Jun 25, 2021
77
129
+1, I messed around a couple hours and wasnt able to duplicate the glitch. as an aside, anybody else wish you could toggle tail collision with the environment off? Its hard to pose em when their tail is doing its best GEDDAN impression
@TheDudeMan_

well... i think i got some news for ya
ahhyes.PNG

just open the CT file in the zip with cheatengine and change the value after attaching cheatengine to Heat
this is for 0.3.7.0 only!

i already implemented this in "hacking in heat" 0.3.7.0 (not released yet, but will be out soon)
 
Last edited:

Captain Crash

Member
Oct 19, 2017
415
258
I can't seem to play 3.7.0. I got 3.6.2 working fine but after patching 3.7.0 and trying to run it I get the message "Failed to load il2cpp". I searched and it seems to be in my files for Unity so not sure what's going on there.

Edit: Nvm, got it working. Just needed a fresh start and to screw around with the files less.
 
Last edited:
Jun 25, 2021
77
129
@TheDudeMan_

well... i think i got some news for ya
View attachment 1771884

just open the CT file in the zip with cheatengine and change the value after attaching cheatengine to Heat
this is for 0.3.7.0 only!

i already implemented this in "hacking in heat" 0.3.7.0 (not released yet, but will be out soon)

i would recommend turning the physics quality to low when more then 2 ncps are used

heatgym.PNG

:whistle:@Edefff props moved by an animation get reset after another npc spawns (see hera, atlas, riley) could you fix that ?
 
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Torinir

Member
Jun 12, 2017
262
253
Hmm. Any way to get an XBox or Playstation controller to act like it's a VR controller, preferably a way that is not tied to Steam or another service? Seems like most of the actions are tied to VR controls exclusively.
 

Unreal 6

Member
Jan 21, 2018
229
109
Hmm. Any way to get an XBox or Playstation controller to act like it's a VR controller, preferably a way that is not tied to Steam or another service? Seems like most of the actions are tied to VR controls exclusively.
it is a vr game
 

ianigma

Newbie
Jan 2, 2020
18
8
Hmm. Any way to get an XBox or Playstation controller to act like it's a VR controller, preferably a way that is not tied to Steam or another service? Seems like most of the actions are tied to VR controls exclusively.
no
 

BuckingFatRastard

New Member
Apr 28, 2022
3
0
Im pretty new to CE but I get the basics and was wondering if some CE wizard could tell me if it was possible to do any of these:

  • Change the size of npcs
  • Change player size with controller instead of menu
  • Change sizes in smoother increments
 

gmili47

New Member
Jan 14, 2019
1
0
I know Edef reads these threads occasionally so its worth mentioning this, see if other people get the same bug/behavior. if you spawn two characters, one in BJ position and the other moved to stand in front of them, i think the two animations (just standing or thrusting? from the one standing, SUCC from the one in BJ position) conflict or cancel out. the dick snaps in position lined up with their face and you can hear the moans but the animations are stuck. havent seen anything gamebreaking otherwise, i definitely intend on throwing money at this in the future lol.
Edit: Its atlas thats the issue, seems to work with the others but their jaw is bugged if atlas is the one being blown
View attachment 1766649 View attachment 1766650
How have you done this scene in the image?
 
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