MrGrae333

Newbie
Dec 19, 2023
19
24
Just tried out this demo and I was blown away by the intro animation (more like a cutscene from a AAA movie game), I cant remember seeing anything in another AVN that was as immersive as that. I hope that in future animations you will be using the same techniques (looks like a touch of AI but Im obviously no expert in animation or anything tech saavy tbh) and that there are plenty of them! Will be following this game with optimism, thanks for introducing this to us and godspeed in your endeavor!
 

Nuverotic

Member
Game Developer
Oct 29, 2020
171
265
Just tried out this demo and I was blown away by the intro animation (more like a cutscene from a AAA movie game), I cant remember seeing anything in another AVN that was as immersive as that. I hope that in future animations you will be using the same techniques (looks like a touch of AI but Im obviously no expert in animation or anything tech saavy tbh) and that there are plenty of them! Will be following this game with optimism, thanks for introducing this to us and godspeed in your endeavor!

Thank you so much. Yea, for the intro I used a mix of AI tech and Daz Studio.
Currently, there's no way to do it for sex scenes, but AI is getting better so perhaps by the time I get to one, there will be a way... If it doesn't look good though, I won't do it. People REALLY hate AI, and I only use a very small amount of it in my game.
 

Banjorune

Newbie
Jul 23, 2023
73
70
It only goes to the end of the first day? I click the button that says "sleep until tomorrow," and it just takes me to a page that says "An exception has occurred." And that's it. I can't go any further. So, is that all for now?

It story is really interesting, and the art is probably the best I've ever seen. I'm really looking forward to more content...
 

Nuverotic

Member
Game Developer
Oct 29, 2020
171
265
It only goes to the end of the first day? I click the button that says "sleep until tomorrow," and it just takes me to a page that says "An exception has occurred." And that's it. I can't go any further. So, is that all for now?

It story is really interesting, and the art is probably the best I've ever seen. I'm really looking forward to more content...
Thank you so much!
Yea it was just a demo. Basically a proof of concept. I'm releasing the next update in 2 days. The bed was not hooked up to a time system so it went nowhere. It is now. Everything is working and I have a few more scenes. Releases are every two weeks on Patreon, and 2 weeks after that, here on F95Zone.

I really appreciate the kind words. Thank you!
 

Banjorune

Newbie
Jul 23, 2023
73
70
Thank you so much!
Yea it was just a demo. Basically a proof of concept. I'm releasing the next update in 2 days. The bed was not hooked up to a time system so it went nowhere. It is now. Everything is working and I have a few more scenes. Releases are every two weeks on Patreon, and 2 weeks after that, here on F95Zone.

I really appreciate the kind words. Thank you!
No problem. Keep up the great work!
 
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Nuverotic

Member
Game Developer
Oct 29, 2020
171
265
Here's a couple samples of the code I've done over the past two weeks since the first release:

This is a sample of how no matter what you're wearing, or what you're going to change in to, the game runs those variables and shows you the proper sequence of images from one outfit to the next.

 
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Nuverotic

Member
Game Developer
Oct 29, 2020
171
265
And this is the GUI I've built over the past two weeks. It's a video of me running through all the options. The Cell Phone Wallpaper defaults to "Made in Sweden" but you can change it to whatever you want. I had it set to Tink for mine. Also, as Annika sneaks around in game and peeps on people, she'll take photos of them with her phone, and you can use those images as wallpapers too. :)

 

Nuverotic

Member
Game Developer
Oct 29, 2020
171
265
Going to be a couple more days. I released what I have to my patreons but it's only got half of one of the new scenes. It's basically just all the working code for the events, times of day, outfit changes, all the stuff that took FOREVER to code. So the public build is going to have to wait. I only get two releases a month on F95Zone so I'm not about to waste it on a half-assed update.

Give me a few days to finish out these scenes and you'll get a nice update. :) I've been running myself for 17 hours a day for 3 months now and I just need a moment to breath.
 

Nuverotic

Member
Game Developer
Oct 29, 2020
171
265
Animations are taking 7 hours per 90 frames to render. I have around 500 frames. I also still have 2 whole other scenes of images. So, it's taking much longer than anticipated.

This is my first game. First time coding. First time animating in Daz. So I'm obviously TERRIBLE about guesstimating when I'll be done with a release. Just have patience. I'm working on this 17 hours a day 7 days a week so don't ever get the idea that I'm slacking. I'm just making sure the quality is top notch.
I also have a slight problem going back and adding or fixing things, and that slows me up a bit too. But anyway, just have patience. Trust me, it's not like the releases will be once every 6 months to a year... I'll put out at least one public build a month.

This update will have 3 new scenes, LOADS of script updates, and a very nice animation... :) Come join the Patreon, even as a free member, and you'll get daily information about what I'm doing, what's holding me up, and what I've accomplished each day.
 

Nuverotic

Member
Game Developer
Oct 29, 2020
171
265
Not currently planned. I would like to eventually, but it's something I haven't been creating icons for or anything, so maybe in the future. Right now I just want to get the game out since it's my first one. Making it for android requires (as far as I know) basically a whole rewrite of all the code to move icons and menu's and stuff. And I have a LOT of scripts I've written already for all the menu's.
 

Alley_Cat

Devoted Member
Jul 20, 2019
9,053
17,642
Not currently planned. I would like to eventually, but it's something I haven't been creating icons for or anything, so maybe in the future. Right now I just want to get the game out since it's my first one. Making it for android requires (as far as I know) basically a whole rewrite of all the code to move icons and menu's and stuff. And I have a LOT of scripts I've written already for all the menu's.
Sometimes I've found Joiplay works better anyway, and if you tag the right person, they're more than happy to do a port.

As someone working from an Android at the moment, most that ask for an Android port are either stupid or lazy. There isn't a single game I've played worth playing I've needed to ask for a port
 

Nuverotic

Member
Game Developer
Oct 29, 2020
171
265
Joiplay seems cool. My game is made in Ren'Py though. Not sure if it also works on Ren'Py games.

I'd like to do an Android port one day, just don't have the time right now. If I never get the time I wouldn't mind someone porting it for me.
 
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