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Veldazik

Member
Nov 9, 2020
202
139
While I like that idea, I find it very difficult to imagine happening because imported models won't work with the various mechanics in place for the game on their own. Character creation would face a similar problem, where it either will be very simple due to the amount of different mechanics or would be very difficult to pull off well.
Maybe Heat and Yiffalicious 2 should come together to make our dream game plus customization? ;3 haha
 

impliqued

New Member
Jun 21, 2019
2
0
Im really not getting lucky trying to crack this, I've been trying my hardest to follow what to do but im lost..
 

Veldazik

Member
Nov 9, 2020
202
139
This game already has integrated proper hip tracking. If you have a hip tracker active when launching the game, you can just grab a dildo and release it near your waist when the ghostly outline appears. You don't need to change any setting for it to work.
I just tried and, you're right, it does have hip tracking :thonk:
A bit janky though, it keeps going off track and the dildo doesn't stay where it should (even when the tracker seems to be in the same place when I re-position the dick..)

Side note, kinda wish there was a way to move the characters fully in any other state other than the standing still pose, but I get that's probably so you can move the hips and they'll spring back to wherever and have their hands and arms stay the same way, but would be nice to somehow do that. Currently moving limbs and everything just feels very difficult mostly when your grabbing is a bit inconsistent (and it's especially difficult to grab the hips because it keeps wanting to grab the butt cheek or something else, or nothing).
 

kurisu7885

Member
Feb 16, 2020
347
169
While I like that idea, I find it very difficult to imagine happening because imported models won't work with the various mechanics in place for the game on their own. Character creation would face a similar problem, where it either will be very simple due to the amount of different mechanics or would be very difficult to pull off well.
This. My experience on Second Life and Koikatsu showed how hard it can be to get things to line up to look right.
 

TragicSolitude

Active Member
Jan 3, 2019
588
1,087
This. My experience on Second Life and Koikatsu showed how hard it can be to get things to line up to look right.
To jump in and throw my own two cents into an argument that I don't think any cares really strongly about, I have to disagree with both yall there.
This is made in Unity. So the hardest "part" about this would be reliant mostly on the dev's side. If they animate everything per character, rather than using presets that are tweaked, yes. You would be correct.
However, if they use presets they made themselves that are just applied per character, with tweaks for scale, size, etc. it wouldn't be hard at all.

What I mean is that it wouldn't be a hard idea to implement. But the difficulty in doing it would then be passed off to the end-user in tweaking scale, motions, etc. But, we all know how dedicated perverts are. Just look at Skyrim and how blessed some of that stuff is there. BUT Unity eases so much of that it's almost a non-issue.

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tl;dr: It wouldn't be hard. It's Unity, it is well built to end-user post-release application tweaking. There's a reason VRChat was as popular as it was. But I wouldn't hold my breath, because the devs would still have to release an SDK to allow that sort of thing. Which is a different development branch entirely.
 
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Captain Crash

Member
Oct 19, 2017
428
268
Well then, many thanks for your insight on the subject. In that case I guess there's hope of custom characters after all, but if it does happen at all I'd imagine it's still a ways away.
 

TragicSolitude

Active Member
Jan 3, 2019
588
1,087
Well then, many thanks for your insight on the subject. In that case I guess there's hope of custom characters after all, but if it does happen at all I'd imagine it's still a ways away.
That's a very fair and accurate assessment. Essentially I'm just saying it's [CURRENT YEAR] and "how DaRe yoU AssUmE". It's PLAUSIBLE, but up to the devs if they really want to implement it. If VRChat can do it, so can they, realistically. But they may not decide to because it is a bit more work for no gain for them. I'm just being anal about a furry game revolving mostly around dicks lol. So don't take me too seriously
 

RayMan225

New Member
Sep 26, 2018
5
1
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Could someone explain to me what it is I'm supposed to do with this? I click the link but it brings me to a plain white page with loads of nonsense text.
 

NotAnAlien

Member
Jul 5, 2017
267
1,119

Could someone explain to me what it is I'm supposed to do with this? I click the link but it brings me to a plain white page with loads of nonsense text.
Right click and select "save link as". I think it may be a firefox issue, because left clicking those files in chrome auto-downloads them.
 
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