Unity Heart of the Tower [Dev Thread]

Feb 19, 2020
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here's a concept of the bunny maid, it took all day.
I did try an ai modified version. There's definitely consistency limitations for me.
15-bunny maid sketch.png 16-bunny maid ai.png
Also! 10 extra ai modified bunny maid images .

Happy Easter ✨ ^ w ^
 
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DuckHeal

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Feb 27, 2025
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I might be old-fashioned, but I like the hand-drawn version more...

Edit: looking more closely, the AI seems to lose some little details here and there
 
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Feb 19, 2020
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Heyy, formerly NMMMN here. I've officially rebranded under the name Sentinel Sparrow, my artist/dev identity moving forward. Why the change? Because I want to create with more freedom — to be fully myself, without the pressure of being seen as an official studio.


Your support fuels the journey — and the journey is still focused on bringing Heart of the Tower to life with everything I've got.


The final game will be published under Stellar North Games, but here? You’re supporting me — the artist behind the fire.



Don’t worry —I’m still the indecisive lovable mess you patiently guide with good reasoning. ;)

—Sparrow
 
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Feb 19, 2020
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the AI seems to lose some little details here and there
Absotutely! Still working on my asset workflow. I've been gauging how long it takes and its looking to be about 1 week for a character animated in one pose. Also looking at game systems that i can make upfront to then leverage to allow for more focuse on monthly content dev cycle (boobs animated / levels / etc).
 
Feb 19, 2020
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The intro scene is drafted! :cool:
Guess im writing a book rn lol. Not sure if i should post it on patreon, maybe post monthly chapters or something.


I have the end goal / scene planed out.
I need to figure out the 8 goddesses arcs =.=" im thinking of a narrative loop that i can re-use for them, but also like the progress of just doing it writing and figuring it out but then it might not flow, character missalignment or plot holes and so on /=.="

im still gunning for the 0.0.1 proto demo lol, once i have the story arc and characters figured out, i can then do a full character concept to pose to animation then can do the facial animation gesture system. And the intro sequence will take a bit to animate, though im trying to make the writing speak more than the visuals can give (to save time animating and bc my art style is kinda lacking so far).

I really wanted to hit a demo for Steam Next fest June 1st have the page setup. Apparently its good to have it done 2 weeks before, so 1 week for approval and 1 week for early press access. Spoiler i'll be lucky if i have the main story arc figured out.

luckily i can start saving on my mint tea now that my gardens growing ^ ^;;
 
Feb 19, 2020
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I'm actually 3/4th done the intro ^ ^; few things left to change.
My focus shifted to researching AI workflows, AI copyright and testing image to video AI that's p cool.

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new version of my bunny goddess. still not good enough for me, not my style.
masterdebating workflow o_O, might do 3D or stick with my 2D workflow

18 - bunny goddess vector style 5-18-2025.jpg

FramePack has nice dynamic movement. The problems are its hard to get the desired movement of everything, fast movement causes pixellation. I might just make 2D puppet rigs in unity, maybe using framepack clips as ref pose... :unsure:

View attachment 19 - bunny goddess turn video 5-18-2025.webm
View attachment 17 - bunny goddess video 5-18-2025.webm
 
Feb 19, 2020
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Sentinel Sparrow

What's your plan for gameplay with all of this?

Core Game Loop

  • First-Person Perspective Combat:
    • Melee focused: light and heavy attacks, parry, block
    • Multiple weapon types (e.g. sword, axe, claw, etc.)
    • Visceral, close-range encounters
  • Loot & Progression:
    • Find weapons/armor (Diablo 2-style random loot generation)
    • Each run has the potential for powerful finds
    • Extraction-style survival: Find an exit
  • Death System:
    • Permadeath-lite: On death, one chance to reclaim your body (and loot/xp) from where you died
    • Failure to retrieve = xp and any gear carried loss (like Escape from Tarkov or Dark Souls soul recovery)
  • Return to Sanctuary:
    • Use XP to level
    • Store or upgrade gear
    • Access narrative, romance, and sex scenes with goddesses
    • Spend favor on which goddess you want to progress and earn buffs from

Goddess System

  • Visual Novel-style Story Arcs:
    • Each goddess has a linear romance arc with some branching/choice scenes
    • Heavy emotional themes with intimate, soul-connected tone
    • Sex scenes: 3 defined poses, 3 speed variations, climax animations
  • Found via Tower Progression:
    • Some are discovered linearly, based on story progression
    • Some are hidden/optional, found through exploration
  • Sanctuary Hub:
    • A place for goddess interaction, rest, upgrades, dialogue, romance
    • Central loop node: Combat → Sanctuary → VN progress → Back into the Tower



Let me know if there's more aspects you'd like to learn ^-^
 
Feb 19, 2020
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im revising the games end goal. High level goal: 2 year project, concise game like D2 LOD, linear with replay builds.
setting up to manage GDD, characters and track progress.
Looking into speech to text to speed up my workflow, is promising but i need it to work with GPT but im not sure how.