- May 21, 2022
- 150
- 381
Both Doom and Doom 2 wads workswhich doom game does this mod work on??
Both Doom and Doom 2 wads workswhich doom game does this mod work on??
Pixeldrain
So, here's an example of this proof-of-concept for monster-on-monster sex. It just has some placeholder animations for imps. I tried to figure out how to create a Stable Diffusion model for HDoom, but it's too hard to try to exactly nail down the style. AI tech just isn't there yet. But, the coding works pretty well for somebody else who's better at me at animation to use.
I also figured out how to color-map the missing imp animations (anal, lifting). A lot of manual fixing up to get it right, but hey, there's six new animations we didn't have before. The shothumper's (black imp) blush face could use a bit of fixing up, though. A bit too much red, which doesn't match the face well enough.
that is nicceSo glad to see this project continued. Hope the possessed soldiers get the same treatment as the rest.
Made a custom desktop View attachment 3004593 icon for the pk3 file if anyone wants it. View attachment 3004594
The same way you open doors, only work on horny demons though.idk how to activate h scenes
help
Just need the good and old IDDQD and IDKFA.Sadly its rng based if demons will get horny or straight up fall down,
the only way to get it easy is Cheat:
IDDQD - get god mode,
GIVE WEAPONS - get all guns,
GIVE AMMO - ammo for guns.
And then summon whoever you want in your case SUMMON SPIDERMASTERMIND and beat her till she finally horny, but there is only one BJ animation with no end, so dunno if it worth it.
It's texture filtering, just go to the options and turn it off.Why do my entity textures look like that? In the preview they look pretty sharp. Did I do something wrong?
Dude, I understand that your addition is not ready yet, I would just love to play with itBelieve it or not, I spent some time working on it and have a proof-of-concept done. First time working on a Doom mod, but I learned a lot, and figured out how the HDoom code works. My new feature works, but it still needs animations. Right now, I'm just using the Doomguy animations as placeholders, instead of both monster girls going at it.
Yeah, yeah, it means the potential for a lot of monster combos. But, if most of the focus was on imps and lesser enemies, most of which are colored-swapped, anyway, it wouldn't be so bad. I'm attempting to put my AI skills into training a Stable Diffusion LoRA or model, but I have no idea how well that'll work. I don't draw normally, especially pixel art, but I'm hoping the pixel art quality will hide imperfections that might show up with SD generation. Upscale the 70ish width pixel art to 512x512, train on that, work in that size, and then reduce it back down.
I'm hoping I can pose some existing characters (a 69 wouldn't be hard to pose, for example), and inpaint the rest of the details. Step 2 is ??? (animate the thing). Step 3 is profit (j/k, I would give it away).
It's the Pixeldrain link on this same page.Dude, I understand that your addition is not ready yet, I would just love to play with it
What are all the other files? I just downloaded the pk3 file.I have found a Hdoom version on internet archive, called creamed version.The difference in this version is that youhave a cuum bar and the girls get jizz all over them
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Doesn't need any, everything is in that pk3.What are all the other files? I just downloaded the pk3 file.