- Oct 27, 2017
- 624
- 664
Man.
This game... THIS GAME!
I've played thu and thru on my first runs, nearly a year ago.
Literally, I just couldn't stop reading (and English isn't my first language). Every single damn dialog is incredible. Fun to hilarious, silly to absurd, smart to profound. Wejit can stab your tits with a rusty dagger, or stab your heart with a comeback.
I'm not Lion!
Now I went again to run the game, this time doing small things I didn't do the other time (mostly because kink tastes), and I'm astounded again... no, even more.
Taking different paths to "see what happens" just changed everything (plus, there's literally more content now).
As somebody said, this is a damned rollercoaster: you go from a raging boner, to shed tears, and I doesn't even matters.
Dave is stuffing love (true love, not the stupid "waifu" concept so overdone) into a porn/erotic game, and I couldn't think on anything more difficult, considering the wording (stuffing, love... you get it)
The characters. The characters!
I'm not sure if it's intentional, if I'm reading in-between lines too much, if Dave is a psy-fucker, if he's a genuine empath or what... but seriously, there's some unbelievable depth work on personalities.
Kayden:
A true son of a bitch, both in a good and bad sense.
You hate him, you love him, and you hate him again, just to fall for it and understand him, and love him again-again.
As most manipulators (good or bad), you never get to see him for who/what he really is... until is broken. Drunk, badly wounded, whatever. That's when we get to understand him.
Panki:
Everyone loves her, it's impossible not to.
But... yeah, "she drunk. And scary".
Were the more obvious character concept lies (the half-demon struggling with inner potential evil) is were there is NOT the real concept.
I haven't played much with her, but given certain conditions and paths... she's not that good. And not because she's a demon... but because her personality, aside of any racial cliché (her "explosion" when she shows her ugly side... applause)
Lel:
Not a big fan of her, but after some runs, it becomes interesting.
Again, Dave makes a flawless work of doing the usual "growing in confidence character", with some small twists here and there.
I guessed she was "you know who" on the first try, but the little slip she does in a specific dialog that lets us guess who she is in RL... top notch.
Wejit/Ooyum:
Honestly, I know almost nothing about Ooyum, because I find impossible to quit Wejit.
To make us feel that kind of empathy for a game character that is a lecherous wrinkled/burned goblin (of all things!)... damn. Just that.
Roopah:
just our classic futa-dommy orc (Kayden might say Orquette?).
But not so classic.
The twists and turns on his back-and-forth relationship "issues", is exactly opposite to her seemingly dommy straightfordwardness (take that!). This can be appreciated more when taking certain... sinuous path decisions.
The more you push, the more she runs. The more you run, the more she follows.
She's a walking contradiction, and, after finally understanding this, I realized that is exactly what Kayden hints at the very beginning.
Hats off, man.
I could keep writing about this game for pages, but this has become a wall-text enough.
Suffice to say, I'm off-ing out, just to try the bimbo-futa route that I left last night.
Damned game.
This game... THIS GAME!
I've played thu and thru on my first runs, nearly a year ago.
Literally, I just couldn't stop reading (and English isn't my first language). Every single damn dialog is incredible. Fun to hilarious, silly to absurd, smart to profound. Wejit can stab your tits with a rusty dagger, or stab your heart with a comeback.
I'm not Lion!
Now I went again to run the game, this time doing small things I didn't do the other time (mostly because kink tastes), and I'm astounded again... no, even more.
Taking different paths to "see what happens" just changed everything (plus, there's literally more content now).
As somebody said, this is a damned rollercoaster: you go from a raging boner, to shed tears, and I doesn't even matters.
Dave is stuffing love (true love, not the stupid "waifu" concept so overdone) into a porn/erotic game, and I couldn't think on anything more difficult, considering the wording (stuffing, love... you get it)
The characters. The characters!
I'm not sure if it's intentional, if I'm reading in-between lines too much, if Dave is a psy-fucker, if he's a genuine empath or what... but seriously, there's some unbelievable depth work on personalities.
Kayden:
A true son of a bitch, both in a good and bad sense.
You hate him, you love him, and you hate him again, just to fall for it and understand him, and love him again-again.
As most manipulators (good or bad), you never get to see him for who/what he really is... until is broken. Drunk, badly wounded, whatever. That's when we get to understand him.
Panki:
Everyone loves her, it's impossible not to.
But... yeah, "she drunk. And scary".
Were the more obvious character concept lies (the half-demon struggling with inner potential evil) is were there is NOT the real concept.
I haven't played much with her, but given certain conditions and paths... she's not that good. And not because she's a demon... but because her personality, aside of any racial cliché (her "explosion" when she shows her ugly side... applause)
Lel:
Not a big fan of her, but after some runs, it becomes interesting.
Again, Dave makes a flawless work of doing the usual "growing in confidence character", with some small twists here and there.
I guessed she was "you know who" on the first try, but the little slip she does in a specific dialog that lets us guess who she is in RL... top notch.
Wejit/Ooyum:
Honestly, I know almost nothing about Ooyum, because I find impossible to quit Wejit.
To make us feel that kind of empathy for a game character that is a lecherous wrinkled/burned goblin (of all things!)... damn. Just that.
Roopah:
just our classic futa-dommy orc (Kayden might say Orquette?).
But not so classic.
The twists and turns on his back-and-forth relationship "issues", is exactly opposite to her seemingly dommy straightfordwardness (take that!). This can be appreciated more when taking certain... sinuous path decisions.
The more you push, the more she runs. The more you run, the more she follows.
She's a walking contradiction, and, after finally understanding this, I realized that is exactly what Kayden hints at the very beginning.
Hats off, man.
I could keep writing about this game for pages, but this has become a wall-text enough.
Suffice to say, I'm off-ing out, just to try the bimbo-futa route that I left last night.
Damned game.
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