Unreal Engine Head Game [v0.2 alpha] [HGosling]

4.20 star(s) 17 Votes

cooperdk

Engaged Member
Jul 23, 2017
3,487
5,128
In the first place is the skill, then the engine, this dev didnt use UE by maximum
Partly true. It is much easier to make something that looks nice in Unreal, which is why I am a bit worried that this game won't get many updates. The last similar project in Unreal Engine was abandoned after a couple of updates.
 
Sep 22, 2017
203
547
I don't mean to be overly harsh, but this needs a lot of work.

  1. You do realize how awful SDT sound effects pair with high-fidelity 3D visuals, right? I mean, come on- there are plenty of other vaguely suck-esque sound effects floating around on the web that you could had used instead. Speaking of SDT, surely you can come up with something more original than the slow fade-in then blinking white vignette to indicate that the dude's about to cum, right? Those two paired together really destroys any sense of unique identity that this could have.
  2. For what little is on screen, this makes my GPU cry. The framerate is stable but there clearly needs to be some overhead optimization done. This is really common with developers new to using Unreal so hopefully you can get it optimized.
  3. This may seem minor, but have you ever seen what motion blur actually looks like? Do me a favor and turn on motion blur then move the camera at any speed. Try slowly panning it in a small circle. It's so extreme that it's borderline parody. Might as well just not have it in the options at all.
  4. You can have cum land and just sit directly on her exposed eyeball. Not really sexy, just gives me sympathy pains.
  5. I find the claim of "first class simulation of bodily fluids" to be disingenuous. There is no simulation happening. The cum lands on her body, seems to slide down for a second, and freezes in place. It looks like it's nothing more than a (briefly) animated decal on her body. Plus side is that it doesn't seem to need to be cleaned up for performance costs since it's not a real simulation, I guess.
  6. Something is wrong with the input reading. I click on her head, waggle my mouse back and forth and eventually she seems to "desync" with it. The cursor should stay locked in the center of the screen when waggle movements are involved. Click on her head, drag your mouse to the left, and click again. The cursor is offset where it should either end up in the center of the screen or where you first clicked. I have multiple monitors which is likely exacerbating the issue.
  7. (Edit) Speaking of input reading, the cursor doesn't seem to be 1:1 with hardware. There's a slight delay which is something that usually happens when developers try to use custom cursors and have the code to have the sprite update to where the cursor is located run too late.
  8. This is kind of nitpicky, why is scroll up zoom out and scroll down zoom in? That seems backwards.

Overall not terrible but needs a lot of work. It makes for pretty screenshots and 1 second looped gifs but not currently polished enough to warrant monetary support in my opinion. Especially when it's so desperately trying to be 3D SDT with nothing to make it stand out.

Edit: I really should give some positives so I don't sound like a hater. I do enjoy how much cum can be on her. You can completely coat her and I'm a big fan of that. I also like the POV angle. I think Hyperdeep also had a POV mode but it was largely unusable due to the angle and control issues. This one works fine. Weird one, but I really like how the lips animate when sucking.
 
Last edited:

Zeddy

Member
Jul 27, 2017
154
342
Pleasantly surprised that it's not a framerate mess. Definitely needs work but is nice for what it is. I'm also curious if the motion blur toggle is parody because it's so bad lol.

Everyone in the comments comparing and talking about other games while I'm here like: cake.png
 

Ghost2894

Newbie
Nov 17, 2020
92
112
Demo is kinda fucking whack. you only get the one pose, and no posing control at all. Most of the character customization is disabled until you give some shekels. The posing controls in TF might not be that great but at least I get the option to eventually wiggle the characters around to wear I want. This is just 3D SDT with worse customization as it currently stands.

Props for the fluid physics tho. Otherwise I have seen nothing to shake some gold coins out of my pocket
 

Callipho

New Member
Jun 22, 2017
11
25
You're right, but a similar system exists for Unity. And since more Unreal assets cost money and are much more expensive, I'm sure that developers could spend those few bucks on the Unity solution.
I couldn't understand what you meant by "Unreal assets cost money and are much more expensive"

Both have paid assets in their respective marketplaces and prices are similar. However Unreal has much more free assets and has a superior toolset in almost every area.

