Happens when his hands are set to "holding".
Also looks like her hands clip through her thighs when set to "on leg" and don't touch the male thighs when set to "on his legs"
Lets see how Bad the Collision Performance was and by how much you could improve it
Lets see if we gonna stay in the 100 FPS range
The 22 March Techdemo was a really interesting nonsense release, which obviously could never hold it's performance in a full overhead build.
If i read this "If you like my content and want the development to continue" you can be sure im thinking very skeptical already about you and solving bigger problems inside of Unreal efficiently
A good Dev on a complex task doesn't work this way he surprises with a full functioning vertical slice release and nothing half baked, with detrimental performance issues and severe bugs a good Dev would shame himself into the ground releasing something bugged like this.
And a good Dev would surely not try to blackmail people by this "it will allow me bullshit"
Well see very fast to which part of Dev you count, your first impression and introduction was far from good.
Yea I don't think I can play this, my computer's gpu can't handle it. Lags like hell and models just distort out of existence when I try to change the pose. Looks great from what I could make out tho
Lets see how Bad the Collision Performance was and by how much you could improve it
Lets see if we gonna stay in the 100 FPS range
The 22 March Techdemo was a really interesting nonsense release, which obviously could never hold it's performance in a full overhead build.
If i read this "If you like my content and want the development to continue" you can be sure im thinking very skeptical already about you and solving bigger problems inside of Unreal efficiently
A good Dev on a complex task doesn't work this way he surprises with a full functioning vertical slice release and nothing half baked, with detrimental performance issues and severe bugs a good Dev would shame himself into the ground releasing something bugged like this.
And a good Dev would surely not try to blackmail people by this "it will allow me bullshit"
Well see very fast to which part of Dev you count, your first impression and introduction was far from good.
Hey, sorry for the performance issues. I work hard to get these solved asap. Adding new features and assets will have to wait a little until the core game is more polished. And looks like you found the "secret" debugview key in my experimental build
View attachment 1747900
Happens when his hands are set to "holding".
Also looks like her hands clip through her thighs when set to "on leg" and don't touch the male thighs when set to "on his legs"
Glad I could already solve the performance to some extend The pose issues are solved in my current experimental builds. But I still have to go a long way to get that development branch into releasable state as it is missing most of the customization and facial animations from the demo build atm.
Because he needs to keep to release something to you to keep the money flowing it's a normal strategy of those weak devs
They keep things back that semi working ok not bug free not really release stable and then release them in chunks.
This ensures the support income flow of most "Devs" that call themselves this.
But for the current Target Goals he shows it is in a good Performance range for now
Interesting the First Dev that tackles Unreals Exposure Problems in choseable options
Definetly a certain level of knowledge of lower level complex systems interaction.
And not so shabby combined Visual results so far
Good choice of Unreal Core build for it's base
I like the Light Material Results so far really nice
Because he needs to keep to release something to you to keep the money flowing it's a normal strategy of those weak devs
They keep things back that semi working ok not bug free not really release stable and then release them in chunks.
This ensures the support income flow of most "Devs" that call themselves this.
But for the current Target Goals he shows it is in a good Performance range for now
You say like this is a bad thing? Some projects would never release in the first place if the standard was a non-bugged non-beta build for the release. If you dont like it, simply dont support, i dont see the problem.
I only support Devs that proved themselves in complex goals to be capable to self finance their first full Vertical Slice
or easier they did it with heartblood and not because of some commercial target goal they are pursuing
And detecting external Engine Devs with Heartblood behind their work isn't easy, if they didn't wrote the Entire Engine themselves or did major restructures.
But with Unreal it's even more problematic because of License Restrictions and Confidential agreements todo really ground braking work ontop of it and bring it into the Public.
Though most Devs aren't even able to understand the Engine except the knowledge they get from Youtube yet alone writing any Code for the Core and improving epics/tencents own results for their specific target goals
Those calling themselves DEVS is blasphemy they are Creators not more only being good in Blueprint makes you not yet a full fledged DEV being able to solve very deep underlying problems and find solutions for these you working on a higher level abstraction and are far away from a good DEV yet.
The results are really stable the Cum System is extremely performant for it's Visual output
It looks even more realistic then True Facials in every part only there is no dripping down Simulation yet.
But the Material Result is Second to none it sets the Bar yet higher.
I would say it is a Niagara result a really good one
PS: Trying to capturing it outside of Video inflight isn't easy it has a very short string span and fast, but my system Setup is overall very low latency timing precise i could capture it's life start
Performance wise True Facials has 0 Chance.
you can definitely try to simulate a Sperm Mania Scene without big impact
You must be registered to see the links
That Performance Visual Ratio is really damn good, when you count all the complexity on screen now and ignore the missing clean Mesh Tessellation results.
It has a nice Random Chaotic Pattering, you can see that the string itself are mesh balls with higher translucency level
Interesting every pose change gets hidden by a fade out/in ?
His hand has totally wrong collision in this first Release just sticks above the head ?
Very clever Dynamic Decal Fake not possible to get this dripping anywhere else so first you have Niagara and then boom good old Decal Faking with small dynamic layering which make it appear to slightly move
This a nice start, for sure there some minor issues like clipping here and here, but for a first release it's not bad at all.
