I've given it some play.
Active combat doesn't really serve any purpose. In games like Chrono Trigger, you have some reason you might wait a moment before attacking, as you line up enemies on the field. You also have a lot of abilities and synergies to consider, which means waiting for several characters to be ready at once, or just the pressure of thinking about which of your many skills to use. In this, you have very few tools and no tactical reason to ever wait.
Combat balance is bad. Enemies have too much health and do too little damage. Fights are really boring. The lack of skills is a part of that. And I quickly got the best gear the shops had, too, it was just long and dull fighting things. They should be more dangerous and die a lot faster.
Dungeon design is going well so far. Chests are always obvious, harvesting nodes for fruits and veg are always obvious, nothing seems to break. It's of course really boring still, but it's early. I imagine making more distinct tilesets from place to place, having more interesting "rooms", etc will come later in development. As pure function, it's going well.
Characters are boring. No real personality and nothing interesting to say. Town is boring. Player is boring. It feels like your only idea when making it was "what if only women" and then shrugged about the rest. It's a weak impression. And being all women, I wonder why there's a netorare tag on this. My only guess is they'll find another man randomly in the wilderness just like they found the player but that doesn't seeem to be present in the game yet.
Also, sexually, no one seems that shocked by the experience of man, despite the concept of one being so novel as to them calling the player "creature" and "it"
You really wouldn't have a clue men are so unheard of based on the sexual scenes.
I think one thing that'll help a lot with combat is having more people in the party. You get more abilities to use and think about, you have higher damage output, and you have a bit more chance to recover if things were to go wrong (like if enemies did more damage and you lost someone in the party, having more party members means you can revive them and also be topping off HP so it's not a rapid loss. Only really considered if enemies were more dangerous though)
If I were rating it, I'd give it a 2, but it's early, I think this will get better quickly.