So in reality, making a game in Unity is more expensive because you have to buy/develop the missing features and toolsets.

Not trying to undermine Unity, I use both engines and Unity is far better at everything related to 2D. But in terms of engine capabilities, Unreal really is light years ahead.
 
Jun 16, 2017
50
19
Game as demo ver is great but I would a bit correct happy face) Good luck!
PS Does anyone have the graphics settings ? I try to unscrew everything to the high, but it turns out so-so (
 

HGosling

Member
Sep 11, 2017
155
504
Game as demo ver is great but I would a bit correct happy face) Good luck!
PS Does anyone have the graphics settings ? I try to unscrew everything to the high, but it turns out so-so (
Hey, sorry the graphics settings are a little bit akward at the moment. To apply them you have to press the 'Save and return' button at the top
 

HGosling

Member
Sep 11, 2017
155
504
I don't mean to be overly harsh, but this needs a lot of work.

  1. You do realize how awful SDT sound effects pair with high-fidelity 3D visuals, right? I mean, come on- there are plenty of other vaguely suck-esque sound effects floating around on the web that you could had used instead. Speaking of SDT, surely you can come up with something more original than the slow fade-in then blinking white vignette to indicate that the dude's about to cum, right? Those two paired together really destroys any sense of unique identity that this could have.
  2. For what little is on screen, this makes my GPU cry. The framerate is stable but there clearly needs to be some overhead optimization done. This is really common with developers new to using Unreal so hopefully you can get it optimized.
  3. This may seem minor, but have you ever seen what motion blur actually looks like? Do me a favor and turn on motion blur then move the camera at any speed. Try slowly panning it in a small circle. It's so extreme that it's borderline parody. Might as well just not have it in the options at all.
  4. You can have cum land and just sit directly on her exposed eyeball. Not really sexy, just gives me sympathy pains.
  5. I find the claim of "first class simulation of bodily fluids" to be disingenuous. There is no simulation happening. The cum lands on her body, seems to slide down for a second, and freezes in place. It looks like it's nothing more than a (briefly) animated decal on her body. Plus side is that it doesn't seem to need to be cleaned up for performance costs since it's not a real simulation, I guess.
  6. Something is wrong with the input reading. I click on her head, waggle my mouse back and forth and eventually she seems to "desync" with it. The cursor should stay locked in the center of the screen when waggle movements are involved. Click on her head, drag your mouse to the left, and click again. The cursor is offset where it should either end up in the center of the screen or where you first clicked. I have multiple monitors which is likely exacerbating the issue.
  7. (Edit) Speaking of input reading, the cursor doesn't seem to be 1:1 with hardware. There's a slight delay which is something that usually happens when developers try to use custom cursors and have the code to have the sprite update to where the cursor is located run too late.
  8. This is kind of nitpicky, why is scroll up zoom out and scroll down zoom in? That seems backwards.

Overall not terrible but needs a lot of work. It makes for pretty screenshots and 1 second looped gifs but not currently polished enough to warrant monetary support in my opinion. Especially when it's so desperately trying to be 3D SDT with nothing to make it stand out.

Edit: I really should give some positives so I don't sound like a hater. I do enjoy how much cum can be on her. You can completely coat her and I'm a big fan of that. I also like the POV angle. I think Hyperdeep also had a POV mode but it was largely unusable due to the angle and control issues. This one works fine. Weird one, but I really like how the lips animate when sucking.
No worries. Critics are fine, as I really want to make this work.

1. I aware of that. But finding a good asset, which include all I need and I am legaly allowed to use is kind of hard. I found one which meets that criteria on dlsite, but the voice is very anime-esque.

2. This will be adressed in my next devbuild. It partly comes from the overly complex skin shader I am currently using and partly from the way cum is rendered.

3. Motion blur came with the graphics settings plugin I use and tbh I did not pay attention to it yet :D. Should remove it until I can make it look good.

4. I maybe should just have the cum on the eyeball fade away :D But in generel the girl should close her eyes when she gets cum in them.

