Suggestion for the dev, and any AI art game devs for that matter: please do not use these absolutely generic-ass SD models that always end up with the same color palette, gloss and face. We've already seen a few people using AI image generation in ways that feel (almost) natural and unique.
Fine tune your stuff, maybe even use LoRAs to give it a final touch that doesn't feel as boring, etc. Otherwise, your games will be forever categorized as generic cheap slop. AI art in games can work to an extend, but it needs more effort than most people want to put. I say this here because the dev is close to having something decent, but the results are still very generic-AI looking.