technically yes, but it's a test build so only the highest tier Patreons get itlol, taking so long that theres another build out
pfp does not check out, smh my headthat would be fucken lovely to see hahahaha
think I found my username siblingSecond to that, I'd love so damn much!
just noticed, he's got that wario waluigi dickPineapple_Fox_Riley
Thats what ive been saying lol. but i dont think anyone on this forum is a $20 subscriber.For the love of GOD WHERE IS THE UPDATE, PLEASE SOMEONE WHO IS IN THE PATREON UPLOAD IT TO MEGA OR WHATEVER I'M BEGGING
not cracked still has the authenticator, so this is useless.You must be registered to see the links
[TupleElementNames(new string[]
{
"albedo",
"detailMask",
"characterBase"
})]
public static readonly Dictionary<string, ValueTuple<P3dPaintSphere, P3dPaintSphere, CharacterBase>> _emitters = new Dictionary<string, ValueTuple<P3dPaintSphere, P3dPaintSphere, CharacterBase>>();
[TupleElementNames(new string[]
{
"albedo",
"detailMask"
})]
public static readonly Dictionary<NPCController, ValueTuple<P3dPaintSphere, P3dPaintSphere>> _FBemitters = new Dictionary<NPCController, ValueTuple<P3dPaintSphere, P3dPaintSphere>>();
public static readonly Dictionary<string, (P3dPaintSphere albedo, P3dPaintSphere detailMask, CharacterBase characterBase)> _emitters = new Dictionary<string, (P3dPaintSphere albedo, P3dPaintSphere detailMask, CharacterBase characterBase)>();
public static readonly Dictionary<NPCController, (P3dPaintSphere albedo, P3dPaintSphere detailMask)> _FBemitters = new Dictionary<NPCController, (P3dPaintSphere albedo, P3dPaintSphere detailMask)>();
Thanks! That worked perfectly. I have no C# knowledge at all so this was confusing.using another tuple syntax fixes this
replacing
withCode:[TupleElementNames(new string[] { "albedo", "detailMask", "characterBase" })] public static readonly Dictionary<string, ValueTuple<P3dPaintSphere, P3dPaintSphere, CharacterBase>> _emitters = new Dictionary<string, ValueTuple<P3dPaintSphere, P3dPaintSphere, CharacterBase>>(); [TupleElementNames(new string[] { "albedo", "detailMask" })] public static readonly Dictionary<NPCController, ValueTuple<P3dPaintSphere, P3dPaintSphere>> _FBemitters = new Dictionary<NPCController, ValueTuple<P3dPaintSphere, P3dPaintSphere>>();
seems to workCode:public static readonly Dictionary<string, (P3dPaintSphere albedo, P3dPaintSphere detailMask, CharacterBase characterBase)> _emitters = new Dictionary<string, (P3dPaintSphere albedo, P3dPaintSphere detailMask, CharacterBase characterBase)>(); public static readonly Dictionary<NPCController, (P3dPaintSphere albedo, P3dPaintSphere detailMask)> _FBemitters = new Dictionary<NPCController, (P3dPaintSphere albedo, P3dPaintSphere detailMask)>();
could you show what it looks like with the replaced code?Thanks! That worked perfectly. I have no C# knowledge at all so this was confusing.