ftneko5

Newbie
Mar 7, 2023
58
104
For the love of GOD WHERE IS THE UPDATE, PLEASE SOMEONE WHO IS IN THE PATREON UPLOAD IT TO MEGA OR WHATEVER I'M BEGGING
 
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ameliegg

New Member
Jul 11, 2023
5
6
using another tuple syntax fixes this
replacing
Code:
    [TupleElementNames(new string[]
    {
        "albedo",
        "detailMask",
        "characterBase"
    })]
    public static readonly Dictionary<string, ValueTuple<P3dPaintSphere, P3dPaintSphere, CharacterBase>> _emitters = new Dictionary<string, ValueTuple<P3dPaintSphere, P3dPaintSphere, CharacterBase>>();

    [TupleElementNames(new string[]
    {
        "albedo",
        "detailMask"
    })]
    public static readonly Dictionary<NPCController, ValueTuple<P3dPaintSphere, P3dPaintSphere>> _FBemitters = new Dictionary<NPCController, ValueTuple<P3dPaintSphere, P3dPaintSphere>>();
with

Code:
public static readonly Dictionary<string, (P3dPaintSphere albedo, P3dPaintSphere detailMask, CharacterBase characterBase)> _emitters = new Dictionary<string, (P3dPaintSphere albedo, P3dPaintSphere detailMask, CharacterBase characterBase)>();

public static readonly Dictionary<NPCController, (P3dPaintSphere albedo, P3dPaintSphere detailMask)> _FBemitters = new Dictionary<NPCController, (P3dPaintSphere albedo, P3dPaintSphere detailMask)>();
seems to work
 

witchspace1

Newbie
Jan 27, 2023
21
25
using another tuple syntax fixes this
replacing
Code:
    [TupleElementNames(new string[]
    {
        "albedo",
        "detailMask",
        "characterBase"
    })]
    public static readonly Dictionary<string, ValueTuple<P3dPaintSphere, P3dPaintSphere, CharacterBase>> _emitters = new Dictionary<string, ValueTuple<P3dPaintSphere, P3dPaintSphere, CharacterBase>>();

    [TupleElementNames(new string[]
    {
        "albedo",
        "detailMask"
    })]
    public static readonly Dictionary<NPCController, ValueTuple<P3dPaintSphere, P3dPaintSphere>> _FBemitters = new Dictionary<NPCController, ValueTuple<P3dPaintSphere, P3dPaintSphere>>();
with

Code:
public static readonly Dictionary<string, (P3dPaintSphere albedo, P3dPaintSphere detailMask, CharacterBase characterBase)> _emitters = new Dictionary<string, (P3dPaintSphere albedo, P3dPaintSphere detailMask, CharacterBase characterBase)>();

public static readonly Dictionary<NPCController, (P3dPaintSphere albedo, P3dPaintSphere detailMask)> _FBemitters = new Dictionary<NPCController, (P3dPaintSphere albedo, P3dPaintSphere detailMask)>();
seems to work
Thanks! That worked perfectly. I have no C# knowledge at all so this was confusing.
 

Gatha1049

Newbie
Dec 8, 2022
34
188
I noticed a bug in version 0.6.1.1. The character selection menu does not close with the escape button. I'm the only one who has this problem.
 
4.40 star(s) 27 Votes