arc Sylvia can't explain the "magic" the queen wields, or why it avoids fire. She doesn't know what is touching her when the fairies do the vibrating wing heat thing. But when you take Sylvia out for the date (which you can't do until after the island), she is talking about the fairy-queen hierarchy, the fairies long being used as spies, how invisibility works, and how all the soldiers train with fairies in combat. She was even the one in control of mining the magic crystals.
She would not only have known what the Queen's magic was, she probably would have known more about it than the Queen, via her family records/lore.
"Magic" does not exist like you think it does. The only "Magic" in the game that you've seen is fairies going invisible. There are no fireballs.Yes, found it extremely weird that she had no idea what the queen magic was and next one she is talking about high elves having fairies and being able to turn invisible
The elf queen's mysterious magic is one of the biggest parts of the background story. Her intimidation tactics and the mystery surrounding her gives her an extreme advantage. She's been able to hide her whole species from humans, while also spying on them and keeping her people loyal and almost worshiping her as a God.She explains that their common tactic on the battlefield is to have the invisible fairies make the elven warrior temporarily invisible while fighting alongside them. There's no way she hasn't seen floating knives and other such before, she wouldn't have mistaken that for telekinesis, especially after observing the fire avoidance.
It isn't that hard to write around, though. All you do is get rid of the "elf queen's mysterious magic" reference from Lin's arc, which didn't affect the story in any way, and replace it with, "the queen commands many magical servants". You can leave in the heat avoidance, Lin still grabs the torch to try and save Sylvia, the MC and characters are still talking openly around the elf captive so regardless of the invisible servants they aren't smart enough not to spill the beans while being observed, etc etc. Nothing really changes from there.
When you say "Core gameplay elements", what do you mean? You can still have sex with characters in their rooms, and story pops up by clicking "* Talk *" on their door.I did just finish Lin's arc. Gotta admit, it's peeling so far away from the thematic hub of the Hotel gameplay that it does start to drag pretty hard. The core gameplay elements are more or less resolved at this point in the game and no new ones have been introduced, so it no longer feels like you are playing a game so much as you are just being dragged along through a story about politics. (Vanessa got a little less infuriating after she found the house, but I still can't stand her. She needs to experience some real life tragedy to fix that sheltered, entitled, judgmental keyboard activist vibe. Tala and Kim don't get many lines, but they're at least socialized humans.)
Marriage will come at the end of the story, not arbritarily in the middle of ongoing arcs. It certaintly won't be a cheat mechanic that unlocks everything.It might be worth cementing in the existing relationships in the harem by using the game mechanic to "max/marry" them so they are core characters with all options unlocked, and then introducing some new game mechanics for new characters as you expand into what appears to be a "today we take over the world" storyline with what appears to be multiple routes to power through Doll taking control of all androids and becoming your personal sexual skynet, Kali taking her father's company and the harem becoming something like a board of directors able to change world events through financial/political capital, Felicity/Emma getting you access to their father's cloning technology so you can start replacing key people or maybe offering a solution to the apparent lack of male elves in existence (especially if the clone can't be artificially aged to maturity), your connection through Cornwall to the inner workings of the HHI, overthrowing (and enslaving for a nice twist) the elf Queen and replacing her with a harem member, founding an underground railroad of sorts with the Sanctuary girls and the Desert elves... there are a lot of ways to go, and you could come up with a bunch of cool gameplay elements to play with that new theme. Might be better for that to be a second game, though, it's a lot. lol
I'm probably just rehashing conversations that have already been had, anyway.
Every character has a flaw. Vanessa is one of the few who actually acknowledges her own flaws from the get go. She even tells you she's working on her quick assumptions. She's not going to be perfect, and you're right, redemption arcs are common for me, and it's somewhat of the same with Vanessa. The plan has been to start off on the wrong foot but realize you have a lot more in common than you don't. In v0.13, Kali's story will involve Vanessa, this is the time when you really get to meet her true self and then you're given the opportunity to see her own side story or stop it.Hmm, I don't know how to do the multi-quote function...