5. This is a little more complicated. In my first iterations I did indeed use a similar technique like TF with particles and screen space fluid stuff. But never got it performing good enough with high quantities of cum. The current technique may be less realistic but allows to cover her completely without any extra performance cost. As Niagara and fluid stuff in UE gets better I may try again including real fluid physics or go for some hybrid solution. Nevertheless my current system is parameterized, so I can add control over things like viscosity later.

6. The offset after releasing is a thing I can fix. I am not able to reproduce your desyncing problem. In theory the character takes axis input from you mouse, so the absolute position should not matter even when your mouse leaves the game window. Maybe you could show me the issue on discord? I recently added a #bugreports channel.

7. Another thing that I cant reproduce :( I use UE4 built in function to set the mouse cursor icon. So there is no code from my side running which has to update a custom widgets location.

8. I think this is a thing which is not really consistent over a lot of games. It was just my personal preference as I think that scrolling up kind of represents pushing something away in real world and scrolling down represents pulling something closer to you :)
 
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iamshaggy999

Newbie
Sep 20, 2017
53
74
Many people say that Unreal Engine is light years better than Unity.

Looking at this and comparing with True Facials, I'm pretty sure it's established that it isn't like that.
I'm still gonna try it. But you have a standard to beat. Good luck.
It may not necessarily be that the end result looks better and to many it doesn't seem to play better. But I have found that games that look nearly identical with equal complexity seem better optimized on unreal engine. I once had a laptop that would shut itself down within 10 minutes of playing any unity game. Even smaller pixel based rpg's. But play something like lifeplay full of 3d models stats dialogue ect? No problem.
 

loler69

Member
Jan 13, 2020
242
345
No worries. Critics are fine, as I really want to make this work.

1. I aware of that. But finding a good asset, which include all I need and I am legaly allowed to use is kind of hard. I found one which meets that criteria on dlsite, but the voice is very anime-esque.

2. This will be adressed in my next devbuild. It partly comes from the overly complex skin shader I am currently using and partly from the way cum is rendered.

3. Motion blur came with the graphics settings plugin I use and tbh I did not pay attention to it yet :D. Should remove it until I can make it look good.

4. I maybe should just have the cum on the eyeball fade away :D But in generel the girl should close her eyes when she gets cum in them.

5. This is a little more complicated. In my first iterations I did indeed use a similar technique like TF with particles and screen space fluid stuff. But never got it performing good enough with high quantities of cum. The current technique may be less realistic but allows to cover her completely without any extra performance cost. As Niagara and fluid stuff in UE gets better I may try again including real fluid physics or go for some hybrid solution. Nevertheless my current system is parameterized, so I can add control over things like viscosity later.

6. The offset after releasing is a thing I can fix. I am not able to reproduce your desyncing problem. In theory the character takes axis input from you mouse, so the absolute position should not matter even when your mouse leaves the game window. Maybe you could show me the issue on discord? I recently added a #bugreports channel.

7. Another thing that I cant reproduce :( I use UE4 built in function to set the mouse cursor icon. So there is no code from my side running which has to update a custom widgets location.

8. I think this is a thing which is not really consistent over a lot of games. It was just my personal preference as I think that scrolling up kind of represents pushing something away in real world and scrolling down represents pulling something closer to you :)
i do agree with 8, for a while i thought there was no zoom in until i did it backwards, good work i really hope you develop this into a great game (y)
 

b00marrows

Trial Moderator
Trial Moderator
Aug 15, 2017
1,009
1,151
:ROFLMAO:If you're serious I will add the popsicle to the selectable male characters once that is done. Right now there is no male customization except dick size.
I mean, its in the banner. Not having it in the game could be false advertising, lol.
Honestly could be good to go all out on the more wacky stuff, both fun and unique.

For me... i got no GPU so it runs like ASS on my APU.
 

sour candy

Newbie
Oct 23, 2018
19
46
ive loved sdt, and been using some modeling agency as a 3d sdt for a while now, having a game exclusively for this makes me happy asf

it does need a lot of work though
firstly, fucking unreal engine. i can run elden ring at higher fps than this game with nothing on the screen. fucking unreal engine.

second, i cant do anything, since she constantly just glitches out and disappears from the screen entirely, resetting doesnt solve it either.

i have really high hopes for this game, since the dev seems to have a good plan with this one, although its really bad right now.
 
