Unreal Engine Head Game [v0.2 alpha] [HGosling]

4.10 star(s) 16 Votes

HGosling

Member
Sep 11, 2017
152
492
Updated Demo!

v20220403_DemoBuild - Performance fixes and Makeup customization!
Whats included?
  • Improved performance outside of cumshots
  • Added makeup customization to demo build
  • Minor menu fixes

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Sep 22, 2017
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1649486080150.png
Happens when his hands are set to "holding".
Also looks like her hands clip through her thighs when set to "on leg" and don't touch the male thighs when set to "on his legs"

Performs a lot better now.
 
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Krosos

Engaged Member
Dec 1, 2018
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Lets see how Bad the Collision Performance was and by how much you could improve it :)

Lets see if we gonna stay in the 100 FPS range ;)

The 22 March Techdemo was a really interesting nonsense release, which obviously could never hold it's performance in a full overhead build.

If i read this "If you like my content and want the development to continue" you can be sure im thinking very skeptical already about you and solving bigger problems inside of Unreal efficiently ;)

A good Dev on a complex task doesn't work this way he surprises with a full functioning vertical slice release and nothing half baked, with detrimental performance issues and severe bugs a good Dev would shame himself into the ground releasing something bugged like this.

And a good Dev would surely not try to blackmail people by this "it will allow me bullshit"

Well see very fast to which part of Dev you count, your first impression and introduction was far from good. ;)


Yea I don't think I can play this, my computer's gpu can't handle it. Lags like hell and models just distort out of existence when I try to change the pose. Looks great from what I could make out tho
You mean this kind of Distortion ?


HGosling
Could you add a Dildo to suck like this

 
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HGosling

Member
Sep 11, 2017
152
492
Lets see how Bad the Collision Performance was and by how much you could improve it :)

Lets see if we gonna stay in the 100 FPS range ;)

The 22 March Techdemo was a really interesting nonsense release, which obviously could never hold it's performance in a full overhead build.

If i read this "If you like my content and want the development to continue" you can be sure im thinking very skeptical already about you and solving bigger problems inside of Unreal efficiently ;)

A good Dev on a complex task doesn't work this way he surprises with a full functioning vertical slice release and nothing half baked, with detrimental performance issues and severe bugs a good Dev would shame himself into the ground releasing something bugged like this.

And a good Dev would surely not try to blackmail people by this "it will allow me bullshit"

Well see very fast to which part of Dev you count, your first impression and introduction was far from good. ;)



You mean this kind of Distortion ?


HGosling
Could you add a Dildo to suck like this

Hey, sorry for the performance issues. I work hard to get these solved asap. Adding new features and assets will have to wait a little until the core game is more polished. And looks like you found the "secret" debugview key in my experimental build :D
 

HGosling

Member
Sep 11, 2017
152
492
View attachment 1747900
Happens when his hands are set to "holding".
Also looks like her hands clip through her thighs when set to "on leg" and don't touch the male thighs when set to "on his legs"

Performs a lot better now.
Glad I could already solve the performance to some extend :) The pose issues are solved in my current experimental builds. But I still have to go a long way to get that development branch into releasable state as it is missing most of the customization and facial animations from the demo build atm.
 

Krosos

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Dec 1, 2018
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Because he needs to keep to release something to you to keep the money flowing it's a normal strategy of those weak devs ;)
They keep things back that semi working ok not bug free not really release stable and then release them in chunks.
This ensures the support income flow of most "Devs" that call themselves this.

But for the current Target Goals he shows it is in a good Performance range for now ;)

Interesting the First Dev that tackles Unreals Exposure Problems in choseable options ;)

Definetly a certain level of knowledge of lower level complex systems interaction.

And not so shabby combined Visual results so far ;)


Good choice of Unreal Core build for it's base


I like the Light Material Results so far really nice :)

That suits Genesis perfectly :)


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I have to say that's a nice solid base work on Unreal also UI Logic is better then some others :)

There is a full TOD at play already

Moving this entirely to Unreal 5 should also be really easy in this very early stage (easier then for some others) :)

Closeup Result needs a lot of Quality work, also in the End adapting it efficiently for Unreals Streaming.

The ROI should be the Character Rendering and Simulation Result (the extreme hard part) not the Environment at first (that's the easy part).

Tessellation is still missing obviously heavily on the Mesh Import resolution results so far


Wowy wow someone could be up here trying to compete based on Unreal with VAM 2.0 ;)

For now i dont see this happening in many ways but who knows ;)

Oh come on these Gag sounds they are so familiar :D

PS: That Marge Simpson blendshape look when she Gags out is hilarious :D
 
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loler69

Member
Jan 13, 2020
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333
Because he needs to keep to release something to you to keep the money flowing it's a normal strategy of those weak devs ;)
They keep things back that semi working ok not bug free not really release stable and then release them in chunks.
This ensures the support income flow of most "Devs" that call themselves this.

