- Jan 4, 2019
- 248
- 578
Yeah, I've just pointed out the meaninglessness of paywalling such a content later on in my message above. Probably those who pay to access the paywalled content are rare as well in the first place (and even more rare are those who will throw off money on something like what is paywalled there). So the loss from losing them shouldn't be significant.Also, that usually is a devs only source of income. Rarely do people actually pay to simply access paywalled content, if anything paywalled content prevents money (not that it's the case with this game, just seems to be cheats and outfits, I'd barely call that paywalled content tbh, just bonus stuff, besides outfits, since you're literally walled off when switching them XD).
It was just a message about that it's certainly possible to make something like this for literally any game that stores all data for "locked" content on a user's device (even if it's in binaries), so such paywalling doesn't seem to be a good strategy for any dev, thus nowadays there seem to be only one model of monetization in such conditions.
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