Vanessa
Vanessa's motivations for acting like a self-righteous scold are clear enough, she screams them out publicly in a loud and hostile fashion, so you really can't miss them. I might entirely agree with her on an issue like slavery from the point of view of the player, who is someone living in a part of the world that abolished it centuries ago, but that is not her or the MCs situation in the game world, as has been driven home at many other points in the story. The way Vanessa acts just induces an eye roll and a desire to be out of her proximity as quickly as possible, because she isn't savvy enough to contemplate nuance in others, or wise enough to exercise self control and keep her own counsel when she doesn't have enough information.
Pile that on top of preaching compassion and understanding while screeching judgments at strangers she just met, and then spending the rest of the time lecturing her assumptions at them without finding out anything of substance about them, and you have a thoroughly unlikable character. Her heel turn in the story so far was not her realizing something about herself and how she treats people, but rather stumbling accidently onto the realization that she had been raging at people who already agreed with her.
All that isn't to say there isn't a narrative use for an unlikable character, everybody likes a good redemption arc, and you have several good ones in the story already.
Yes, this is a linear visual novel. This isn't the first time I've given you the illusion of choice.Abduction
Cartoon physics aside, the choice still asks you if you will take them in and when you say No, ignores it and continues with the Yes line.
Of course, fairies were slaves to the high elves. Fairies picked things up for them all the time, maybe even fed them food so the high elves wouldn't have to move their arms.Sylvia and Magic
It still takes a huge suspension of disbelief to think someone with centuries of life experience with fairies popping in and out of the visible spectrum using magic crystals your family mines for them, who knows that they can extend the invisibility to soldiers and buildings, who was privy to the inner workings and gossip of the court, who has always known the fairies worked directly for the queen, and who was perceptive enough to spot the fire avoidance behavior, wouldn't put something so obvious together. I remember the first playthrough when the first line about the mysterious telekinesis powers was spoken on the boat thinking, "Oh, Ashley's fairies already pulled that move while stealing stuff for her." Nobody in the court made that connection in all that time?
Okay, I see what you mean. These aren't bad suggestions, but I'm having trouble visualizing how they would work. Would you mind adding more detail to your suggestions?Core Gameplay Mechanics
I'm referring to the "stat" building on the girls to unlock scenes, and earning money to buy upgrades and gear to increase your income/resources and unlock new parts of the game. So once you've bought all the upgrades and maxed all their stats, then you are just clicking on doors and reading. In standard game design, you'd either unlock a new level to their stats that unlocks new opportunities, or you'd incorporate new sorts of challenges linked to the story you're telling. Taking control segments might contain: Training assets to perform tasks (spies, raiders, influencers, etc), placing assets in organizations to increase your "hold" over them (high elven court, desert elf villages, Nero Corp, HHI, University, etc). Both of those are basically the same as the stat system on the girls. Reach a certain number to gain the capability.
You could also be recruiting new assets to increase income, influence, or capabilities (taking over androids, freeing elves to send to the desert tribes or the island after you control it, turning people at the school, etc), upgrading Nero Corp if you took it over, any number of things could add gameplay elements to the late game.
Enjoying the conversation.Okay, I see what you mean. These aren't bad suggestions.
The mechanics don't really change, at their core. They're all just variations on a points based threshold gateway.Enjoying the conversation.
As far as the suggestions go I see what he means, cool ideas yes, very neat.
Possible for a one man dev team? No imo.
And I don't agree that just because some arcs end and the girls are maxed out on stats that the gameplay has become stagnant, or that the mechanics aren't moving forward. The mechanics are the story. And that's progressing. People expect to much from VN's.
Yeah great ideas in your above post. Would require a large team to implement them. HH isn't a triple A game. There's just runey as far as I know. Maybe he'll take an idea or two for his story, make a scene where the MC helps rescue an abused elf or something and they send her off to the desert tribe, once a deal is made to rehabilitate freed elves and replenish their crippled population with. Win/win. Otherwise it sounds like a lot of grind, point and click sim city stuff. Buttons you click that tell you something is happening, without showing you that it's happening. Not the point of VN. Kind of like Dragon age 3. Point unseen agents to do unseen things and get some type of bonus on aThe mechanics don't really change, at their core. They're all just variations on a points based threshold gateway.
Some number of points in a variable triggers some result. etc etc.
screen
. Grind, grind and more grindy. People would hate it. Guess you are playing with the truestory code. If you don't use the code, Felicity and Emma are clones instead of twins.What is this about cloning? Haven't seen nothing about cloning in the game