But for the current Target Goals he shows it is in a good Performance range for now ;)
You say like this is a bad thing? Some projects would never release in the first place if the standard was a non-bugged non-beta build for the release. If you dont like it, simply dont support, i dont see the problem.
 

Krosos

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Dec 1, 2018
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I only support Devs that proved themselves in complex goals to be capable to self finance their first full Vertical Slice

or easier they did it with heartblood and not because of some commercial target goal they are pursuing ;)

And detecting external Engine Devs with Heartblood behind their work isn't easy, if they didn't wrote the Entire Engine themselves or did major restructures.

But with Unreal it's even more problematic because of License Restrictions and Confidential agreements todo really ground braking work ontop of it and bring it into the Public.

Though most Devs aren't even able to understand the Engine except the knowledge they get from Youtube yet alone writing any Code for the Core and improving epics/tencents own results for their specific target goals ;)

Those calling themselves DEVS is blasphemy they are Creators not more only being good in Blueprint makes you not yet a full fledged DEV being able to solve very deep underlying problems and find solutions for these you working on a higher level abstraction and are far away from a good DEV yet.


The results are really stable the Cum System is extremely performant for it's Visual output

It looks even more realistic then True Facials in every part only there is no dripping down Simulation yet.

But the Material Result is Second to none it sets the Bar yet higher.

I would say it is a Niagara result a really good one

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PS: Trying to capturing it outside of Video inflight isn't easy it has a very short string span and fast, but my system Setup is overall very low latency timing precise i could capture it's life start ;)

Performance wise True Facials has 0 Chance.

you can definitely try to simulate a Sperm Mania Scene without big impact ;)



That Performance Visual Ratio is really damn good, when you count all the complexity on screen now and ignore the missing clean Mesh Tessellation results.

It has a nice Random Chaotic Pattering, you can see that the string itself are mesh balls with higher translucency level ;)

Interesting every pose change gets hidden by a fade out/in ?

His hand has totally wrong collision in this first Release just sticks above the head ?


Very clever Dynamic Decal Fake not possible to get this dripping anywhere else so first you have Niagara and then boom good old Decal Faking with small dynamic layering which make it appear to slightly move ;)
 
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nightboy_

Newbie
Aug 25, 2019
42
169
This a nice start, for sure there some minor issues like clipping here and here, but for a first release it's not bad at all.

I see the game has a lot more functionality and I understand you want incentives for you patreon, but giving more preview of the features in the public version would also motivate people to support you. Right now this is very limited but I see some potential.
 

U29

Newbie
Mar 10, 2022
35
33
I only support Devs that proved themselves in complex goals to be capable to self finance their first full Vertical Slice

or easier they did it with heartblood and not because of some commercial target goal they are pursuing ;)

And detecting external Engine Devs with Heartblood behind their work isn't easy, if they didn't wrote the Entire Engine themselves or did major restructures.

But with Unreal it's even more problematic because of License Restrictions and Confidential agreements todo really ground braking work ontop of it and bring it into the Public.

Though most Devs aren't even able to understand the Engine except the knowledge they get from Youtube yet alone writing any Code for the Core and improving epics/tencents own results for their specific target goals ;)

Those calling themselves DEVS is blasphemy they are Creators not more only being good in Blueprint makes you not yet a full fledged DEV being able to solve very deep underlying problems and find solutions for these you working on a higher level abstraction and are far away from a good DEV yet.


The results are really stable the Cum System is extremely performant for it's Visual output

It looks even more realistic then True Facials in every part only there is no dripping down Simulation yet.

But the Material Result is Second to none it sets the Bar yet higher.

I would say it is a Niagara result a really good one

You don't have permission to view the spoiler content. Log in or register now.

PS: Trying to capturing it outside of Video inflight isn't easy it has a very short string span and fast, but my system Setup is overall very low latency timing precise i could capture it's life start ;)

Performance wise True Facials has 0 Chance.

you can definitely try to simulate a Sperm Mania Scene without big impact ;)



That Performance Visual Ratio is really damn good, when you count all the complexity on screen now and ignore the missing clean Mesh Tessellation results.

It has a nice Random Chaotic Pattering, you can see that the string itself are mesh balls with higher translucency level ;)

Interesting every pose change gets hidden by a fade out/in ?

His hand has totally wrong collision in this first Release just sticks above the head ?
That is not niagra lol, nobody who has experience on unreal will think is niagra yisuschrist, keep watching tutorials lol
 

U29

Newbie
Mar 10, 2022
35
33
Because he needs to keep to release something to you to keep the money flowing it's a normal strategy of those weak devs ;)
They keep things back that semi working ok not bug free not really release stable and then release them in chunks.
This ensures the support income flow of most "Devs" that call themselves this.

