- Feb 6, 2019
- 564
- 949
I want to confirm this work in the non VR version, holding the toy right above the screen for player scale, you can release and click the up size (only the small increase/decrease works well, or the toy clips) and hold the object again and it will carry over the resize.I have faced interesting... bug or feature (depends on view point, hehe). Not sure if this has been reported yet.
Anyway, in case if you are resizing yourself with toy in your hand, the toy you are holding will be scaled with you as well, which could lead to curious consequences. So far work only in VR mode since you need both of your hands to do this trick.
Of course, it won't fit anyone in this case, yet looks promising. I hope that developers won't remove it.
This is just a reminder that the best features are bugs in this game alwaysI want to confirm this work in the non VR version, holding the toy right above the screen for player scale, you can release and click the up size (only the small increase/decrease works well, or the toy clips) and hold the object again and it will carry over the resize.
Also hope this bug remains... this is amazing.
View attachment 2021606
EDIT: also need to experiment with size, after some size it won't move or even fit. But you can decrease it again a little.
EDIT2: this can get out of hands... View attachment 2021629
EDIT3: Works with every object... sadly not the characters... I tried
View attachment 2021642
I pressed ctrl s many times nothing has happend yetThis is because you see 7z file in read mode.
When you see that page, press Ctrl + S to download the file.
how did you download it???!?
my game crashes when i put the assembly inhere the gameassembly is
followed your installation instructions correctly (i believe) and i do not get an overlay even when i hit f7A little guide on using UnityExplorer - I hope it will fit in one message.
BepInEx - probably x64, depends on OSYou must be registered to see the links
UnityExplorer -You must be registered to see the links
Unpack BepInEx inot the game folder - so folder, dll and config are in the same folder where exe is
UnityExplorer - move 'plugins' folder intoHeat/BepInEx
Start the game. An overlay should appear - it can be turned on/off with F7
You need Object Explorer - opened by default.
Character scaling - find the character's name (not clone, original one)
View attachment 2022321
A little guide on using UnityExplorer - I hope it will fit in one message.
BepInEx - probably x64, depends on OSYou must be registered to see the links
UnityExplorer -You must be registered to see the links
Unpack BepInEx inot the game folder - so folder, dll and config are in the same folder where exe is
UnityExplorer - move 'plugins' folder intoHeat/BepInEx
Start the game. An overlay should appear - it can be turned on/off with F7
You need Object Explorer - opened by default.
Character scaling - find the character's name (not clone, original one)
View attachment 2022321
May be wrong BepInEx version? It should create a bunch of folder inside it's folder after you launch the game.followed your installation instructions correctly (i believe) and i do not get an overlay even when i hit f7
Oh, crap. I decided to check the version I provided and broke everythingBepInEx folder, winhttp.dll and doorstop_config.ini inside game folder, plugins inside BepInEx folder (BepInEx/plugins/dlls). View attachment 2023151
Hmm, the plugins folder I get from Unity explorer is all lowercase letters (without capital P), I guess I'll try different Bepinex version.BepInEx folder, winhttp.dll and doorstop_config.ini inside game folder, plugins inside BepInEx folder (BepInEx/plugins/dlls). View attachment 2023151