No worries. Critics are fine, as I really want to make this work.
1. I aware of that. But finding a good asset, which include all I need and I am legaly allowed to use is kind of hard. I found one which meets that criteria on dlsite, but the voice is very anime-esque.
2. This will be adressed in my next devbuild. It partly comes from the overly complex skin shader I am currently using and partly from the way cum is rendered.
3. Motion blur came with the graphics settings plugin I use and tbh I did not pay attention to it yet
. Should remove it until I can make it look good.
4. I maybe should just have the cum on the eyeball fade away
But in generel the girl should close her eyes when she gets cum in them.
5. This is a little more complicated. In my first iterations I did indeed use a similar technique like TF with particles and screen space fluid stuff. But never got it performing good enough with high quantities of cum. The current technique may be less realistic but allows to cover her completely without any extra performance cost. As Niagara and fluid stuff in UE gets better I may try again including real fluid physics or go for some hybrid solution. Nevertheless my current system is parameterized, so I can add control over things like viscosity later.
6. The offset after releasing is a thing I can fix. I am not able to reproduce your desyncing problem. In theory the character takes axis input from you mouse, so the absolute position should not matter even when your mouse leaves the game window. Maybe you could show me the issue on discord? I recently added a #bugreports channel.
7. Another thing that I cant reproduce
I use UE4 built in function to set the mouse cursor icon. So there is no code from my side running which has to update a custom widgets location.
8. I think this is a thing which is not really consistent over a lot of games. It was just my personal preference as I think that scrolling up kind of represents pushing something away in real world and scrolling down represents pulling something closer to you