- Nov 9, 2020
- 202
- 139
I mean technically me either but I can sorta via kinect tracking. idk, just saying is all. uwu" I know FarmD officially said that because of adding in full-body tracking for their game that for some reason it meant not being able to make the game work in both VR and flatscreen mode for one executable. I wonder if that also could be an issue that arises but idk how Unity works. I'm sure there's a way you can do it but *shrug* you're probably right, more work obviously. However, I'd say that's just as important a thing to add as any future content (read: poses/characters/animations/etc.) simply for the fact you are a part of the game and you are the one interacting with the subjects, so it should be considered at the very least.I can agree, though I don't have body trackers at the moment, I understand the ease of it. But I think it's because it's much easier to just use this in a developers point of view, because the controller tracking system is already there, they don't have to do more work, I'm sure there's other good reasons, but yes that would be nice.
You can try something I mentioned in an earlier post. Add it as a non-steam game to your steam library and try launching it. I know that worked for me when I had that issue, but unsure if it's a red herring and just happened to work after doing so.I play with a Quest 2 also, and I use Virtual Desktop, and whenever I try to start up the game, the game stays in its window and doesn't go into the full VR mode. My steam VR detects my headset as well. When the game is running, I turn around and see the Virtual Desktop background. Please help!!
Doesn't hurt to try ^-^