i've been thinking... maybe ill make something different. What I can do well and relatively with ease is 2D game like What a Legend kind of scenes, static camera. Heart Of The Tower would require 3D modelling for the weapons, environment possibly characters. I tried Meshy.ai 2.5 and it produces rough sculpts but the texture and UV's are terrible. It cant be re-textured bc of the patchwork UV's would cause seems, also the texture is regenerated ai shlop. better off learning 3D.
here is a comparison of the swords :
1) texture vertex lit
2) POM shader (looks better bc of metallic, smoothness settings on the shader, also the Parallax occlusion mapping is set to be raised slightly giving it the tiniest bit of depth).
3) 3D meshy ai sword:
So i'm torn, running in circles trying to decide what i should do.
either i learn 3D, or pivot and make a 2D game. For exploring worlds I prefer 3D going through the world not just side view platformer. 2D top down and isometric games have this effect but require a player avatar. 3rd person works well for platformers and souls like, melee combat in first person tends to feel flat. 2D characters would have easier time for outfits than 3D, but 3D can be re-used in any angle but cost more performance.
3D porn game would be more desirable. Ai 2D games will become the norm and it will be hard to stand out like how Unreal Dev's are struggling to make their games look unique bc the engine has a distinct style out of the box.
i've been trying to re-imagine the porn game i would want to play vs what are generally fun game mechanics vs what are good porn game mechanics and im interested in hearing what others think makes a good porn game.
things i'm considering and struggling to decide for the new game or rework of the game
- 1 hand controls (entire game vs only sex scenes)
- sex focused gameplay vs separated
- 2D only gameplay or 3D
- deep relationship, slow burn relationship?
- harem flings would be nice, though sticking to one character especially 3D would be easier, if 2D then a character puppet rig.
... i have a bunch of ideas scrambling my brain.
I worry that this will be the only game i ever make or develop for a long time this why I'm hesitant on making a 2D game that I wouldnt necessarily want to play even though it would be "simpler" to make. everything will take me a long time =.="
to make a game that you go through the world while being 2D would be top down, but it falls flat from above. i tried at an angle but when moving on the z axis passing 2D sprites are paper thin. I've tried a 2D sword in first person but it felt paper thin as well.
here is examples of the sword and building issue that arises from this method.
(i should of animated the sword swinging to better show how thin it looks)
View attachment 21 - angled camera 2D building and tree test 3-6-2025.webm
View attachment 20 - sword test 3-6-2025.webm