I expect something from Juliet...Hell, I still want to be able to have sex with Kate....
"Quietest girls are naughtiest" - a wise man said...
I expect something from Juliet...Hell, I still want to be able to have sex with Kate....
Just look at Hana.I expect something from Juliet...
"Quietest girls are naughtiest" - a wise man said...
You're kidding right?There is the official wiki so no need the mod
NopeYou're kidding right?
That's debatable. Yes, having the wiki means if we're stuck on Ashley 16 (example event) then we can look it up; however, having the mod means we'll never be stuck on Ashley 16 in the first place.There is the official wiki so no need the mod
I keep throwing money at my phone but nothing is happening.I can make a cheat code to max out all of the stats (except level and purchases), that's never been suggested before.
(I make cheat codes for supporters but I'm sure it will make its way online for you to use whenever you want)
Are you...talking about the mod....that hasn't even been released yet?The mod break at the android event :\
If you had played the game with my version of the mod then you might understand why so many prefer my mod over using the official wiki. No disrespect to Runey for having also made an official wiki for the game.There is the official wiki so no need the mod
I know the reason is mixed between those who don't care for any additional story content and those who just want a modder who stays consistent with releases. Keep in mind that Lain's work was what helped me to decide to get into modding Ren'Py games.I think it's less that we like your version better, per se (after all, we haven't seen lain's new improvements/additions yet), than that we trust you not to disappear without notice, leave us wondering if you're even alive, and make us beg someone to pick up the torch you dropped or else have to start our games over.Lain does great work - possibly the best of any modder working in the AVN field - but after being burned like this, I for one will only use her mods on finished games.
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Specially on mobile where we tend to pick up and put down the game more frequently than pc users, saves me trying to remember to much!If you had played the game with my version of the mod then you might understand why so many prefer my mod over using the official wiki. No disrespect to Runey for having also made an official wiki for the game.
MOD UPDATE:
I have completed all of the backporting from 0.15 to 0.16.
Now comes the task of getting the WT section updated, I might be able to get it out tomorrow or it may take until Friday but getting there.
Thanks, I was 1 number off from the correct value, this will be fixed in v0.16.1I found a continuity bug, you can trigger Felicity and Emma event where they and Ashley and Kate meet in the gym before Ashley event which she blackmail the dean to unexpelled the twins.
Actually, mods should have nothing to do with that at all. Harem Hotel is designed to hold your hand to the next event, it will tell you when one is ready, where to go to trigger it, exactly what you need to advance. If something is not imediately clear, let me know and I can fix it.That's debatable. Yes, having the wiki means if we're stuck on Ashley 16 (example event) then we can look it up; however, having the mod means we'll never be stuck on Ashley 16 in the first place.
The wiki is community made, I didn't make it, all credit goes to the wonderful people on discord. But Harem Hotel is designed in a way to not need a wiki or a walkthrough. The wiki was designed to store information, not be a walkthrough. Though it will do the job all the same.If you had played the game with my version of the mod then you might understand why so many prefer my mod over using the official wiki. No disrespect to Runey for having also made an official wiki for the game.
That must be a pretty recent change then (i.e. since v10), because prior to me not playing it for a few versions HH was not at all that hand-holdy of a game. There were quite a few obvious things, but most of the events did not tell you exactly where to go and what was needed to trigger them. You operated under the knowledge that talk=new event and some events took multiple characters, sometimes it would tell you the information (example: I should visit Ashley at college), and the assumption that increasing your stats was always a good thing.Actually, mods should have nothing to do with that at all. Harem Hotel is designed to hold your hand to the next event, it will tell you when one is ready, where to go to trigger it, exactly what you need to advance. If something is not imediately clear, let me know and I can fix it.
Just from observing, haven't played yet ( waiting on mod ) but there seem to be dialogue options/choices where there is only 1 correct answer, at least to get points.. How influential that is throughout gameplay I'm not sure though..The wiki is community made, I didn't make it, all credit goes to the wonderful people on discord. But Harem Hotel is designed in a way to not need a wiki or a walkthrough. The wiki was designed to store information, not be a walkthrough. Though it will do the job all the same.
Those specific choices are not influential at all other than getting you affection points or whatever they are called. Those points can easily be raised on dates, etc.Just from observing, haven't played yet ( waiting on mod ) but there seem to be dialogue options/choices where there is only 1 correct answer, at least to get points.. How influential that is throughout gameplay I'm not sure though..
I'm always making improvements, so I'm sure it has gotten better since last you experienced that. But yeah, that's generally how it works. * Talk * options on doors begin events. It will tell you if you can't, and why you can't. And the same thing should happen for every event when it's ready. Sometimes they appear in the lobby, and even then, MC will think "I should do X right now..."That must be a pretty recent change then (i.e. since v10), because prior to me not playing it for a few versions HH was not at all that hand-holdy of a game. There were quite a few obvious things, but most of the events did not tell you exactly where to go and what was needed to trigger them. You operated under the knowledge that talk=new event and some events took multiple characters, sometimes it would tell you the information (example: I should visit Ashley at college), and the assumption that increasing your stats was always a good thing.
Harem Hotel is a linear story, the options you choose only give you character stats that don't effect the story in any way. This is also stated at the beginning of the game as a tip. Dialogue options are usually personality decisions. Things that help you insert into the MC/story better.Just from observing, haven't played yet ( waiting on mod ) but there seem to be dialogue options/choices where there is only 1 correct answer, at least to get points.. How influential that is throughout gameplay I'm not sure though..
To clarify, the only options that lock you out of anything are choices to end a side character's story.Those specific choices are not influential at all other than getting you affection points or whatever they are called. Those points can easily be raised on dates, etc.
There are a few choices that lock you out of future content but it tells you explicitly when you are making one.