I see the game has a lot more functionality and I understand you want incentives for you patreon, but giving more preview of the features in the public version would also motivate people to support you. Right now this is very limited but I see some potential.
I only support Devs that proved themselves in complex goals to be capable to self finance their first full Vertical Slice
or easier they did it with heartblood and not because of some commercial target goal they are pursuing
And detecting external Engine Devs with Heartblood behind their work isn't easy, if they didn't wrote the Entire Engine themselves or did major restructures.
But with Unreal it's even more problematic because of License Restrictions and Confidential agreements todo really ground braking work ontop of it and bring it into the Public.
Though most Devs aren't even able to understand the Engine except the knowledge they get from Youtube yet alone writing any Code for the Core and improving epics/tencents own results for their specific target goals
Those calling themselves DEVS is blasphemy they are Creators not more only being good in Blueprint makes you not yet a full fledged DEV being able to solve very deep underlying problems and find solutions for these you working on a higher level abstraction and are far away from a good DEV yet.
The results are really stable the Cum System is extremely performant for it's Visual output
It looks even more realistic then True Facials in every part only there is no dripping down Simulation yet.
But the Material Result is Second to none it sets the Bar yet higher.
I would say it is a Niagara result a really good one
PS: Trying to capturing it outside of Video inflight isn't easy it has a very short string span and fast, but my system Setup is overall very low latency timing precise i could capture it's life start
Performance wise True Facials has 0 Chance.
you can definitely try to simulate a Sperm Mania Scene without big impact
You must be registered to see the links
That Performance Visual Ratio is really damn good, when you count all the complexity on screen now and ignore the missing clean Mesh Tessellation results.
It has a nice Random Chaotic Pattering, you can see that the string itself are mesh balls with higher translucency level
Interesting every pose change gets hidden by a fade out/in ?
His hand has totally wrong collision in this first Release just sticks above the head ?
Because he needs to keep to release something to you to keep the money flowing it's a normal strategy of those weak devs
They keep things back that semi working ok not bug free not really release stable and then release them in chunks.
This ensures the support income flow of most "Devs" that call themselves this.
But for the current Target Goals he shows it is in a good Performance range for now
Interesting the First Dev that tackles Unreals Exposure Problems in choseable options
Definetly a certain level of knowledge of lower level complex systems interaction.
And not so shabby combined Visual results so far
Good choice of Unreal Core build for it's base
I like the Light Material Results so far really nice
"Moving this entirely to Unreal 5 ..........."
Tessellation is still missing obviously heavily on the Mesh Import resolution results so far
Tessellation is still missing obviously heavily....
Tessellation is still mis....
Unreal engine 5 and Tessellation lol
Really? You have no idea wtf are u talking about
This is Unreal 4 and their you are still Tessellation bound
Once the move to Unreal 5 comes you can partly put that into history, but you going to realize fast it isn't as easy as you think, if you believe anything that Epic says you are lost anyways as a good DEV in General.
This is Unreal 4 and their you are still Tessellation bound
Once the move to Unreal 5 comes you can partly put that into history, but you going to realize fast it isn't as easy as you think, if you believe anything that Epic says you are lost anyways as a good DEV in General.
You have 2 layers and not only these layers but now you also have different render layers targets on the Upscale side which need to be handled over time as well and then you need to package everything coherently into 1 Performant result.
And that all with as less as possible artifacts, for Porn that is a monster task, especially as in a porn simulation most of its overhead is complex soft body physics and a lot overhead goes to the skinning efficiency as well.
Not to speak about the Cloth and Hair Physics part.
It's cool to have a whole city in the background of you for sure but for what goes on in the front up close to the camera frustum it's useless.
Nanite is solving non of our heaviest problems yet and before it does it will take some time.
I think this is some "Keeping the Hentai History alive thing (remembering konashion)"
And his Shockwave Flash Masterpiece
2nd build release quality also seems to have slightly improved, but still the texture bellow head is highly compressed or the entire UV is mismatching
First Scene Stop of course the Famous Japanese Porn Pool
Man he takes the best Hi dose Zinc
Oh man one of the best Unreal PQ results you can see here i love this Crystal Lens and Light look, but it's shit that part of the assets doesn't match it coherently.
There are also Seem issues on the Specular/Normalmaps
The TAA Asset weighting is also really good i see except those lacking textures pretty much no Signal flaws.
No overdone useless post processing
It's pretty much on Operation Lovecraft PQ level, but Operation Lovecraft has much more assets that shine on it at closeup
Please take into account Operation Lovecraft uses lower luminance lighting as such more details stay perceptually alive.
And for the cleanest Signal Results i disabled SSSS which makes some things look less organic
Most adult games use ropes to fake cum shots I tried to avoid it and did a lot of experiments with other systems (Flex, Niagara, Ropes only) and even prototyped one of my own. The one I am using now yielded the most satisfying results as it is independent of how much cum she has on her. I am still working on another cum solution rn, but for now I'll stick with this one as it has proven most performant.