But for the current Target Goals he shows it is in a good Performance range for now ;)

Interesting the First Dev that tackles Unreals Exposure Problems in choseable options ;)

Definetly a certain level of knowledge of lower level complex systems interaction.

And not so shabby combined Visual results so far ;)


Good choice of Unreal Core build for it's base


I like the Light Material Results so far really nice :)

That suits Genesis perfectly :)


You don't have permission to view the spoiler content. Log in or register now.


I have to say that's a nice solid base work on Unreal also UI Logic is better then some others :)

There is a full TOD at play already

Moving this entirely to Unreal 5 should also be really easy in this very early stage (easier then for some others) :)

Closeup Result needs a lot of Quality work, also in the End adapting it efficiently for Unreals Streaming.

The ROI should be the Character Rendering and Simulation Result (the extreme hard part) not the Environment at first (that's the easy part).

Tessellation is still missing obviously heavily on the Mesh Import resolution results so far


Wowy wow someone could be up here trying to compete based on Unreal with VAM 2.0 ;)

For now i dont see this happening in many ways but who knows ;)

Oh come on these Gag sounds they are so familiar :D

PS: That Marge Simpson blendshape look when she Gags out is hilarious :D
"Moving this entirely to Unreal 5 ..........."
Tessellation is still missing obviously heavily on the Mesh Import resolution results so far
Tessellation is still missing obviously heavily....
Tessellation is still mis....

Unreal engine 5 and Tessellation lol
Really? You have no idea wtf are u talking about
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,080
This is Unreal 4 and their you are still Tessellation bound
Once the move to Unreal 5 comes you can partly put that into history, but you going to realize fast it isn't as easy as you think, if you believe anything that Epic says you are lost anyways as a good DEV in General.

And it is a Niagara Dynamic Decal Mix Fake
 
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U29

Newbie
Mar 10, 2022
35
33
This is Unreal 4 and their you are still Tessellation bound
Once the move to Unreal 5 comes you can partly put that into history, but you going to realize fast it isn't as easy as you think, if you believe anything that Epic says you are lost anyways as a good DEV in General.

And it is a Niagara Dynamic Decal Mix Fake
u cant tesselate inside ue5, is not niagra i know exactly what is and u arent even close
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,080
You are right it is even more bad than i thought some useless 3rd party crap

VICO Dynamics (developed as a rope system) + Dynamic Decal Fake


Initial usecase

 
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U29

Newbie
Mar 10, 2022
35
33
You are right it is even more bad than i thought some useless 3rd party crap

VICO Dynamics (developed as a rope system) + Dynamic Decal Fake

exacly lol hahaha, u are a culture man, respect you
 

Krosos

Engaged Member
Dec 1, 2018
2,169
2,080
You see the Problem for Complex Porn Simulations

Nanite is currently limited to rigid meshes, which represent greater than 90% of the geometry in any typical scene.
You have 2 layers and not only these layers but now you also have different render layers targets on the Upscale side which need to be handled over time as well and then you need to package everything coherently into 1 Performant result.

And that all with as less as possible artifacts, for Porn that is a monster task, especially as in a porn simulation most of its overhead is complex soft body physics and a lot overhead goes to the skinning efficiency as well.
Not to speak about the Cloth and Hair Physics part.

It's cool to have a whole city in the background of you for sure but for what goes on in the front up close to the camera frustum it's useless.

Nanite is solving non of our heaviest problems yet and before it does it will take some time.

I think this is some "Keeping the Hentai History alive thing (remembering konashion)" :D

And his Shockwave Flash Masterpiece

konashion.jpg

2nd build release quality also seems to have slightly improved, but still the texture bellow head is highly compressed or the entire UV is mismatching

Everything above Medium AO seems to be a waste

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First Scene Stop of course the Famous Japanese Porn Pool :D

Man he takes the best Hi dose Zinc :D

Oh man one of the best Unreal PQ results you can see here i love this Crystal Lens and Light look, but it's shit that part of the assets doesn't match it coherently.

There are also Seem issues on the Specular/Normalmaps

The TAA Asset weighting is also really good i see except those lacking textures pretty much no Signal flaws.
No overdone useless post processing :)
It's pretty much on Operation Lovecraft PQ level, but Operation Lovecraft has much more assets that shine on it at closeup

Lets compare some very high quality output result

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Please take into account Operation Lovecraft uses lower luminance lighting as such more details stay perceptually alive.
And for the cleanest Signal Results i disabled SSSS which makes some things look less organic
 
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4.10 star(s) 16 Votes