- May 6, 2022
- 507
- 559
Wine is just a binaries library for running for windows programs, not an emulator. But yeah, that is how linux users usually do it.Admittedly I don't know much in terms of Linux and from what i am reading it isn't normally supported by rpg maker despite me being able to deploy for linux alongside mac and windows, I've read an emulator such as something called wine might work. If not I'll most likely have to scrap the linux updates as I don't know what I can do to fix it.
I do like the option to change the favorite though. Maybe make that a feature instead of a bug, and let the player change it as they wish. The bonus love for beating a boss being higher for the favorite, perhaps, but that's because being a favorite affords no bonuses at this time outside the first meeting at the start. Though it does make sense for the favorite to accrue love faster.Ah yes that's because of there being some kind of strange issue with the switch after you pick the favorite and it doesn't carry on after that conversation, so i had to put in another instance of activating the switch to keep it going.
Should make sure weave into the writing why premade teams are what they are. If there's some reason to believe the tower is haunted, Flora mentions needing magic and brings Eletha, or whatever. More elegantly slipped in than that, but you get the idea.Yeah the water and tower missions have premade teams for you already.
It isn't a particularly fun dungeon, so I'm not too inclined to suggest somehting like "check how many people are in Flora's party and make it harder". On the contrary, I think Flora should realize that, alone, she could just shrink down to the small size she was when she first appeared and bypass stuff since she doesn't have to stick by anyone. Maybe she can take a shorter route that way and get a handy mithril staff in a chest on the way, so she's a little better equipped just in case. If the player was just winning stuff, they have a full party and probably enough money to fully equip them, but someone that loses might need that boost and it isn't rewarding failure because it's still just what you could buy from the shop if you weren't a loser.Yeah the enemies are built around the chance that You only have flora left just in case, as I wouldn't want to make it too hard for those who enjoy losing the girls as fast as possible
I can't believe you don't give the shop gloves or daggers, but you do give it a weapon for a character that doesn't exist yet. Reminds me of an MMO I played where a class-specific weapon was added to the loot table before the class itself was available.Yes Tiana only uses gloves as her "weapons" a cat later on uses claw weapons
I say the BEST NTR is when it's the character you like the most! Either take a random girl, or take the highest love girl. Could be partial random with a weighted chance that makes higher love more likely.all bosses after Yuna take Clara last
If the MC can't get access, the scout can't either, unless he's some sort of spy that is a citizen of that place and has free access to live in the area. There is some potential for, when you have to rely on him, he's actually an unwholesome sort of person that would like to pressure sexual favors out of the girl he's saving or threaten to leave her in the clutches of that lord. That lets you keep him generic and add a cost to saving, and subsequently a reward for making progress when you get more access personally and no longer need his services. But I'm not a fan of it. I prefer just scrapping the scout altogether.I'll admit it is a good idea having MC sneak in, I could add that as an option after you finish the succubus forest and have access to the fortress yourself
If you can hand me all the writing of the game in a conveniently straight-forward format, I can just grind through it on my own time. Quite a significant bit more tedious and involved to play the game, read, review, and list the errors and suggested corrections.I definitely wouldn't mind help with errors and such.
Gifts are pretty plain, and would feel wrong to be a BIG money sink. I have no idea how deep into building a kingdom as the new harem lord on the playing field you want to go, but you could have the girls chime in with the things the kingdom needs, varying based on which girl and the sort of things they prioritize. Tiana noticing your accumulating wealth from these battles and suggesting a new barracks for the town guard to help them be ready and have a place to train more formally, and so subsequent battlefields have more organized formations. Clara is talking to someone in town about gardening and thinks you could use the spoils of war to pay someone to plow the soil for the gardener, and then you get the option to buy new flowers or whatever as gifts. The cow girl complains how heavy and sodden her teats are and then suddenly changes the subject and sweetly asks that you get the old tavern repaired for the, uh, morale of the citizenry. It'd definitely help. And then afterward you see her carrying a bucket to the tavern and one of the shop items is milk. Not a drop of that ample supply going to waste.I could have them Walk around or doing stuff during the daytime portion where you could potentially give them gifts etc that'd also give something to buy. and that would also include rival girls.
And listening to their input and funding these things adds love, of course. Big money sink, a bit of personality, whatever.
These are not final-draft ideas, just the gist of the concept.