Sep 22, 2017
203
547
No worries. Critics are fine, as I really want to make this work.

1. I aware of that. But finding a good asset, which include all I need and I am legaly allowed to use is kind of hard. I found one which meets that criteria on dlsite, but the voice is very anime-esque.

2. This will be adressed in my next devbuild. It partly comes from the overly complex skin shader I am currently using and partly from the way cum is rendered.

3. Motion blur came with the graphics settings plugin I use and tbh I did not pay attention to it yet :D. Should remove it until I can make it look good.

4. I maybe should just have the cum on the eyeball fade away :D But in generel the girl should close her eyes when she gets cum in them.

5. This is a little more complicated. In my first iterations I did indeed use a similar technique like TF with particles and screen space fluid stuff. But never got it performing good enough with high quantities of cum. The current technique may be less realistic but allows to cover her completely without any extra performance cost. As Niagara and fluid stuff in UE gets better I may try again including real fluid physics or go for some hybrid solution. Nevertheless my current system is parameterized, so I can add control over things like viscosity later.

6. The offset after releasing is a thing I can fix. I am not able to reproduce your desyncing problem. In theory the character takes axis input from you mouse, so the absolute position should not matter even when your mouse leaves the game window. Maybe you could show me the issue on discord? I recently added a #bugreports channel.

7. Another thing that I cant reproduce :( I use UE4 built in function to set the mouse cursor icon. So there is no code from my side running which has to update a custom widgets location.

8. I think this is a thing which is not really consistent over a lot of games. It was just my personal preference as I think that scrolling up kind of represents pushing something away in real world and scrolling down represents pulling something closer to you :)
I appreciate you taking the time to write a thorough response. Not a lot of erotic game developers can take criticism. I only have a few things to touch on in response:

1. If you're fine with taking assets from SDT then you will most likely be fine with sampling real porn videos, right? There are a lot of amateur blowjob videos that have little to no background noise. When I used to do ero 3dcg work I would often do just that. Not like anybody would recognize some sucking sounds from some random video floating out on the web (unlike SDT sounds which have unfortunately become very recognizable).

4. I can't remember what exactly triggered it. Either the cum just landed directly on her eye and she didn't react, or she closed her eye and later opened it with the cum stuck to it.

5. To be clear, I don't have an issue with how you're handling cum. It's totally fine if it's not a complicated simulation. In fact I appreciate that unlike something like TF which will slow performance to a crawl if you throw enough cum particles onto her, this has little to no performance impact. My problem is specifically with the "first class simulation of bodily fluids" claim, which again sounds a little disingenuous.

6. Perhaps desync was the wrong word. It's more like after a while she is affected little by the input. Maybe it's triggered by the mouse moving onto another monitor because of the offset? My monitors are different resolutions at varying heights so it's possible that it could be an issue with my own setup that's difficult to reproduce. It's also kind of difficult to demonstrate with recording myself actually moving the mouse which I'd prefer not to do, and I don't use Discord, no offense to you. If nobody else is complaining about it then it's probably just a problem specific to my setup.

7. Could it be possible to add an option to use your hardware cursor? I remember Kenshi, despite being a different engine, having a similar problem and it had that as a very nice accessibility option.

Thanks for being chill.
 
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Pitit1

Newbie
Oct 15, 2017
49
16
This is actually brilliant!

Would it be possible to buy your game via one time payment?
Maybe you could make it pay per version or something.

I'd really love to get the full version, but I don't like subscription models.
 

Dark_Templar

Member
Aug 16, 2017
313
835
Have not tried it yet but looks good, it obviously cannot compare to True Facials as yet in many departments (fluid simulation being key among them) but if you can continue developing the game in areas where TF is weak (gameplay, story and other mechanics) things could get interesting.

Best of luck.
 

ThreeLeggedMan

Active Member
May 8, 2020
646
540
I'll be honest. This looks better than True Facials imo. Remind me a lot of good old SDT. I see the dev also use some models from Daz etc, that means it can be moddable too. (hopefully) Models also looks great. It has potential and i hope it will be successful.
 
4.20 star(s) 17 Votes