CREATE YOUR AI CUM SLUT ON CANDY.AI TRY FOR FREE
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BotSX

Newbie
Mar 6, 2019
32
45
Changelog seems to be missing for 0.2.6.0? Here it is, if anyone's interested.

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tl;dr version

Changelog 0.2.6.0
Characters can now suck on toys
Add new hand models
Dildo scaling
Updated some internal assets to newer versions
Updated hand colliders to be more accurate

Known Issues
Laser might not register with UI sometimes, possible fixes are: Game restart, by setting the game window to focus by clicking on it, or by alt-tabbing (let me know if this still happens, I may have fixed it)
You can get boneitis if both hands rub something at once just for the first time. To fix this just move both hands away from the character for a bit and it should stop happening
 

BotSX

Newbie
Mar 6, 2019
32
45
Can't seem to download the crack, page brings up errors
Try right clicking on the red link and then "Save object as..."
(you can also do it when being redirected to a weird page with lots of symbols - that's a actuallly how a zip/rar looks in a text format. You can click on "File > Save as" and get the file.)

If you still get a (seemingly) blank file after saving - you need to change/add the extention to *.7z or *.rar and then you just unzip/unrar the thing normaly.
 

NightRaidActual

New Member
Aug 3, 2020
2
0
Try right clicking on the red link and then "Save object as..."
(you can also do it when being redirected to a weird page with lots of symbols - that's a actuallly how a zip/rar looks in a text format. You can click on "File > Save as" and get the file.)

If you still get a (seemingly) blank file after saving - you need to change/add the extention to *.7z or *.rar and then you just unzip/unrar the thing normaly.
Thanks, that fixed it!
 

Viixby

Member
Dec 19, 2019
411
654
Can I use any toys as myown dong to fuck any creature in game? Or should we use hands only?
Yes you can, there's a way to put them on it's very simple and easy to adjust, check the settings in-game.

Edit: you would want to place a controller in a waist band or something similar so it moves with your hips, then you turn the setting on and put the toy on in the position that matches your penis.
 

Veldazik

Member
Nov 9, 2020
202
139
you would want to place a controller in a waist band or something similar so it moves with your hips, then you turn the setting on and put the toy on in the position that matches your penis.
Y'know I keep thinking how nice it would be if they could add a thing for proper hip tracking if you have it because of the inconvenience of using the controller for it. But maybe I'm alone in this line of thinking?
 

Viixby

Member
Dec 19, 2019
411
654
Y'know I keep thinking how nice it would be if they could add a thing for proper hip tracking if you have it because of the inconvenience of using the controller for it. But maybe I'm alone in this line of thinking?
I can agree, though I don't have body trackers at the moment, I understand the ease of it. But I think it's because it's much easier to just use this in a developers point of view, because the controller tracking system is already there, they don't have to do more work, I'm sure there's other good reasons, but yes that would be nice.
 

Wulvsbayne

New Member
Jun 1, 2021
2
0
I play with a Quest 2 so it should work? I always hear things like this about Rift S tho so it's probably a driver problem unless you're able to play other games fine, then it's more a problem of SteamVR not opening or being open when you launch the game.
I play with a Quest 2 also, and I use Virtual Desktop, and whenever I try to start up the game, the game stays in its window and doesn't go into the full VR mode. My steam VR detects my headset as well. When the game is running, I turn around and see the Virtual Desktop background. Please help!!
 

Veldazik

Member
Nov 9, 2020
202
139
I can agree, though I don't have body trackers at the moment, I understand the ease of it. But I think it's because it's much easier to just use this in a developers point of view, because the controller tracking system is already there, they don't have to do more work, I'm sure there's other good reasons, but yes that would be nice.
I mean technically me either but I can sorta via kinect tracking. idk, just saying is all. uwu" I know FarmD officially said that because of adding in full-body tracking for their game that for some reason it meant not being able to make the game work in both VR and flatscreen mode for one executable. I wonder if that also could be an issue that arises but idk how Unity works. I'm sure there's a way you can do it but *shrug* you're probably right, more work obviously. However, I'd say that's just as important a thing to add as any future content (read: poses/characters/animations/etc.) simply for the fact you are a part of the game and you are the one interacting with the subjects, so it should be considered at the very least.

I play with a Quest 2 also, and I use Virtual Desktop, and whenever I try to start up the game, the game stays in its window and doesn't go into the full VR mode. My steam VR detects my headset as well. When the game is running, I turn around and see the Virtual Desktop background. Please help!!
You can try something I mentioned in an earlier post. Add it as a non-steam game to your steam library and try launching it. I know that worked for me when I had that issue, but unsure if it's a red herring and just happened to work after doing so.
Doesn't hurt to try ^-^
 

Softscale

Newbie
Game Developer
Feb 28, 2021
86
592
I know FarmD officially said that because of adding in full-body tracking for their game that for some reason it meant not being able to make the game work in both VR and flatscreen mode for one executable.
It wasn't anything to do with full-body tracking, actually. The VR situation with FarmD was just because of how different the player rigs had become between the desktop and VR versions, which is being resolved shortly. VR and desktop modes can be in the same executable without any issues.

--

It's dead simple to get waist tracking info in Unity, particularly with the SteamVR library which I'm fairly sure this game uses (I haven't actually played it in months since I stopped being a patron). It's literally dropping one component onto an object and setting the Input Source to "Waist", and as long as the player has assigned a tracker to Waist in SteamVR it will automatically set the position of that object to match it. But there are other ways to do it as well, to support a larger range of setups.
 
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Veldazik

Member
Nov 9, 2020
202
139
It's dead simple to get waist tracking info in Unity, particularly with the SteamVR library which I'm fairly sure this game uses (I haven't actually played it in months since I stopped being a patron). It's literally dropping one component onto an object and setting the Input Source to "Waist", and as long as the player has assigned a tracker to Waist in SteamVR it will automatically set the position of that object to match it. But there are other ways to do it as well, to support a larger range of setups.
Oh okay. Well there you go then I guess, lol. EZ*
 

kurisu7885

Member
Feb 16, 2020
347
169
I play with a Quest 2 also, and I use Virtual Desktop, and whenever I try to start up the game, the game stays in its window and doesn't go into the full VR mode. My steam VR detects my headset as well. When the game is running, I turn around and see the Virtual Desktop background. Please help!!
I had a similar issue, I had to start the game from within SteamVR using its Desktop browser.
 
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